Online Mechlab, Maps, Stats And Data
#1361
Posted 13 August 2014 - 10:54 AM
but about maps i've got some suggestions:
1. Use another color for blue starting positions (on some maps the contrast is too bad)
2. Add some common names for locations (e.g. 'the pass' on Crimson Strait or 'Spaceport' and 'Citadel' on River City) would be important for locations spanning more than one grid-coordinate or tiny spots at gridbounderys.
Maybe I could do them myself. What filetyp are you using for the mapfiles?
#1362
Posted 18 August 2014 - 05:05 AM
#1363
Posted 18 August 2014 - 05:08 AM
MetalMan22, on 18 August 2014 - 05:05 AM, said:
Post screenshot of build here, someone will look at it. You click Details to get it full screen then Print Screen to copy to clipboard.
#1364
Posted 19 August 2014 - 10:59 AM
#1365
Posted 19 August 2014 - 08:03 PM
Here's the screenshot.
(Yeah, that's a bad mech loadout, but this just an example that show all the colored parts and slots.)
Since Userscripts.org is dead. I'll just paste the code here. (Code is in the spoiler.)
Just make a User.JS file and copy&paste this code here and drop it in your GM's scripts folder. Enjoy!
#1366
Posted 20 August 2014 - 09:24 AM
#1367
Posted 20 August 2014 - 12:16 PM
I unfortunately do not have the knowledge to put something like this together, and would appreciate any pointers or help.
Edited by Khavi Vetali, 20 August 2014 - 01:12 PM.
#1368
Posted 21 August 2014 - 12:16 PM
#1369
Posted 04 September 2014 - 02:30 AM
BruteForceLeader, on 13 August 2014 - 10:54 AM, said:
but about maps i've got some suggestions:
1. Use another color for blue starting positions (on some maps the contrast is too bad)
2. Add some common names for locations (e.g. 'the pass' on Crimson Strait or 'Spaceport' and 'Citadel' on River City) would be important for locations spanning more than one grid-coordinate or tiny spots at gridbounderys.
Maybe I could do them myself. What filetyp are you using for the mapfiles?
The maps are based on the minimap.dds files from the gamefiles, Then some parsing of the map's xml file to extract all the locations.
Then the current implementation uses kinect-js to render the map and draw the xml data like POI's and the outer bounds.
I planned since implementing the maps to make it possible to add your own text's eg, but i just had no time for it.
Modo44, on 21 August 2014 - 12:16 PM, said:
Are you talking about the "mechbay" ?
I currently working on cleaning up the js dependencies and for performance/cleanup reasons i plan to rewrite large parts of the mechlab/mechbay/weaponlab rendering.
I'm playing around with different layouts for the mechbay but i'm not sure whats the best way would be displaying the data.
But i think i will probably stick with almost the same layout while adding more filtering / searching options.
I also plan to have the mechbay / weaponlab filters and any other option to be persist for the current session/user.
But this needs to be done after the refacturing of the rendering.
(for the techies out there, i'm currently rendering all html of the mechlab directly inside the js code, which is slow because it does a lot of DOM manipulations. I recently started using underscore JS, template feature and i plan to use this in the future for my MWO site as-well.)
#1370
Posted 04 September 2014 - 03:07 AM
smurfynet, on 04 September 2014 - 02:30 AM, said:
Yes. My 10+ pages long list of saved mechs is very slow to load, and very hard to manage. Almost anything other than one huge list would be easier to navigate. Honestly, I gave up on trying to clean out the unused builds in the current UI.
#1371
Posted 04 September 2014 - 03:20 AM
Modo44, on 04 September 2014 - 03:07 AM, said:
Well,it'd help if you Smurfy will make the list to remember expand/collapse settings for sections(lights,medium,heavies and assaults) during another invoke.That should not be hard to implement,yet it'd make users' lives much easier.Don't you agree Modo44?
EDIT:
Btw,If it would be hard,at least add a button "Collapse All" to the list.
Edited by MasterBLB, 04 September 2014 - 03:21 AM.
#1372
Posted 04 September 2014 - 03:31 AM
smurfynet, on 20 November 2012 - 01:22 PM, said:
here is my Mechwarrior Online Reference Site:
http://mwo.smurfy-net.de/
You will find up2date stats and information about battlemechs, weapons, ammo, equipment and modules.
There is also a online Mechlab with the abiliy to share your favorite Loadouts with your friends.
http://mwo.smurfy-net.de/mechlab
All Data is directly parsed from Gamefiles, which means up2date data. After each patch there is a small manual process but the new stats should be available within a couple of hours after the patch.
I really appreciate your feedback.
For a quick reference i provide a cheat sheet for Battlemechs and Weapons. For more stats and information please visit the site.
--
smurfy
you sir, are a god.
#1374
Posted 07 September 2014 - 02:11 PM
I'll keep you posted.
Edit:
Ok got confirmation from my hoster its a network problem not a server problem.
So once the problem is resolved site should be working as usual.
MyHoster said:
Edited by smurfynet, 07 September 2014 - 02:38 PM.
#1375
Posted 08 September 2014 - 09:22 AM
Suggestion:
I like the 'Mech sales display on the top of the 'Mech listing. However, the sale information is most useful to people who don't own the 'Mechs on sale, and those people will also be the least familiar with specific variants. The sales display includes no details. Why not have the sale prices also displayed in the regular 'Mech listing?
#1377
Posted 08 September 2014 - 01:02 PM
#1378
Posted 08 September 2014 - 02:11 PM
smurfynet, on 08 September 2014 - 01:00 PM, said:
i already thought about that but never tried it.
Here is the result, problem i think is, that it takes to much space
Why not have it not show the original price in the list, just have it say... green text that replaces, then have the original + sale at the top and in the mech entries?
#1379
Posted 08 September 2014 - 03:04 PM
Ovion, on 08 September 2014 - 02:11 PM, said:
Or a SALE icon right next the name (1st col) and when we mouse over it, would display the discount and sale price.
#1380
Posted 10 September 2014 - 04:17 PM
My Smurfy Mechbay will no longer load (on any device or browser). Did I hit an unpublished limit and crash it? If so, any chance it could just be wiped so I can start over? Thanks.
Edited by Terciel1976, 10 September 2014 - 04:18 PM.
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