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Why Play Anything But An Atlas?


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#61 New Breed

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Posted 19 November 2012 - 11:29 PM

As an Atlas pilot the only mechs I have issues with are jenners...

of course the only problems I have are because of busted game mechanics.. like jenners that "try" and circle strafe me and run into my legs while doing it (this is about 80% of jenners). The rest try and do fancy jump jetting right in front of my face...while I'm hitting them with my ac20 that's registering 0 damage hits.. (I have 15 ping).

So yeah, Jenners, broken jenners.

#62 ArmandTulsen

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Posted 19 November 2012 - 11:33 PM

This Atlas is a ******* C-Bill leak... *********.

#63 Johnny Reb

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Posted 19 November 2012 - 11:33 PM

View Post0okami, on 19 November 2012 - 11:29 PM, said:


Since people got the xl engines and never thought someone might actually shoot their often weaker shoulders.

Hitting my weak shoulders at 133 is harder than you think.

#64 Valaska

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Posted 19 November 2012 - 11:34 PM

View PostMadPanda, on 19 November 2012 - 11:27 PM, said:


You must enjoy losing. Fast mechs benefit most in 1v1 situations where they can run circles on the heavies. Trying to do that vs a group of heavies will get your mech splattered on the ground.


Me and a friend in a jenner tied up the entire enemy team, even downing 3 of them (1 myself, my buddy took 2 out) up close by ducking, weaving and focus firing on targets. No, Lights can do A LOT more than just 1v1, and when the rest of our team showed up (after I died to a Raven who was on my tail the entire time, but shot around me a lot more than at me) they were quickly stomped out. If it had been a team of 8 Jenners, oh my god. 8 Ravens? Pretty scary still. 8 Commandos? Haha yeah that can surprisingly hurt a TON.

The moral of the story is, if its 2-3 even 4 Atlas', I will take you guys out unless you have a VERY skilled pilot, or SRM's, or manage to peg me with a gauss/LRM's at long range. Say if I haven't noticed you yet or something.

#65 New Breed

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Posted 19 November 2012 - 11:40 PM

View PostValaska, on 19 November 2012 - 11:34 PM, said:


Me and a friend in a jenner tied up the entire enemy team, even downing 3 of them (1 myself, my buddy took 2 out) up close by ducking, weaving and focus firing on targets. No, Lights can do A LOT more than just 1v1, and when the rest of our team showed up (after I died to a Raven who was on my tail the entire time, but shot around me a lot more than at me) they were quickly stomped out. If it had been a team of 8 Jenners, oh my god. 8 Ravens? Pretty scary still. 8 Commandos? Haha yeah that can surprisingly hurt a TON.

The moral of the story is, if its 2-3 even 4 Atlas', I will take you guys out unless you have a VERY skilled pilot, or SRM's, or manage to peg me with a gauss/LRM's at long range. Say if I haven't noticed you yet or something.


up close "weaving" with a whole enemy team. Chances are you clipped a few mechs with your jenner eh? must be nice not having to worry about not falling down.

#66 Valaska

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Posted 19 November 2012 - 11:46 PM

View PostGhost Bear, on 19 November 2012 - 11:40 PM, said:


up close "weaving" with a whole enemy team. Chances are you clipped a few mechs with your jenner eh? must be nice not having to worry about not falling down.


Actually no, I don't clip them typically its an enemy light driving straight into me. I'm pretty decent as a pilot, so yeah if those suicide lights would have actually knocked me down I would have been dead.

#67 Sean von Steinike

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Posted 19 November 2012 - 11:49 PM

View PostGhost Bear, on 19 November 2012 - 11:40 PM, said:


up close "weaving" with a whole enemy team. Chances are you clipped a few mechs with your jenner eh? must be nice not having to worry about not falling down.

People were able to do this even when collisions were still in the game.

#68 CheeseThief

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Posted 20 November 2012 - 12:05 AM

Good pilots could do it, now even the riffraff can.

And for every good weaving Jenner pilot, there was a good Commando or Dragon who knew how to properly tackle them.

#69 Xenok

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Posted 20 November 2012 - 12:28 AM

View PostZolaz, on 19 November 2012 - 07:26 PM, said:

Besides abusing bad game mechanics ... what reason would you have to pilot anything else?


The question shows a lack of experience. The Atlas is not scary on the battlefield in most situations. My Gausscat will kill atlas's long before they kill it most of the time. If an Atlas has no support a good Jenner pilot will beat the Atlas every time one on one.

The slower movement and torso twist make the Atlas very vulnerable and incredibly boring to play. From my point of view, why would anyone play an atlas? Good thing there are players who think the Atlas the king and only mech to play. There are others that feel the same way about a Jenner and I myself feel that way about the heavy class mechs. They have a combination of speed and power I enjoy. Glad we have different mechs for different tasts, game would get old fast otherwise.

#70 Roadbuster

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Posted 20 November 2012 - 12:31 AM

View PostVlad Ward, on 19 November 2012 - 07:33 PM, said:

You're all missing the point of the thread.

