Is It Punishing To Players To Buy The Same Chasis 3 Times To Upgrade?
#281
Posted 14 January 2013 - 10:54 AM
#282
Posted 14 January 2013 - 10:56 AM
The monetary side should be self-evident; PGI needs to make money on this game. One of the ways they make money is through the purchase of 'Mech bays for MC - where MC can only be purchased for real money. They also make money on the customization of the purchased 'mechs and so there is an incentive to keep the player buying new 'mechs so they can spend money for more 'mech bays and to customize the 'mechs they purchase.
Now to the in-game reason for requiring three 'mech variants to become an expert. It is very simple to acquire all the basic skills on a 'mech chassis in a few hours of play. If the Expert skills for the 'mech chassis' were available on a 'mech by 'mech basis then everyone would quickly max out all the skills on their favorite 'mechs at which time one of the incentives for using the 'mech is reduced. We see this all the time in other games where players will max a character in the game and then they will start a new character because the maxed character is no longer fun to play - part of the fun was getting new skills and experience for the character.
By delaying the expert skills of the 'mech until you have three 'mech variants it keeps you interested in playing the 'mech and also forces you to try out different loadouts for the 'mech, which of course costs c-bills, thus providing a useful sink for all those c-bills you are earning in-game.
#283
Posted 14 January 2013 - 10:58 AM
CapperDeluxe, on 14 January 2013 - 10:54 AM, said:
I do elite my mechs. Because, each achievement alone might not mean much, But having all 14 achievements on a chassis makes really a difference in battle.
Also, free 2 play does not mean that the devs work for free. They do an awesome job considering how few of them PGI has, and they should get their money, and also it's good that PGI charges for stuff because more money will make them develop faster.
The one thing which also bothers me though is that there should be 6 free Mechbays per account, not 4. Players should be able to level 2 Mechs for free without having to sell chassis.
#284
Posted 14 January 2013 - 11:00 AM
World of Tanks you have to grind the tier 1 tank to unlock its upgrades on the way to unlock the tier 2 tank and then you have to unlock all the tier 2 tank upgrades on the way to unlocking the tier 3 tank and so on. Along the way there are lousy tanks that are just horrid you have to grind through. So you have to suffer through tanks you don't like to play the one you like.
I don't like that either but its the way the games are made to make for more timesinks and possible profit as people pay to convert to free exp to get past tanks they don't like or unlock skills on mechs variants without playing them.
Edited by Athena Pryde, 14 January 2013 - 11:00 AM.
#285
Posted 14 January 2013 - 11:09 AM
#286
Posted 14 January 2013 - 11:33 AM
Edited by Armorpiercer M82, 14 January 2013 - 11:34 AM.
#287
Posted 14 January 2013 - 11:42 AM
SilentSooYun, on 18 November 2012 - 09:40 AM, said:
On the other hand, it does make an excellent C-Bill sink, and encourages us to buy MC for a quick Mech purchase.
So... financial/economy reasons, as well as a lack of imagination.
Ok so use YOUR imagination (since if you think the devs lack it, you must have some) and give us an alternative.
The vast majority of people bitching are saying the same thing over and over. Never a real suggestion, just griping.
Even the ones that recognize that the game needs a c-bill sink (no repair bills anymore remember?) and that the devs need a revenue stream or else the game goes bye bye still whine without offering up any suggestions.
Me? No I don't care for it. I suck enough with a mech I like, and put me in one I don't like, and well yay no repair bills and 100 xp for losing!! But I also am not a games developer so I assume they did what they felt was best for us and the game. By "the game" I mean for the meta-game and Piranha as they kinda need the game to work or else they are out of jobs....
**edit** Typos suck
Edited by Nick Makiaveli, 14 January 2013 - 11:43 AM.
#288
Posted 14 January 2013 - 11:52 AM
Also, grinding three mechs doesn't really take all that long IMHO. But I have a biased perspective, since I've been playing mech games and grinder MMO's both for years.
#289
Posted 14 January 2013 - 02:33 PM
CypherHalo, on 14 January 2013 - 10:20 AM, said:
Cash grab? More like coin grab. Isn't 300MP less than 2 USD?
