

The economics of energy vs ammo driven weapons
#281
Posted 09 May 2012 - 08:12 PM
#282
Posted 09 May 2012 - 08:17 PM
One time use, for one turn in TT which would be... about 3 seconds judging by the LRM recycle time in MW:O. If they get hit, they are 10 to 20 points of internal damage explosion, and take up critical spaces.
So you can choose to take a fully functional heat sink, which works every turn, and doesn't /explode/ when hit, or you can take a coolant pod, in 7 years, as they're not even experimental till 3056.
Otherwise, this particular topic is pointless, and has no bearing on the real topic of the thread.
#283
Posted 09 May 2012 - 08:24 PM
#284
Posted 09 May 2012 - 08:31 PM
The high tendency of the coolant used for this purpose to rapidly evaporate on release probably powers the fluff behind the canonical pods and their "all at once" use, but it could also work for a standard, non-dangerously volatile system that exists in this game's timeframe and can be used a little bit at a time. When we're talking about thirty-first century machines wielding death rays, I think being able to safely contain some liquefied air (or whatever would make the most sense for this application- CFCs, I guess?) should be trivial.
More importantly... I am hoping that, if such a feature is implemented, that you will be able to trade it for something else. Want to run a cool ballistic setup? ...or, you know, practice some fire discipline? Great, trade that "get out of jail free" card for a bit more ammo, or armor, or CASE, or one of them newfangled cockpit modules. It would most likely be one of them modules, since having it occupy tonnage and/or crit space would not fit well into what Piranha's intent seems to be.
#285
Posted 09 May 2012 - 08:32 PM
They are unarmed. They are unarmored. Resources devoted to protecting them would be better spent destroying the enemy if they're suitable to field operations to begin with.
None of that has anything to do with coolant pods (Which were those 'reserves' you were talking about before) nor is any of it really appropriate to the topic at hand. I'm not trying to debate with you anymore, your 'cup is full' as you like to say. From this point on I am only pointing out actual timelines and physical rules of the game.
The Economics of Energy vs Ammo is an easy one to make. Heat Sinks may need to be replaced when shot, which adds cost, energy weapons may need to be recalibrated for general maintenance, which adds cost.
Otherwise? You're paying for the ability to fire off good damage at good ranges for very little overall heat which makes balancing a mech that much easier.
Economically, it's an easy fix, if the costs of ammo are even a problem to begin with.
#286
Posted 09 May 2012 - 08:36 PM
Christopher Dayson, on 09 May 2012 - 08:08 PM, said:
Either way, it's still situational tech, limited use, and not really worth bothering with.
Well yeah, that's one of their drawbacks. Like taking ammo-based weaponry (it worked just like an ammo explosion; the pod itself had to take a critical hit before being used). I didn't consider them being volatile a 'spectacular failure' of the technology itself. But perhaps you meant the component itself could fail spectacularly, and you're quite right. (Though 10 internal damage isn't *that* much in the grand scheme).
Mmmnope. You're rpetty much on the money. Upgrading to DHSes is perfectly superior is almost every way (crit space muddies the waters a little, but in general, DHSes come out on top). Though Coolant Pods can work with them, too, the effect is not as pronounced.
I will say that clans improved upon the SL DHSes and *still* did research into Coolant Pods, but it didn't really go anywhere. Especially since, as before, they can't get them to work on OmniMechs which, upon invention, became the preeminent BattleMech technology.
Thank you! 3056! I was wondering when they were developed.
#287
Posted 12 May 2012 - 08:21 PM

