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Lrms. Weapon System Or Lawndarts?


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Poll: LRMs. (158 member(s) have cast votes)

LRMs?

  1. Weapon System (91 votes [57.59%] - View)

    Percentage of vote: 57.59%

  2. Lawndarts (67 votes [42.41%] - View)

    Percentage of vote: 42.41%

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#1 SkkyHigh

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Posted 19 November 2012 - 09:39 AM

I read these forums and all I see are ppl saying they dont use AMS, dont head for cover, or no longer mount LRMs cause they no longer cause enough damage or shake a cockpit like a cloud of missiles raining down upon an someone should.

0.1 dmg buff will not be enough.
the nerf to artemis missile grouping was a little much.
"missles incoming message", takes all the skill out of doging missles. In the catapult founders video it mentions something about wanting to kill the enemy without ever being seen? kinda hard when their mech knows when you're coming.
hitting atlases walking backwards is as hard as hitting a jenner doing 140.

tag doesn't help, <-- with my artemis equipped LRMs in my oppinion
narc does a bit but doesn't last long enough, at 900m one maybe two salvos long.

sometimes my missiles shoot out at 90 degrees to my mech.

I'm putting my two cents in because my wife no longer wants to hear me complain about a game that takes all my time.

Keep up the good work PGI, don't get me wrong I love this game which is another reason why I share these thoughts.

Weapon System or Lawndarts?

-Skkyhigh

Edited by SkkyHigh, 19 November 2012 - 09:49 AM.


#2 AlexEss

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Posted 19 November 2012 - 09:41 AM

I tested this in my Jenner.. standing still in the open hurt.. a lot. So my vote goes to weapon system. But ymmw

#3 SkkyHigh

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Posted 19 November 2012 - 09:44 AM

ya but even lawndart can kill someone standing still.. ;)

commandos and jenners that stand still at less then 400m get toasted. but that's never the problem.

#4 Mawai

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Posted 19 November 2012 - 09:45 AM

View PostSkkyHigh, on 19 November 2012 - 09:39 AM, said:

I read these forums and all I see are ppl saying they dont use AMS, dont head for cover, or no longer mount LRMs cause they no longer cause enough damage or shake a cockpit like a cloud of missiles raining down upon an someone should.

0.1 dmg buff will not be enough.
the nerf to artemis missile grouping was a little much.
"missles incoming message", takes all the skill out of doging missles. In the catapult founders video it mentions something about wanting to kill the enemy without ever being seen? kinda hard when their mech knows when you're coming.
hitting atlases walking backwards is as hard as hitting a jenner doing 140.

tag doesn't help,
narc does a bit but doesn't last long enough, at 900m one maybe two salvos long.

sometimes my missiles shoot out at 90 degrees to my mech.

I'm putting my two cents in because my wife no longer wants to hear me complain about a game that takes all my time.

Keep up the good work PGI, don't get me wrong I love this game which is another reason why I share these thoughts.

Weapon System or Lawndarts?

-Skkyhigh


"TAG doesn't help"

I shredded a commando with 120 missiles using TAG ... first removed all the armor, second took off the arms and L/R torso, third volley killed it. I think the TAG made the difference but I had a clear line of sight and the Commando wasn't moving that fast and appeared a bit confused ... they were trying to cap our base and I was about 400m away peeking over a hill and being attacked by a YLW so they may have been wondering which way to run and hide.

#5 Heffay

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Posted 19 November 2012 - 09:56 AM

LRMs are fine when used properly. Pretty much like all weapons.



#6 Sephlock

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Posted 19 November 2012 - 10:03 AM

Make this poll private so I can vote lawn darts ;).

Also no one sees to know for sure how any combination of Artemis, narc, and tag work together (or don't, as the case may be).

Edited by Sephlock, 19 November 2012 - 10:05 AM.


#7 The Herrick

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Posted 19 November 2012 - 10:07 AM

Surprise! A weapon that can allow you to indirectly fire on people from 1000m is generally only good for softening up targets for your friends on the front lines who are actually taking risks and enemy fire to provide you that lock data.

#8 Sevaradan

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Posted 19 November 2012 - 10:07 AM

When I can walk up on 3 lrm boats that are focusing on me in a fatlass from like 800m+ out and my armor barely gets orange there's a problem.