Oh you mean mech bays are the only real reason you feel you need to buy MP, right? Yeah, well the game is only free if you play it a little bit. If you play it a lot you should have to pay at least something.
Edited by pseudocoder, 14 January 2013 - 02:36 PM.
#290
Posted 14 January 2013 - 02:36 PM
CapperDeluxe, on 14 January 2013 - 10:54 AM, said:
Some builds simply fail without that speed tweak.
E.g. 70.8 or 79 kph is a huge difference for an Awesome with LPLASs and SSRM 2s.
#291
Posted 14 January 2013 - 04:31 PM
pseudocoder, on 14 January 2013 - 02:33 PM, said:
Cash grab? More like coin grab. Isn't 300MP less than 2 USD?
Oh you mean mech bays are the only real reason you feel you need to buy MP, right? Yeah, well the game is only free if you play it a little bit. If you play it a lot you should have to pay at least something.
Sorry, I have to disagree. League of Legends and Hawken both can be played for 100% free if you're patient enough. There is not a single thing you have to pay for to keep playing. Hawken is still untested, who knows how it will do, but League is a bona fide success and I think the devs at PGI would love to have half of League's numbers. To do that, I would recommend learning from them, starting with making the MC prices reasonable and losing mech bays. Seriously, I just bought Dishonored for $30 off Steam, here, that would get me one, maybe two mechs. Nonsense. It's a poor value. I should be able to get like 4-6 mechs for $30. It's not like they don't have a very wide selection, especially when you include variants which their XP system encourages you to get (wisely IMO). In Hawken, which has a much smaller mech selection, all mechs are $5. Guess which games I've spent money on and which I haven't? Micro-transactions, micro.
Edited by CypherHalo, 14 January 2013 - 04:33 PM.
#292
Posted 14 January 2013 - 04:34 PM
#293
Posted 14 January 2013 - 04:35 PM
I call that a win-win.
#294
Posted 14 January 2013 - 04:45 PM
And as mentioned there appear to be quite a few mechs with minimal variants, or variants that are effectively the same for MWO (2ML and 6 heatsinks? Now 1LL 1ML and 4 heatsinks!! OMG variation!)
And the difference between an elite and non-elite build is quite substantial. No reason to punish new players any more than they already are.
#295
Posted 14 January 2013 - 07:29 PM
Wintersdark, on 14 January 2013 - 07:51 AM, said:
It's a design feature, not a bug: There needs to be a cash sink in the game, and this is it.
Who called anything to do with this a bug? I'm not so sure buying Mechs is what they want their main CBill sink to be, seeing as they make more money if you spend MC on them instead. After the 25 cadet bonus matches, money really starts to slow down.
Grinding the Cbills to buy & upgrade new Mechs looks like it will be pretty slow for the casual gamer. Which gives incentive to buy the Mechs with real money, then sink your Cbills into them for upgrades. I'd be perfectly fine with this if the Mechs didn't cost so much darned money. We're talking $25 to $30+ for some Mechs, depending on when and what amounts of MC you've bought in order to purchase them.
#296
Posted 14 January 2013 - 07:47 PM
I like the requirement as it forces me to sample various load-outs and associated playstyles, I am for keeping it as it is.
#297
Posted 14 January 2013 - 08:04 PM
What I can't stand is the fact that I have to drive wholly seperate mechs to get mastery. Why do I have to drive a Raven if I want to be the best Commando pilot possible? It's arbitrary grind with the secondary effect of "encouraging" (enforcing) mech slot sales.
#298
Posted 15 January 2013 - 01:33 AM
Raidyr, on 14 January 2013 - 08:04 PM, said:
WHAT?? Where do you get the idea from that you have to drive different Mechs to gain Mastery? Because it isn't true.
#300
Posted 16 January 2013 - 06:52 AM
Inertiaman, on 15 January 2013 - 01:36 AM, said:
How many is that?
I don't remember exactly, but I read the number once and was kinda surprised, would have expected them to have 4 or 5 times as many. Must be somewhere here on the forum, in a post from October or November I think. Because, you know, other games have hundreds of developers.
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