Jun Watarase, on 09 October 2014 - 08:20 AM, said:
Yea i can see the tooltip for LBXs, my question is does every pellet do a guaranteed 2x damage to the internal structure? Or something else? Beacuse the wiki says LBXs do 2x damage per pellet, guaranteed, to internal structure, and most people seem to think that way too.
Im not sure how the extra critical hit bonus works for LBXs...
LB-10Xs do
not do double damage to internal structure; their critical hits do double damage to
equipment, but even a 3x crit won't deal double damage to internal structure. However, I understand why a lot of people are confused - here's the problem:
The terminology PGI uses to describe the critical hit system is somewhat confusing - in a nutshell, "critical damage" is
not the same as "damage to internals (structure.)" "Critical damage" is done
only to equipment, and has no effect on internal structure - directly. However, it gets tricky; because critical hits now apply 15% of
"critical damage" done as "
damage to internal structure."
Thus, if I roll a 3x critical with a PPC, I'll get three rolls for "critical damage" against equipment - any damage over what's required to destroy a given piece of gear, e.g. an ECM suite, will disappear into hyperspace and have no additional effect. How
ever! I also get 15% of the crit damage I rolled (even if it doesn't land on any equipment) as "damage to internal structure." Thus, my PPC on a 3x critical will deal 14.5 damage to internal structure. The LB-10X's critical damage is enhanced, and thus it does more proportional damage per critical hit (each 1-damage pellet rolls for crits individually.)
Selfish has researched and posted an extensive critical hit guide, updated pretty recently. It's big, though, so I'll just link part of it - click on the linkback arrow on the upper left of the quote to see it in all its glory:
Selfish, on 07 December 2012 - 12:44 PM, said:
The MG and LB10X, both the Critical Seeking adjusted weapons have some hefty increases in this department. ... Let's look at CDTPS
[note: this is Critical Damage Transfer Per Second - CDT is Selfish's term for the bonus damage from critical hits] and DPS combined to get a full picture of a weapon's potential DPS range.
I think the specific crit numbers that are confusing you are either the increased chance for a crit, or else the chance of crits sliced a different way (such as the chance of getting a 1x, but not 3x or 2x crit) but Smurfy can best explain that part.
Hope this helps!