#9 SkkyHigh

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Posted 19 November 2012 - 10:08 AM

View PostSevaradan, on 19 November 2012 - 10:07 AM, said:

When I can walk up on 3 lrm boats that are focusing on me in a fatlass from like 800m+ out and my armor barely gets orange there's a problem.

Exactly.

#10 Vassago Rain

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Posted 19 November 2012 - 10:10 AM

Completely useless right now.
I took AMS off my mechs, as did most others.

#11 Axeman1

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Posted 19 November 2012 - 10:11 AM

Lrm's are not optimal which in my eyes equates to useless.

#12 LynxFury

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Posted 19 November 2012 - 10:11 AM

You could walk up on a hundred med laser boats focusing on you in a fatmech from like 800m and your armor wouldn't get hurt at all.

Edited by LynxFury, 19 November 2012 - 10:12 AM.


#13 Joseph Mallan

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Posted 19 November 2012 - 10:12 AM

View PostSkkyHigh, on 19 November 2012 - 09:39 AM, said:

I read these forums and all I see are ppl saying they dont use AMS, dont head for cover, or no longer mount LRMs cause they no longer cause enough damage or shake a cockpit like a cloud of missiles raining down upon an someone should.

0.1 dmg buff will not be enough.
the nerf to artemis missile grouping was a little much.
"missles incoming message", takes all the skill out of doging missles. In the catapult founders video it mentions something about wanting to kill the enemy without ever being seen? kinda hard when their mech knows when you're coming.
hitting atlases walking backwards is as hard as hitting a jenner doing 140.

-Skkyhigh

I'm not sure it will or won't be enough. I do know it will be better than 1.7. And that lil boost may be all I need to put my Missile Boat back on the killing path! I would also like the shake put back. It was a nice psychological weapon!

Edited by Joseph Mallan, 19 November 2012 - 10:12 AM.


#14 Neovalen

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Posted 19 November 2012 - 10:12 AM

Lawndarts definetly that this point, missiles don't even phase me anymore.

#15 TheMightyWashburn

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Posted 19 November 2012 - 10:12 AM

I made my first LRM boat yesterday. cat-A1. Just finished customizing it last night. It kills just fine. And even when I dont get a kill I knock most of their armor off, easy to our team to mop them up. Im using 4 lrms 10s & 2 lrm 5s with artemis alone with 1440 LRMs. I can kill anything that doesnt turn and run to cover.

#16 Axeman1

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Posted 19 November 2012 - 10:13 AM

Also forgot to mention ECM will render LRM's unusable and pointless.

#17 CannonFodder86

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Posted 19 November 2012 - 10:14 AM

View PostSevaradan, on 19 November 2012 - 10:07 AM, said:

When I can walk up on 3 lrm boats that are focusing on me in a fatlass from like 800m+ out and my armor barely gets orange there's a problem.

yeh... where the hell is the rest of their team? and why the heck can't they outrun an atlas(even missile boats arent that slow)?

#18 Sevaradan

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Posted 19 November 2012 - 10:16 AM

View PostCannonFodder86, on 19 November 2012 - 10:14 AM, said:

yeh... where the hell is the rest of their team? and why the heck can't they outrun an atlas(even missile boats arent that slow)?



doing w/e pugs do (circles, shooting the ground, each other etc) most likely think that game most of their stuff was in the water.

#19 SkkyHigh

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Posted 19 November 2012 - 10:17 AM

Do i need to mount the kictchen sink as a luncher to get kills?
Cause 4x LRM10 and 2x LRM5 shouldnt have a problem. try using the Trial CAT with 2x LRM15s no art, or LRL15 LongRangeLawndart

ECM and BAP should only make the lockon time longer and more misses, which'll turn'em into..... Waterballon Launchers?

#20 Z0MBIE Y0SHI

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Posted 19 November 2012 - 10:21 AM

I agree they are a little lack luster currently, the HDL20 (Hot Dog Launcher) should be something to be concerned of when you notice someone in the distance rocking one and you're out in the open, but now LRM's are just laughably useless. Especially when grouped up and everyone has AMS.

However, I do like the course PGI is going with this particular issue. Instead of making huge, drastic changes they seem to be doing more of a fine tuning over time. Personally, I find that better then the weapon from jumping between OP and UP like it seems to have been since closed beta.





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