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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

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#1361 BruteForceLeader

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Posted 13 August 2014 - 10:54 AM

Very useful
but about maps i've got some suggestions:
1. Use another color for blue starting positions (on some maps the contrast is too bad)
2. Add some common names for locations (e.g. 'the pass' on Crimson Strait or 'Spaceport' and 'Citadel' on River City) would be important for locations spanning more than one grid-coordinate or tiny spots at gridbounderys.

Maybe I could do them myself. What filetyp are you using for the mapfiles?

#1362 Viking1987

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Posted 18 August 2014 - 05:05 AM

I got a bug with the smurfy's build I have catapharct 3-d that I have built in game but cant do on smurfy if you send me a pm I can tell you the load out there

#1363 Rhialto

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Posted 18 August 2014 - 05:08 AM

View PostMetalMan22, on 18 August 2014 - 05:05 AM, said:

I got a bug with the smurfy's build I have catapharct 3-d that I have built in game but cant do on smurfy if you send me a pm I can tell you the load out there

Post screenshot of build here, someone will look at it. You click Details to get it full screen then Print Screen to copy to clipboard.

#1364 Deathlike

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Posted 19 August 2014 - 10:59 AM

I forgot to mention somewhere that the Sarah's Jenner does have the same missile tube layout as the regular Jenner-D (10, 5).

#1365 Nacon

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Posted 19 August 2014 - 08:03 PM

I've created a color theme to suit my eyes better via GreaseMonkey script. Figured I'd share it with anyone here.

Here's the screenshot.
Posted Image
(Yeah, that's a bad mech loadout, but this just an example that show all the colored parts and slots.)

Since Userscripts.org is dead. :( I'll just paste the code here. (Code is in the spoiler.)
Spoiler


Just make a User.JS file and copy&paste this code here and drop it in your GM's scripts folder. Enjoy! :P

#1366 Mechteric

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Posted 20 August 2014 - 09:24 AM

The Dragon chassis/variants seem to be missing in the Mech Quirks section.

#1367 Khavi Vetali

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Posted 20 August 2014 - 12:16 PM

There are several options for displaying builds on forums, and I was wondering if it would be possible to create a smaller, more streamlined pull for a phpbb3 forum. I'm mainly interested in compiling lists of builds with more limited stats and no picture. Something like <chassis-variant, armament, upgrades, # of JJ, engine size> and having the chassis link back to the full smurfy configuration.

I unfortunately do not have the knowledge to put something like this together, and would appreciate any pointers or help.

Edited by Khavi Vetali, 20 August 2014 - 01:12 PM.


#1368 Modo44

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Posted 21 August 2014 - 12:16 PM

Is there an ETA on more advanced build list management? The current setup is very inefficient. Managing more than a few builds per weight class becomes a chore, and there is a considerable delay even loading the list.

#1369 smurfynet

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Posted 04 September 2014 - 02:30 AM

About the next Friday's update, i'm not at home / near an computer on friday but if the patch gets rolled out at the usual time (friday afternoon my time (CEST)) i will be able to release the update (friday night / saturday)

View PostBruteForceLeader, on 13 August 2014 - 10:54 AM, said:

Very useful
but about maps i've got some suggestions:
1. Use another color for blue starting positions (on some maps the contrast is too bad)
2. Add some common names for locations (e.g. 'the pass' on Crimson Strait or 'Spaceport' and 'Citadel' on River City) would be important for locations spanning more than one grid-coordinate or tiny spots at gridbounderys.

Maybe I could do them myself. What filetyp are you using for the mapfiles?


The maps are based on the minimap.dds files from the gamefiles, Then some parsing of the map's xml file to extract all the locations.

Then the current implementation uses kinect-js to render the map and draw the xml data like POI's and the outer bounds.

I planned since implementing the maps to make it possible to add your own text's eg, but i just had no time for it.

View PostModo44, on 21 August 2014 - 12:16 PM, said:

Is there an ETA on more advanced build list management? The current setup is very inefficient. Managing more than a few builds per weight class becomes a chore, and there is a considerable delay even loading the list.


Are you talking about the "mechbay" ?
I currently working on cleaning up the js dependencies and for performance/cleanup reasons i plan to rewrite large parts of the mechlab/mechbay/weaponlab rendering.

I'm playing around with different layouts for the mechbay but i'm not sure whats the best way would be displaying the data.

But i think i will probably stick with almost the same layout while adding more filtering / searching options.

I also plan to have the mechbay / weaponlab filters and any other option to be persist for the current session/user.

But this needs to be done after the refacturing of the rendering.

(for the techies out there, i'm currently rendering all html of the mechlab directly inside the js code, which is slow because it does a lot of DOM manipulations. I recently started using underscore JS, template feature and i plan to use this in the future for my MWO site as-well.)