Clearly, anything that can beat an Atlas is abusing a bad game mechanic because 100 tons > all.


Just, no.

It is true that a light mech won't survive long if face to face with an Atlas, but that's the point of a fast and maneuverable mech.
That's the way it has to be for this game if you don't want to only have matches with 8vs8 Atlas in the future. It might be different for a singleplayer game, but for multiplayer there have to be different advantages to make mechs of all weight classes usefull.

I agree that light mechs have an advantage because of bad hit detection and lagshield (mechs faster than 130kph are really bad).
That is also one reason why I'll pilot light mechs for making CB till this is fixed.
I've had my fair share of deaths because of light mechs when piloting Hunchback, Catapult and Atlas. And I refuse to play a "no skill StreakSRM2 Catapult A1" to counter light mechs.
My main targets are other light mechs btw.

#71 Adrienne Vorton

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Posted 20 November 2012 - 12:34 AM

View PostZolaz, on 19 November 2012 - 07:26 PM, said:

Besides abusing bad game mechanics ... what reason would you have to pilot anything else?

it´s slow, it decellerates like an oiltanker, it turns like the u.s.s. kitty hawk... i just don´t like the atlas too much :)

not in mechwarrior, not in tabletop... my favourites always were and always will be between 55 and 75 tons...heavies, with other words :D

Edited by Adrienne Vorton, 20 November 2012 - 12:37 AM.


#72 NovaFury

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Posted 20 November 2012 - 12:36 AM

View PostRoadbuster, on 20 November 2012 - 12:31 AM, said:

My main targets are other light mechs btw.


Nothing like the fun frenetic knife fight with another light in your own light, zipping around at over 100kph with a brace of medium lasers, huh?

I admit, I enjoy it myself quite a bit, despite preferring the heavy weight class.

#73 Terror Teddy

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Posted 20 November 2012 - 12:44 AM

Mech weight is not the endgame.

#74 One Medic Army

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Posted 20 November 2012 - 12:44 AM

You all have to admit, though.
Few things beat sitting in a big slow mech with an AC/20, landing a hit on a circling light mech, and watching it explode.

#75 Roadbuster

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Posted 20 November 2012 - 12:56 AM

View PostNovaFury, on 20 November 2012 - 12:36 AM, said:


Nothing like the fun frenetic knife fight with another light in your own light, zipping around at over 100kph with a brace of medium lasers, huh?

I admit, I enjoy it myself quite a bit, despite preferring the heavy weight class.


It's nothing like that for me usually. I agree that very fast lights zip around quite a bit.
The problem is that if you go so fast, you can't aim very well yourself.
My fastest mech goes 120kph, which is more than enough to hunt other lights, defend base if needed, hurry to support your assaults and so on.

Also circle stafing is rather stupid. I try to avoid it as good as I can by varying my speed, often take turns, reverse and turn or jump over my target. There are other ways to play light mechs besides zipping around at 140+kph.

#76 NovaFury

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Posted 20 November 2012 - 12:57 AM

The precision torso twist... The circling jenner. A squeese... The delicate, high-pitched bark of two gauss rifles... The ragdolling mech spinning because it died with the jumpjets active.

Yes, those are the good things in life, OMA.

@Road; Never said you should circle strafe. Going fast is important, though. I try to treat the mech, and thus the fight, like an aircraft. Using the jumpjets to pivot-turn and rapidly change directions to throw off my opponent and get on his six while he's trying to remain at speed, and then not being shaken.

So much easier to land shots when you're tailing someone or initiating a head-to-head.

Edited by NovaFury, 20 November 2012 - 12:59 AM.


#77 Ewigan

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Posted 20 November 2012 - 12:57 AM

Atlas

*yum*

#78 Ashan

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Posted 20 November 2012 - 01:01 AM

Whatever I play, I must go fast. The lagshield in this particular game just happens to be a cherry on top. Oh and Atlases? They're not fast.

#79 Roadbuster

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Posted 20 November 2012 - 01:10 AM

View PostNovaFury, on 20 November 2012 - 12:57 AM, said:

@Road; Never said you should circle strafe. Going fast is important, though. I try to treat the mech, and thus the fight, like an aircraft. Using the jumpjets to pivot-turn and rapidly change directions to throw off my opponent and get on his six while he's trying to remain at speed, and then not being shaken.


That wasn't directed at you, more a general observation because I often notice 2 light mechs circling it out ^^
Once both teams had to observe the last 2 surviving light mechs do the circle thing and neither of them was hitting the other.
The fight took more than 5 minutes before the time ran out, lol.

Quote

So much easier to land shots when you're tailing someone or initiating a head-to-head.


So true ^^

#80 BloodLegacy

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Posted 20 November 2012 - 01:37 AM

Because a Jenner D is a the Paper to the Atlas' rock. A Jenner will **** an Atlas about 70% of the time.





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