Team Leader, on 19 November 2012 - 05:19 PM, said:
I dont think thats what the issue with third person is.
Maybe I should rephrase. I'm talking about a better solution to the problem (high learning curve) that is a primary motivation for including third person view.
Taryys, on 19 November 2012 - 05:22 PM, said:
That is one way to approach it, but the primary issue is when you legs are pointing in a direction that is outside of your field of view. If a line is still seen then you will have no perception of how far out of sight it is.
Sure, but having that line in your field of view and prominent for most of the time will still help a player better understand his positioning when it is out of the field of view, because he has a more recent reference point. You could even have some form of visual feedback when the line is out of field of view, like having the dotted line stay at the edge of the screen and then fade or change color the further away it gets.
Taryys, on 19 November 2012 - 05:22 PM, said:
The best answer is a robust tutorial.
You won't find much argument there!