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Is It Punishing To Players To Buy The Same Chasis 3 Times To Upgrade?


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Poll: Pilot Experience and Customization (1050 member(s) have cast votes)

Do you feel that it is punishing to players to force them to buy three variants of the same chassis in order to upgrade a favorite mech?

  1. Voted No (465 votes [43.18%] - View)

    Percentage of vote: 43.18%

  2. Voted Yes (612 votes [56.82%] - View)

    Percentage of vote: 56.82%

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#241 Jetfire

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Posted 06 January 2013 - 11:17 AM

I think the idea that you need to pilot a few different versions of a chassis to truly master it makes sense. You can always sell off the variants you don't like later if you don't want them filling up your mech bays. I am just glad it isn't like it was in CB where you had to have 3 of a chassis to finish basic and 3 of another chassis in the same weight class to finish elite. That would have been punishment.

#242 Jordax

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Posted 06 January 2013 - 11:36 AM

Well they know how to screw people out of there money, you have to give them that. The fact that theres no "save configuration" for a mech proves it. you have to rebuild your mech by hand if you want to change the config, or have multiple mechs ready. I mean "save config" are in all the games where you have something to costumize except this one. This should be a basic option in MWO.

tired of your long range mech? just 1 click and you select your infighter setup, but nooooooooo you have to change every single thing by hand. so might as well buy a second mech so i dont waste my time.

#243 Rejarial Galatan

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Posted 06 January 2013 - 09:45 PM

View PostElkarlo, on 06 January 2013 - 02:14 AM, said:

And thats exactly what the Car Making industrie makes in Germany, Japan... Changing workstations to reduce Working Fatique and improve Quality of their Products.

They putt together a Working team for a Car and the Team has each week another Task on bolting Car together.
So that the Workforce is flexible and learns other Ways. It's a good way to improve Work Quality.

So your Analogy is a fail, as it is exactly done this way in Countries were it is someway expensiv but the win in built Quality is important.

And to your Analogy: If the Team mounts all the Time the Fender a little sloppy the Door Team will have problems with the Spacings between Parts and they will be a little off. But they would only see that when they are at the Doors station. So when they have worked a Week at the Doors stations and comes back to the Fenders Stations Chances are high that they will take more Care when installing the Fenders.

But nobody hinders you from driving a Cheap American Build car. But you could buy a more expensiv European or Japanese... And thats exactly what PGI does.

You can drive your Mech with Single effencies, but if you want double and Elite, you have to invest lot of money and Time for better Quality.

been here since mid june. have <before the Open Beta final wipe out> had 2 mechs with MASTER unlocked. Piloting my Founder Atlas, saw 0 increase beyond the original upgrades. also, my analogy is NOT a fail, it is a win. your understanding of it, is the fail. also, I have a nicer example since you seem to nitpick my analogies. I am an RC pilot, and know a few world champion 3-D pilots in model aviation. I had a quick conversation with them, and asked them flat out if, I showed them 3 aircraft, that they fly, rather, 3 variations of the SAME aircraft, say, an Extra 300, and said, each one is slightly different. 1 is YOUR bird, the one YOU fly in Global Competitions and 2 are slightly modified. Would you fly them in a Competition? the answer I got? a resounding NO. I asked why, and they said simple: we know OUR bird, we KNOW how it behaves, we KNOW its moods, those birds, while based on OURS are similar, the risk of a mistake is too high. So, again guys, it is not a GOOD thing to have us on 3 variants.

#244 Aethon

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Posted 06 January 2013 - 10:58 PM

I like things the way they are for three reasons:

1. When I am forced to try other variants of the chassis I want, I often end up liking them so much that I keep them.

2. It keeps everyone from driving the same variant all the time; we would never see the non-ECM Commandos if not for this, for example.

3. Once I get my mech mastered, and go back to my favourite, it feels really good after trying the other variants of that chassis.

