Heres my 2 Cents
1) YOU can lock a Missle, hard to lock a PPC or LL and as for boating a bunch of ML you hit random spots.
2) Easily balanced by how quick our mechs can dissipate heat.
Keep looking at the Beta game plays.
Start with an all Missle/Ballisitic Mech vs and all energy layout..
Then increase or reduce the amount of heat lost by heat sinks, then double heat sinks (For higher tier mechs) until a balanced out come over a statistical average number of games vs the same players on the same maps. Done and done..
Then it becomes simply a preference issue, weight and ammo vs heat sink selection to yoru layout.
The GREATEST thing about this came is that unlike MW4, MW3, MW2, and even to a point MW:LL they can adjust balance, and change up the game regularly. So if someone finds a loophole in the MechLab to build SL Boats or something like a SRM Boat, maybe a Gauss boat, etc.. they can adjust the hardpoints on the mech, change the heat sinks, ammo rules, firing ranges/times, etc.. to maintain balance.
Thorn Hallis, on 01 May 2012 - 01:09 AM, said:
Maybe the devs will add some kind of regular expense for energy weapons too. Like the lense needs to be readjusted after each battle or something.
Could be as simple as rebuilding a damaged Laser or PPC is much more expensive than repairing a damaged or knocked out LRM or AC etc..
Edited by Chuckie, 01 May 2012 - 04:22 AM.