I wonder if you are to add "quirks" to the mechlab builder part somehow.
For instance, when you select the omnipods, it would show the quirks in your selection. The CT would have something you would hover over (like "fixed omnipod") and get the info that way.
So, when you see the loadout on the left side, it would show all the combined quirks (through omnipods or otherwise).
Also, if the quirk behavior would be applied to the torso twist+arm speed info... including the basic/doubled efficiencies... that would be greatly appreciated. I'm not show how one would show it other than a "before and after quirks" type of deal...
One bug.. that I believe you are aware of. When you have something like the Griffin and apply Twist X (Elited), the picture doesn't look right compared to the game. It happens the other mechs as well that get > 180 degree torso twist.
Some of the omnipod quirks actually increase the torso twist radius (Kitfox and Mist Lynx have this behavior), so it would be nice to see what that would look like with those quirks.
Thanks for your time, and if you get the chance to update the Warhawk C-bill values (was released this week), that would be awesome too.
Edited by Deathlike, 28 November 2014 - 12:35 PM.