Is It Punishing To Players To Buy The Same Chasis 3 Times To Upgrade?
#241
Posted 06 January 2013 - 11:17 AM
#242
Posted 06 January 2013 - 11:36 AM
tired of your long range mech? just 1 click and you select your infighter setup, but nooooooooo you have to change every single thing by hand. so might as well buy a second mech so i dont waste my time.
#243
Posted 06 January 2013 - 09:45 PM
Elkarlo, on 06 January 2013 - 02:14 AM, said:
They putt together a Working team for a Car and the Team has each week another Task on bolting Car together.
So that the Workforce is flexible and learns other Ways. It's a good way to improve Work Quality.
So your Analogy is a fail, as it is exactly done this way in Countries were it is someway expensiv but the win in built Quality is important.
And to your Analogy: If the Team mounts all the Time the Fender a little sloppy the Door Team will have problems with the Spacings between Parts and they will be a little off. But they would only see that when they are at the Doors station. So when they have worked a Week at the Doors stations and comes back to the Fenders Stations Chances are high that they will take more Care when installing the Fenders.
But nobody hinders you from driving a Cheap American Build car. But you could buy a more expensiv European or Japanese... And thats exactly what PGI does.
You can drive your Mech with Single effencies, but if you want double and Elite, you have to invest lot of money and Time for better Quality.
been here since mid june. have <before the Open Beta final wipe out> had 2 mechs with MASTER unlocked. Piloting my Founder Atlas, saw 0 increase beyond the original upgrades. also, my analogy is NOT a fail, it is a win. your understanding of it, is the fail. also, I have a nicer example since you seem to nitpick my analogies. I am an RC pilot, and know a few world champion 3-D pilots in model aviation. I had a quick conversation with them, and asked them flat out if, I showed them 3 aircraft, that they fly, rather, 3 variations of the SAME aircraft, say, an Extra 300, and said, each one is slightly different. 1 is YOUR bird, the one YOU fly in Global Competitions and 2 are slightly modified. Would you fly them in a Competition? the answer I got? a resounding NO. I asked why, and they said simple: we know OUR bird, we KNOW how it behaves, we KNOW its moods, those birds, while based on OURS are similar, the risk of a mistake is too high. So, again guys, it is not a GOOD thing to have us on 3 variants.
#244
Posted 06 January 2013 - 10:58 PM
1. When I am forced to try other variants of the chassis I want, I often end up liking them so much that I keep them.
2. It keeps everyone from driving the same variant all the time; we would never see the non-ECM Commandos if not for this, for example.
3. Once I get my mech mastered, and go back to my favourite, it feels really good after trying the other variants of that chassis.
Look at the bright side, though: on many of the mechs, the most expensive variant is the one worth skipping. *coughAS7-Kcough*
#245
Posted 07 January 2013 - 12:03 AM
Of cus the scalability and ratio can be tweaked.
#246
Posted 07 January 2013 - 12:37 AM
Shade Cido, on 06 January 2013 - 04:20 AM, said:
Im currently levelling up the trial stalker.
or you're just sinking your EXP into a machine you'll never use, unless you are seriously going for elite "stalker"..
#247
Posted 07 January 2013 - 01:00 AM
Aethon, on 06 January 2013 - 10:58 PM, said:
1. When I am forced to try other variants of the chassis I want, I often end up liking them so much that I keep them.
2. It keeps everyone from driving the same variant all the time; we would never see the non-ECM Commandos if not for this, for example.
3. Once I get my mech mastered, and go back to my favourite, it feels really good after trying the other variants of that chassis.
Look at the bright side, though: on many of the mechs, the most expensive variant is the one worth skipping. *coughAS7-Kcough*
Wow at least there are one or two people in here who actually get it. The time spent with variants make the grind much less repetitive by offering more opportunities for build diversity. It actually makes the game more enjoyable. The system makes you experience more of the game content, that isn't a flaw.
