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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

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#1301 VanillaG

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Posted 20 June 2014 - 10:06 AM

Found a small issue with the Stormcrow that allows you put additional heatsinks into the engine because it has an engine rating that can hold additional heatsinks. The MWO mechlab does not allow placing of additional heatsinks in the engine. The Stormcrow is the only one affected because the other Omni either have smaller engines or come pre-loaded with the additional heatsinks.

#1302 TercieI

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Posted 20 June 2014 - 10:52 AM

Small bug: Ammo listing on the side lists tons and half-tons of the same ammo separately.

#1303 Jaroth Corbett

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Posted 20 June 2014 - 11:48 AM

View PostVanillaG, on 20 June 2014 - 10:06 AM, said:

Found a small issue with the Stormcrow that allows you put additional heatsinks into the engine because it has an engine rating that can hold additional heatsinks. The MWO mechlab does not allow placing of additional heatsinks in the engine. The Stormcrow is the only one affected because the other Omni either have smaller engines or come pre-loaded with the additional heatsinks.


I saw this on the Outreach mechlab. It was showing three heatsinks but I could never place them in Smurfy.

#1304 smurfynet

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Posted 20 June 2014 - 01:59 PM

Ok, fixed a bunch of bugs, and added most of the pricing infos (mechs + clan ammo missing)

#1305 OznerpaG

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Posted 22 June 2014 - 03:54 AM

in the main list of mechs it lists all 3 kitfoxes to not be able to equip JJ but the KFX-S can equip JJ


also it would be handy if i could bring up/link a page with only IS mechs or only clan mechs. maybe

http://mwo.smurfy-net.de/is

http://mwo.smurfy-net.de/clan

Edited by JagdFlanker, 22 June 2014 - 03:57 AM.


#1306 Arthas ImmortalDK

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Posted 22 June 2014 - 11:46 AM


You must be strong!

#1307 Drake67

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Posted 22 June 2014 - 02:30 PM

Error 404 No such file
[color=#000000]
No such file[/color]
[color=#000000]
[/color]
[color=#000000]
what is the problem, everytime I click on battlemechs i get this.[/color]
[color=#000000]
[/color]


Resolved. .. turns out AT&T is to blame. Upgraded to U verse troubleshooter hijacked the page. Fix by clearingout browser cache.

Edited by Drake67, 23 June 2014 - 05:59 PM.


#1308 Facetious

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Posted 23 June 2014 - 12:08 PM

Hi Smurfy!

Found a couple more small bugs with the clan mechs.

Timberwolf arms seem to list Shoulder, Upper Arm, and Fixed arm slots, but in game it seems to have the Lower Arm actuator too, so one less slot available. 9 slots available, but in game I only have 8.

Also, on the "Battlemechs" page, the Timberwolf S is listed as not having Jumpjets. Figured you should probably change that to 5. Might be a good idea to add the Equipment boxes to the Omnipods portion to (I know I just about hurt myself when I realized you could put the S shoulders on the Prime and then have jumpjets).

#1309 Solahma

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Posted 23 June 2014 - 12:54 PM

Two things:

1) Arm Actuators: Ability to add the arm actuators for the relevant omnipods (example: Dire Wolf Right Arm A-Omnipod)

2) Targeting Computer / Command Console: show visibility in the equipment section to the left and when linked on forums (similar to how ECM and BAP is shown)

#1310 Mechteric

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Posted 23 June 2014 - 04:04 PM

Great tool as always Smurfy!!!


One quick request, I was wanting to look up the ammo depletion order on your tool but I'm guessing its not there (or if its hidden somewhere please let me know!) So instead I had to search on the forums to find it: http://mwomercs.com/...mmo-being-used/

Could you somehow indicate on the diagram somewhere the order in which the ammo will be depleted?

#1311 Wildstreak

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Posted 23 June 2014 - 05:06 PM

Take a Dire Wolf-B, change the RT and LA to DWF-A, now all the Energy Weapons are not listed even though you have 1 E in the CT.

#1312 Shadow Wolf TJC

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Posted 24 June 2014 - 12:37 AM

Looks like smurfy.net is currently down. I'm not able to access it at the moment. :)

#1313 smurfynet

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Posted 24 June 2014 - 12:44 AM

View PostShadow Wolf TJC, on 24 June 2014 - 12:37 AM, said:

Looks like smurfy.net is currently down. I'm not able to access it at the moment. :)


yepp, a server update broke php5-fpm on all my servers :wacko: working on a fix right now.!

Edit1: Found what causes the problem, in the process of fixing it...
Edit2: Be aware, that latest ubuntu 12.04 php5 update breakes nginx->php5-fpm UNIX Socket connection (switched to tcp), ah and site is up again ^^

Edited by smurfynet, 24 June 2014 - 01:28 AM.


#1314 ShinVector

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Posted 24 June 2014 - 01:35 AM

View Postsmurfynet, on 24 June 2014 - 12:44 AM, said:


yepp, a server update broke php5-fpm on all my servers :wacko: working on a fix right now.!

Edit1: Found what causes the problem, in the process of fixing it...
Edit2: Be aware, that latest ubuntu 12.04 php5 update breakes nginx->php5-fpm UNIX Socket connection (switched to tcp), ah and site is up again ^^


Thanks for your hard work dude. :)

#1315 OznerpaG

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Posted 24 June 2014 - 04:23 AM

View PostCapperDeluxe, on 23 June 2014 - 04:04 PM, said:

Great tool as always Smurfy!!!


One quick request, I was wanting to look up the ammo depletion order on your tool but I'm guessing its not there (or if its hidden somewhere please let me know!) So instead I had to search on the forums to find it: http://mwomercs.com/...mmo-being-used/

Could you somehow indicate on the diagram somewhere the order in which the ammo will be depleted?


answer starting at post #1217 on page 61 - ammo depletion is different for different mechs, and you'd have to manually figure it out since there's no official info anywhere

#1316 Torgun

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Posted 24 June 2014 - 04:31 AM

Smurfy: never MWO without it! I tip my hat to you sir for your great work and to be honest keeping so many players from quitting due to annoyance from UI 2.0.

#1317 Mechteric

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Posted 24 June 2014 - 06:03 AM

View PostJagdFlanker, on 24 June 2014 - 04:23 AM, said:


answer starting at post #1217 on page 61 - ammo depletion is different for different mechs, and you'd have to manually figure it out since there's no official info anywhere


Oh yeah I see at the end of the linked thread some mechs don't follow same order. That's pretty lame. PGI needs to fix that.

#1318 Rhialto

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Posted 24 June 2014 - 08:46 AM

This app must be pretty complex now with all the Clans stuff added. I hope you can go the bed without thinking at your application all the time. ;)

I was away a bit from MWO lately and will need a good read how Clan Mechs work because I haven't bought any (I can't config any in game) but thanks to the Mechlab I see that we can swap parts from a model with another? If anyone have a link that would enlight me it would help.

There is a little glitch with the Artemis 'Standard' button, clicking it multiple time will display Artemis on and off on related items.

#1319 TercieI

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Posted 27 June 2014 - 03:32 AM

Are toggleable actuators (hand/lower arm) supported? I couldn't find that option. Thanks.

#1320 Aurrous

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Posted 27 June 2014 - 01:21 PM

Not sure if this is a bug or not, but you are able to put multiple CLAPs (Clan Active probes) on a mech..





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