Online Mechlab, Maps, Stats And Data
#1301
Posted 20 June 2014 - 10:06 AM
#1302
Posted 20 June 2014 - 10:52 AM
#1303
Posted 20 June 2014 - 11:48 AM
VanillaG, on 20 June 2014 - 10:06 AM, said:
I saw this on the Outreach mechlab. It was showing three heatsinks but I could never place them in Smurfy.
#1304
Posted 20 June 2014 - 01:59 PM
#1305
Posted 22 June 2014 - 03:54 AM
also it would be handy if i could bring up/link a page with only IS mechs or only clan mechs. maybe
http://mwo.smurfy-net.de/is
http://mwo.smurfy-net.de/clan
Edited by JagdFlanker, 22 June 2014 - 03:57 AM.
#1306
Posted 22 June 2014 - 11:46 AM
You must be strong!
#1307
Posted 22 June 2014 - 02:30 PM
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No such file[/color]
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what is the problem, everytime I click on battlemechs i get this.[/color]
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Resolved. .. turns out AT&T is to blame. Upgraded to U verse troubleshooter hijacked the page. Fix by clearingout browser cache.
Edited by Drake67, 23 June 2014 - 05:59 PM.
#1308
Posted 23 June 2014 - 12:08 PM
Found a couple more small bugs with the clan mechs.
Timberwolf arms seem to list Shoulder, Upper Arm, and Fixed arm slots, but in game it seems to have the Lower Arm actuator too, so one less slot available. 9 slots available, but in game I only have 8.
Also, on the "Battlemechs" page, the Timberwolf S is listed as not having Jumpjets. Figured you should probably change that to 5. Might be a good idea to add the Equipment boxes to the Omnipods portion to (I know I just about hurt myself when I realized you could put the S shoulders on the Prime and then have jumpjets).
#1309
Posted 23 June 2014 - 12:54 PM
1) Arm Actuators: Ability to add the arm actuators for the relevant omnipods (example: Dire Wolf Right Arm A-Omnipod)
2) Targeting Computer / Command Console: show visibility in the equipment section to the left and when linked on forums (similar to how ECM and BAP is shown)
#1310
Posted 23 June 2014 - 04:04 PM
One quick request, I was wanting to look up the ammo depletion order on your tool but I'm guessing its not there (or if its hidden somewhere please let me know!) So instead I had to search on the forums to find it: http://mwomercs.com/...mmo-being-used/
Could you somehow indicate on the diagram somewhere the order in which the ammo will be depleted?
#1311
Posted 23 June 2014 - 05:06 PM
#1312
Posted 24 June 2014 - 12:37 AM
#1313
Posted 24 June 2014 - 12:44 AM
Shadow Wolf TJC, on 24 June 2014 - 12:37 AM, said:
yepp, a server update broke php5-fpm on all my servers working on a fix right now.!
Edit1: Found what causes the problem, in the process of fixing it...
Edit2: Be aware, that latest ubuntu 12.04 php5 update breakes nginx->php5-fpm UNIX Socket connection (switched to tcp), ah and site is up again ^^
Edited by smurfynet, 24 June 2014 - 01:28 AM.
#1314
Posted 24 June 2014 - 01:35 AM
smurfynet, on 24 June 2014 - 12:44 AM, said:
yepp, a server update broke php5-fpm on all my servers working on a fix right now.!
Edit1: Found what causes the problem, in the process of fixing it...
Edit2: Be aware, that latest ubuntu 12.04 php5 update breakes nginx->php5-fpm UNIX Socket connection (switched to tcp), ah and site is up again ^^
Thanks for your hard work dude.
#1315
Posted 24 June 2014 - 04:23 AM
CapperDeluxe, on 23 June 2014 - 04:04 PM, said:
One quick request, I was wanting to look up the ammo depletion order on your tool but I'm guessing its not there (or if its hidden somewhere please let me know!) So instead I had to search on the forums to find it: http://mwomercs.com/...mmo-being-used/
Could you somehow indicate on the diagram somewhere the order in which the ammo will be depleted?
answer starting at post #1217 on page 61 - ammo depletion is different for different mechs, and you'd have to manually figure it out since there's no official info anywhere
#1316
Posted 24 June 2014 - 04:31 AM
#1317
Posted 24 June 2014 - 06:03 AM
JagdFlanker, on 24 June 2014 - 04:23 AM, said:
answer starting at post #1217 on page 61 - ammo depletion is different for different mechs, and you'd have to manually figure it out since there's no official info anywhere
Oh yeah I see at the end of the linked thread some mechs don't follow same order. That's pretty lame. PGI needs to fix that.
#1318
Posted 24 June 2014 - 08:46 AM
I was away a bit from MWO lately and will need a good read how Clan Mechs work because I haven't bought any (I can't config any in game) but thanks to the Mechlab I see that we can swap parts from a model with another? If anyone have a link that would enlight me it would help.
There is a little glitch with the Artemis 'Standard' button, clicking it multiple time will display Artemis on and off on related items.
#1319
Posted 27 June 2014 - 03:32 AM
#1320
Posted 27 June 2014 - 01:21 PM
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