Look at the bright side, though: on many of the mechs, the most expensive variant is the one worth skipping. *coughAS7-Kcough*

#245 RainbowToh

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Posted 07 January 2013 - 12:03 AM

Lets have a compromise. You unlock basics as per normal like the current system. If you only have one variant, you need to earn say 2.5x more mech xp for each of the Elite n Master skills than a player that has 3 variants. Then maybe scale to 2x mech xp or less if you only have 2 variants. It still forces you to grind games for xp but at least now one can save the cbills in getting mechs.

Of cus the scalability and ratio can be tweaked.

#246 BerryChunks

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Posted 07 January 2013 - 12:37 AM

View PostShade Cido, on 06 January 2013 - 04:20 AM, said:

With the latest patch, you can now gain mech XP from Trial mechs, so there is no longer a need to buy a chassis to upgrade. Just wait until it comes around in the trial mech rotation and then level it up. Doesnt cost anything - Cha ching.

Im currently levelling up the trial stalker.


or you're just sinking your EXP into a machine you'll never use, unless you are seriously going for elite "stalker"..

#247 ApathyZer0

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Posted 07 January 2013 - 01:00 AM

View PostAethon, on 06 January 2013 - 10:58 PM, said:

I like things the way they are for three reasons:

1. When I am forced to try other variants of the chassis I want, I often end up liking them so much that I keep them.

2. It keeps everyone from driving the same variant all the time; we would never see the non-ECM Commandos if not for this, for example.

3. Once I get my mech mastered, and go back to my favourite, it feels really good after trying the other variants of that chassis.

Look at the bright side, though: on many of the mechs, the most expensive variant is the one worth skipping. *coughAS7-Kcough*

Wow at least there are one or two people in here who actually get it. The time spent with variants make the grind much less repetitive by offering more opportunities for build diversity. It actually makes the game more enjoyable. The system makes you experience more of the game content, that isn't a flaw.

If you want multiple mechs I don't get why people are complaining about mechbay slots. It's not like they're expensive.

I've mastered 6 different chassis at this point and more then once I've been surprised about a variant and ended up keeping it. The basic and elite skills are great way to try out what different variants have to offer, then I pick the one I have the most fun with and go for the master. If I didn't have to try out different options I would have missed out on many builds that I had a lot of fun with. Hopefully they keep the current system as it works well.

#248 ArmyOfWon

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Posted 07 January 2013 - 01:48 AM

I would rather have the elite/master unlocks be reversed.

3 of the same weight class to unlock elite

3 of the same mech to unlock master.

(I would also love to see a revisioning of the XP-buckets we have right now, but I suppose that it's still WIP)

#249 Grey Ghost

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Posted 13 January 2013 - 02:16 AM

The thing I hate most about it is any Mechs they add to the game must have a minimum of 3 variants available in the ongoing timeline, to work with this current system of unlocks. I'd rather the Basic unlocks cover all variants of that particular Mech (just triple the XP cost if you must), then unlock elite per Mech as it is now... or something along those lines. It would be nice not being forced to buy Mechs you've no intention of keeping.

I'd probably be happy with just being allowed to spend GXP on Mechs you don't own to get the unlocks on the one you do. They would still make some money that way with the XP to GXP conversion.

View PostArmyOfWon, on 07 January 2013 - 01:48 AM, said:

I would rather have the elite/master unlocks be reversed.

3 of the same weight class to unlock elite

3 of the same mech to unlock master.

(I would also love to see a revisioning of the XP-buckets we have right now, but I suppose that it's still WIP)


That would certainly be less boring than what we have right now.

#250 Red squirrel

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Posted 13 January 2013 - 02:38 AM

View PostGorith, on 18 November 2012 - 09:25 AM, said:

It's not punishing players it's a way to keep people from maxing out mechs to quickly. Remeber for them for make money with players paying mainly for cosmetics and cbill/xp boosts the grind must be fairly substantial.


But then the poblem is the flawed XP system.
The whole upgrade tree is BS (IMHO)

#251 Johnneh

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Posted 13 January 2013 - 03:51 AM

I would rather the have one mech's tree cost 3 times as much than having to grind up another two mech's i don't want to use.