EDIT: REALLY? IT PUT [[

IT DID IT AGAIN!!!! ARGH, I GIVE UP!!!
Edited by guardian wolf, 12 May 2012 - 08:23 PM.
#288
Posted 12 May 2012 - 08:29 PM
#289
Posted 12 May 2012 - 08:33 PM
#291
Posted 12 May 2012 - 09:28 PM
#292
Posted 12 May 2012 - 09:46 PM
Rejarial Galatan, on 12 May 2012 - 09:28 PM, said:
Mmmmm... Nope. MW4 was just retarded in general. MW3 had a half-decent Mechlab going for it, the graphics were meh, and the coolant flush broke all the energy boats beyond belief.
I'm going to keep saying this until it gets beaten through your thick skull: Swapping out hot liquid flowing through hot pipes for cold liquid flowing through hot pipes tends to be a really, REALLY stupid idea. Especially if you want your 'mech to keep functioning. Or not explode. Hence, it is something only a complete moron would do.
If you want coolant flushes, you could always go play some MW3/4.
ALSO: Peterson was trying to use B.) (minus the . obviously) as in "option B", except that's the shortcut for sunglasses smiley. Protip, Peterson: use ] instead of ).
Edited by Volthorne, 12 May 2012 - 09:48 PM.
#293
Posted 13 May 2012 - 08:48 PM
My fellow Mechwarriors, please listen, I ask you warrior to warrior to listen to what I say. You all have read the numerous posts by me in varying threads on this subject. I guess my meaning keeps getting lost. I honestly do not care one way or another if we VETERANS who probably grew up on the novels, the table top game, the TCG/CCG <your preference on Trading Card Game or Collectable Card Game abbreviation> MechWarrior 2, MechWarrior 2: Ghost Bears Legacy, MechWarrior 2: Mercenaries, MechWarrior 3 and its 'kids' or any/all of the games, first and third person alike use a coolant system. I will not dictate your play, nor should you mine. I do however implore you to think about this, while YES, we make up a good percentage of those who will play this game, there will be those, who come to this game, who have not read a single novel, seen the cartoon, or played ANY of the numerous games. Players who are YOUNG, like not even legal driving age young <16yo +-> who grew up using every cheat, hack, glitch, mod and anything else to cheat games. They grew up playing games on 'easy button' or 'easy mode' or w/e you wish to call it. They do not know the meaning of gritting through the hard stuff and sharpening real skills. My best example comes from World of Warcraft, prior to the launch of the expansion: Cataclysm, it had 12 MILLION+ players, now, not even 2 years after the expansion, they have lost 2 MILLION and continue to lose players. Im sure you have seen the "play for free till lvl 20' banners circling the net. Why did they leave? simple. the game got Vanilla WoW hard again. Take into consideration this: they will NOT know that heat management is critical and when they over heat they shut down, and most likely will die before they can power up again. OR they will find the override and self detonate. They do this enough, they will leave. SOME will learn, most, probably not.
I implore you to think of them warriors, as the untested, the untrained, the unblooded if you will. They must learn, and it must be fun for them, just as it must be for us. Do we want to see them leave because they cannot win because we keep hammering them down? I for one, do not, and will do what I can, to teach what I know, and guide them, as will most of us. BUT, we for their sakes, MUST dull that blade that I see this games learning curve being. I can only hope that the fact I am not seeing a coolant system in the wonderful videos and break downs we have is not a hint at what we will not have in game. IF not an on board coolant system like a Pod, maybe a coolant truck. While some, if not a lot of you disagree with me that a system like this or some incarnation there of should never be in the game, I ask you this: what of those who come to this game, untested in our ways? I know the kneejerk response from some of you: IF we had to learn, they can too! While, I do agree with you, I would hope they have the patience to learn, but, some, as much as it pains me to say this, and probably pains you all to read it: some will not have this patience. The Clans would call it: flushing out of training and being reduced to a lesser caste. I can only speculate on what we will see in the final product, and would hope to see some form of cooling added, by truck or pod, but, again, I hope for the best, and have faith in our developers to do what they see as right, not what we say or think is right.
#294
Posted 13 May 2012 - 09:09 PM
Rejarial Galatan, on 13 May 2012 - 08:48 PM, said:
First, you're welcome for that clarification. Second, it doesn't even matter if there's a second line. As soon as that cold coolant goes into the cooling system (which will have heated up significantly during battle), thermal shock WILL occur, 100% of the time, regardless of two supply lines. Not even tech 1037 years from now can magically solve that problem - unless you can find a way to bypass the laws of thermodynamics.
Rejarial Galatan, on 13 May 2012 - 08:48 PM, said:
Jade Falcon? You're kidding, right? If I was a Jade Falcon at heart, I would have signed on with a Jade Falcon clan, no? I despise all you C(l)anners.
Rejarial Galatan, on 13 May 2012 - 08:48 PM, said:
Get off that soapbox, this is the wrong place for that. If you want a game that thinks of the kiddies, there are some nice playgrounds over at Activision and DICE. I'm an old school MW2 (vanilla, not Mercs) player. I grew up on overheating and running dry of ammo, until I learned not to do either (mind you, that was way back when I was 5 or 6. If I can learn the hard way at that age...).
Edited by Volthorne, 13 May 2012 - 09:15 PM.
#295
Posted 13 May 2012 - 09:15 PM
#296
Posted 13 May 2012 - 09:23 PM
Volthorne, on 13 May 2012 - 09:09 PM, said:
This is exactly the problem with the coolant temp difference. From a logical point of view the heat generating components would have some sort of heat exchanger built for maximum efficiency under normal operating conditions that would cover the largest surface area possible. Like you said a 2nd line won't make a difference and the reason would be the heat exchangers that are built into or attached to the heat generating systems would be experiencing the thermal shock as the lower temp coolant was pumped into the heat exchanger.
The resulting failure of the heat exchanger seems in line with comments in the sarna coolant pod description.
#297
Posted 13 May 2012 - 09:32 PM
Rejarial Galatan, on 13 May 2012 - 09:15 PM, said:
These "RAW ROOKIES" you *claim* to be fighting for wouldn't know the difference if coolant flush was in or not. It's still quite clear that you want systems in MWO that you have come to rely on in past games.
The best way to teach these new players is by having a good place for them to try out mech designs (like a no-score, no-cost training arena) without needing to actually go into a normal match to learn. Giving them a "I fail at controlling my heat" button won't teach them heat management but will instead promote reliance on a system rather than learning heat control.
#298
Posted 13 May 2012 - 09:42 PM
#300
Posted 13 May 2012 - 09:56 PM
Volthorne, on 13 May 2012 - 09:09 PM, said:
Jade Falcon? You're kidding, right? If I was a Jade Falcon at heart, I would have signed on with a Jade Falcon clan, no? I despise all you C(l)anners.
Get off that soapbox, this is the wrong place for that. If you want a game that thinks of the kiddies, there are some nice playgrounds over at Activision and DICE. I'm an old school MW2 (vanilla, not Mercs) player. I grew up on overheating and running dry of ammo, until I learned not to do either (mind you, that was way back when I was 5 or 6. If I can learn the hard way at that age...).
The bold statements conflict in my head. @_@
RE Underlined: /hugs
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users