#1370 Modo44

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Posted 04 September 2014 - 03:07 AM

View Postsmurfynet, on 04 September 2014 - 02:30 AM, said:

Are you talking about the "mechbay" ?

Yes. My 10+ pages long list of saved mechs is very slow to load, and very hard to manage. Almost anything other than one huge list would be easier to navigate. Honestly, I gave up on trying to clean out the unused builds in the current UI.

#1371 MasterBLB

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Posted 04 September 2014 - 03:20 AM

View PostModo44, on 04 September 2014 - 03:07 AM, said:

Yes. My 10+ pages long list of saved mechs is very slow to load, and very hard to manage. Almost anything other than one huge list would be easier to navigate. Honestly, I gave up on trying to clean out the unused builds in the current UI.

Well,it'd help if you Smurfy will make the list to remember expand/collapse settings for sections(lights,medium,heavies and assaults) during another invoke.That should not be hard to implement,yet it'd make users' lives much easier.Don't you agree Modo44?

EDIT:
Btw,If it would be hard,at least add a button "Collapse All" to the list.

Edited by MasterBLB, 04 September 2014 - 03:21 AM.


#1372 n r g

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Posted 04 September 2014 - 03:31 AM

View Postsmurfynet, on 20 November 2012 - 01:22 PM, said:

Hi,

here is my Mechwarrior Online Reference Site:

http://mwo.smurfy-net.de/

You will find up2date stats and information about battlemechs, weapons, ammo, equipment and modules.

There is also a online Mechlab with the abiliy to share your favorite Loadouts with your friends.

http://mwo.smurfy-net.de/mechlab

All Data is directly parsed from Gamefiles, which means up2date data. After each patch there is a small manual process but the new stats should be available within a couple of hours after the patch.

I really appreciate your feedback.

For a quick reference i provide a cheat sheet for Battlemechs and Weapons. For more stats and information please visit the site.

Posted Image

Posted Image

--
smurfy


you sir, are a god.

#1373 TercieI

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Posted 06 September 2014 - 05:38 AM

View PostE N E R G Y, on 04 September 2014 - 03:31 AM, said:


you sir, are a god.


+1

Smurfy: making MWO playable since... :)

Hm. Probably time to donate again...

Edited by Terciel1976, 06 September 2014 - 05:38 AM.


#1374 smurfynet

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Posted 07 September 2014 - 02:11 PM

It seams i currently have some server problems, not really sure what it is, but it's looking like a network problem at my hosters data-center.

I'll keep you posted.

Edit:
Ok got confirmation from my hoster its a network problem not a server problem.
So once the problem is resolved site should be working as usual.

MyHoster said:

We are currently experiencing a fault in the backbone connection at the location Falkenstein. This may lead to brief connectivity issues. Please bear with us. As soon as more information is available, we shall inform you via this website.

Edited by smurfynet, 07 September 2014 - 02:38 PM.


#1375 Throe

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Posted 08 September 2014 - 09:22 AM

The 'Mech Lab is awesome, thanks for sharing it with us!

Suggestion:
I like the 'Mech sales display on the top of the 'Mech listing. However, the sale information is most useful to people who don't own the 'Mechs on sale, and those people will also be the least familiar with specific variants. The sales display includes no details. Why not have the sale prices also displayed in the regular 'Mech listing?

#1376 smurfynet

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Posted 08 September 2014 - 01:00 PM

View PostThroet, on 08 September 2014 - 09:22 AM, said:

Suggestion:
Why not have the sale prices also displayed in the regular 'Mech listing?


i already thought about that but never tried it.

Here is the result, problem i think is, that it takes to much space :(

Posted Image

#1377 NoSkillRush

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Posted 08 September 2014 - 01:02 PM

Any luck with getting a plugin for ipboard =0?

#1378 Ovion

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Posted 08 September 2014 - 02:11 PM

View Postsmurfynet, on 08 September 2014 - 01:00 PM, said:


i already thought about that but never tried it.

Here is the result, problem i think is, that it takes to much space :(

Posted Image

Why not have it not show the original price in the list, just have it say... green text that replaces, then have the original + sale at the top and in the mech entries?

#1379 Rhialto

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Posted 08 September 2014 - 03:04 PM

View PostOvion, on 08 September 2014 - 02:11 PM, said:

Why not have it not show the original price in the list, just have it say... green text that replaces, then have the original + sale at the top and in the mech entries?

Or a SALE icon right next the name (1st col) and when we mouse over it, would display the discount and sale price.

#1380 TercieI

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Posted 10 September 2014 - 04:17 PM

So I don't know where else to ask:

My Smurfy Mechbay will no longer load (on any device or browser). Did I hit an unpublished limit and crash it? If so, any chance it could just be wiped so I can start over? Thanks.

Edited by Terciel1976, 10 September 2014 - 04:18 PM.






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