#252 Johnny Reb

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Posted 13 January 2013 - 04:08 AM

View PostJohnneh, on 13 January 2013 - 03:51 AM, said:

I would rather the have one mech's tree cost 3 times as much than having to grind up another two mech's i don't want to use.

K, but you do realize after basic only need 3 in same class to master? So after basic can sell the crap!

#253 Cest7

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Posted 13 January 2013 - 04:37 AM

Its the mech bay slots...

$$$

#254 Hellboy561

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Posted 13 January 2013 - 05:03 AM

View PostSephlock, on 18 November 2012 - 09:43 AM, said:

For one thing, some variants would almost never be used otherwise.


Thats because half the variants are useless and there is 1 variant that is actually worth purchasing. Why would i buy a Mech that has less of everything (hardpoints mainly) on it over the one that has everything i need/want.

View PostJohnny Reb, on 13 January 2013 - 04:08 AM, said:

K, but you do realize after basic only need 3 in same class to master? So after basic can sell the crap!


So i'd need to purchase 3 of a different Mech within the same weight class to get all of the basic efficiencies on that so i can then get the elite ones to unlock master on 1 mech....sounds.....long-winded.

The main thing that i look at is that it says "Mech Trees" and "Pilot Trees" but "Trees" have branches..not just buy all of these to unlock that. It should be completly re-vamped in my opinion to an actual "Tree" where you can't purchase everything, where you have to make choices to how you pilot the mech.

Edited by Hellboy561, 13 January 2013 - 05:08 AM.


#255 Moonsavage

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Posted 13 January 2013 - 05:24 AM

If we are being forced to buy multiple samey mechs, then we shouldn't have to buy mech bays.

Cake + Eat it = Greedy PGI

#256 MagrothJ

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Posted 13 January 2013 - 05:31 AM

View PostArmyOfWon, on 07 January 2013 - 01:48 AM, said:

I would rather have the elite/master unlocks be reversed.

3 of the same weight class to unlock elite

3 of the same mech to unlock master.



This is how I would like it also.

#257 StraferX

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Posted 13 January 2013 - 06:19 AM

Does forcing me to purchase 3 variants teach me diversity. Yes at the cost of boring me to death and making me angry. While I may have never played Chassis X unless forced to however I have now discovered that it is my fav mech of all time. What I have found is that some mechs are better in some scenerios than others and would have discovered on my own that X build would be much better for this terrain. The only thing that would help the current forcefull leveling of each Chassis is to have tha ability to select-a-mech after drop since each drop is a mystery map.

Generaly people do not stick around to play games that Force them to do things they Hate, Do not want to do and Punish them into spending Real Money for Crap they don't want.


I for one would rather have missions to complete to level the mech of my choice not mind numbing hours of pointless grinding the same 4 maps. As the Current system is built as a F2P cash cow generating slow build for corporate profits it makes me sad to see such a great game concept turned into grind 80 hours to obtain weapon X. I would have rather purchased a quality product that was finalised, I could have acces to any mech I wanted, New expansions could be brought in to open up Clan tech etc. Give me Content and not worthless junk that is never fixed. Just my 2 cent rant.

Fight with Honor, Battle Well and God Bless.

#258 DogmeatX

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Posted 13 January 2013 - 06:49 AM

Apart from the rather obvious money grabbing aspect it's nonsensical logically anyway.

It's like saying you can't get any better driving your Ford Sportster because you didn't drive the Sportster Coupe enough and didn't drive the Opentop version enough. So to get better with the Sportster you MUST drive those other two... I think they should just do away with that requirement and let you level up each mech individually, up the XP cost if required.

#259 Cerberus29

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Posted 13 January 2013 - 07:18 AM

while it can be annoying, i prefer i good grind as opposed to maxing out waaaay too quickly

#260 King Arthur IV

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Posted 13 January 2013 - 07:57 AM

its a grind





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