HarryMannbach, on 18 November 2012 - 10:14 AM, said:
I think it is certainly a matter of keeping people playing, but the gaming industry has been doing this for years, first via multitudes of sequels, now many games are trying to find ways to have one title become more long-term viable. It's simply business. It's not free for them to do what they do, so consumers have to choose the products they want and support them financially. Personally, I think the 3 variant requirement makes sense from a lore standpoint, if nothing else. You are getting credit for mastering the chassis, not a variant, so I can't bring myself to vote yes.
As with my edit. You have a fair point. And I certainly didn't want to say that trying to keep people playing was a bad thing per se. But in my view there are clever and not so clever ways to do it. As the vote shows: How this particular part of the game mechanics is perceived is highly dependend on the personal view of each player.
In my view:
Have me gather XP and CBbills in order to unlock and special traits and get certain Mechs that I want to play is good and clever. It gives me a purpose, a target to work towards other than simply playing the same 4 (soon 6) maps and their variants over and over again, I certainly need that and I guess this is the same for many here.
Forcing me to play other variants of a mech that I normally would never touch because I do not like the hardpoint setup (CDA-3M) or view them as redundant and thus not needed (JR7-K). But much more forcing me to spend my CBills on tose variants (especially when it's about assaults) in my view is not clever since for me there is no fun involved in that. Much more it brakes down my pace on achieving my goals and thus is an annoying harassment to me.
There is a fine line between making me play longer and at the same time make it more fun for me and making me play longer and with it break the fun. And that line sits at a different place for everyone I understand that.
Still I think if the top priority design goal was to make the game fun in all departments for as many people as possible we'd probably have a different mechanic in the XP and Skilltree system. I know this implies fun is not the highest priority design goal in games anymore and of course I might be wrong. I even hope so. But that hope isn't big having seen interviews with actual game designers (for F2P games) that say that even to them it is no fun creating such systems that have forcing the player to keep playing parts of the game that might be no fun for a part of the playerbase as their top purpose.
Edit: Again I'm just criticizing without providing something constructive and I hate doing it so here is a proposal for change in the system: Give me the ability to unlock elite on a variant by gathering a significantly high mutlitude of the XP I'd need to gather by playing the other two variants. So I can choos if I spend my time gathereing the CBills for the other variants and play them until I unlock basic on them or if I just keep playing my desired variant for a longer time. I think this could be balanced in a very fair way. Maybe even include a CBill fee for unlocking eote/master without playing othr variants/mechs.
Edited by Jason Parker, 18 November 2012 - 10:46 AM.