If you want multiple mechs I don't get why people are complaining about mechbay slots. It's not like they're expensive.
I've mastered 6 different chassis at this point and more then once I've been surprised about a variant and ended up keeping it. The basic and elite skills are great way to try out what different variants have to offer, then I pick the one I have the most fun with and go for the master. If I didn't have to try out different options I would have missed out on many builds that I had a lot of fun with. Hopefully they keep the current system as it works well.
#248
Posted 07 January 2013 - 01:48 AM
3 of the same weight class to unlock elite
3 of the same mech to unlock master.
(I would also love to see a revisioning of the XP-buckets we have right now, but I suppose that it's still WIP)
#249
Posted 13 January 2013 - 02:16 AM
I'd probably be happy with just being allowed to spend GXP on Mechs you don't own to get the unlocks on the one you do. They would still make some money that way with the XP to GXP conversion.
ArmyOfWon, on 07 January 2013 - 01:48 AM, said:
3 of the same weight class to unlock elite
3 of the same mech to unlock master.
(I would also love to see a revisioning of the XP-buckets we have right now, but I suppose that it's still WIP)
That would certainly be less boring than what we have right now.
#250
Posted 13 January 2013 - 02:38 AM
Gorith, on 18 November 2012 - 09:25 AM, said:
But then the poblem is the flawed XP system.
The whole upgrade tree is BS (IMHO)
#251
Posted 13 January 2013 - 03:51 AM
#252
Posted 13 January 2013 - 04:08 AM
Johnneh, on 13 January 2013 - 03:51 AM, said:
K, but you do realize after basic only need 3 in same class to master? So after basic can sell the crap!
#253
Posted 13 January 2013 - 04:37 AM
$$$
#254
Posted 13 January 2013 - 05:03 AM
Sephlock, on 18 November 2012 - 09:43 AM, said:
Thats because half the variants are useless and there is 1 variant that is actually worth purchasing. Why would i buy a Mech that has less of everything (hardpoints mainly) on it over the one that has everything i need/want.
Johnny Reb, on 13 January 2013 - 04:08 AM, said:
So i'd need to purchase 3 of a different Mech within the same weight class to get all of the basic efficiencies on that so i can then get the elite ones to unlock master on 1 mech....sounds.....long-winded.
The main thing that i look at is that it says "Mech Trees" and "Pilot Trees" but "Trees" have branches..not just buy all of these to unlock that. It should be completly re-vamped in my opinion to an actual "Tree" where you can't purchase everything, where you have to make choices to how you pilot the mech.
Edited by Hellboy561, 13 January 2013 - 05:08 AM.
#255
Posted 13 January 2013 - 05:24 AM
Cake + Eat it = Greedy PGI
#257
Posted 13 January 2013 - 06:19 AM
Generaly people do not stick around to play games that Force them to do things they Hate, Do not want to do and Punish them into spending Real Money for Crap they don't want.
I for one would rather have missions to complete to level the mech of my choice not mind numbing hours of pointless grinding the same 4 maps. As the Current system is built as a F2P cash cow generating slow build for corporate profits it makes me sad to see such a great game concept turned into grind 80 hours to obtain weapon X. I would have rather purchased a quality product that was finalised, I could have acces to any mech I wanted, New expansions could be brought in to open up Clan tech etc. Give me Content and not worthless junk that is never fixed. Just my 2 cent rant.
Fight with Honor, Battle Well and God Bless.
#258
Posted 13 January 2013 - 06:49 AM
It's like saying you can't get any better driving your Ford Sportster because you didn't drive the Sportster Coupe enough and didn't drive the Opentop version enough. So to get better with the Sportster you MUST drive those other two... I think they should just do away with that requirement and let you level up each mech individually, up the XP cost if required.
#259
Posted 13 January 2013 - 07:18 AM
#260
Posted 13 January 2013 - 07:57 AM
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