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smurfy mechlab guide

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#1721 suffocater

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Posted 28 November 2017 - 10:30 AM

View PostR A V 3 N, on 27 November 2017 - 12:30 PM, said:

Victor VTR-9A1 loyalty mech is broke.


Works fine for me. Try ctrl+F5. I seem to need to do that on smurfy some times.

#1722 R A V 3 N

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Posted 28 November 2017 - 02:31 PM

That worked! Thanks.

#1723 speedy mechanic

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Posted 13 December 2017 - 12:08 AM

it appears that in the quirks the mobility appears to have some weird numbers, for example the locust has "Acceleration: 66,786.44".

#1724 Capn Cat

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Posted 11 January 2018 - 02:17 PM

Hi Smurfy.

Can we please get the set-of-8 quirks represented on site? AFAIK there's no way to see them without booting up the game at present :/

thanks in advance

#1725 Capn Cat

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Posted 24 January 2018 - 02:58 PM

Nice work on updating so fast after the latest patch.

Additional to my previous message - would it be possible to show the quirks alongside the mech in the builder view?

Could either be in a pop up window, hover popup, or somewhere permanently on screen

#1726 Spare Parts Bin

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Posted 24 January 2018 - 09:01 PM

OP that is great resource thanks!!

#1727 suffocater

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Posted 26 January 2018 - 06:12 AM

I saw some inconsistencies, aka small errors that don't effect anything.

In the main mech-list:
- Cipher is not listed as a hero
-HSN-7P, HSN-8P and HSN-9F are listed as special, but only the HSN-7D is available as a special, but those specials are never listed as such. (not needed)

#1728 smurfynet

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Posted 20 February 2018 - 05:14 AM

i'm currently migrating to a new server, site should be up in the next 1-2 hours. (depending on dns servers).
With the migration comes a https on all pages change and various dependency updates.
Please report any bugs, which may occur due to the dependency updates.

#1729 Spare Parts Bin

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Posted 20 February 2018 - 05:26 AM

View Postsmurfynet, on 20 February 2018 - 05:14 AM, said:

i'm currently migrating to a new server, site should be up in the next 1-2 hours. (depending on dns servers).
With the migration comes a https on all pages change and various dependency updates.
Please report any bugs, which may occur due to the dependency updates.


Sounds awesome. Love your site.

#1730 Rhialto

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Posted 24 February 2018 - 06:56 PM

View Postsmurfynet, on 20 February 2018 - 05:14 AM, said:

i'm currently migrating to a new server, site should be up in the next 1-2 hours. (depending on dns servers).
With the migration comes a https on all pages change and various dependency updates.
Please report any bugs, which may occur due to the dependency updates.

I don't know if it due to this update but now I often get this:

ERROR: Sorry mechbay could not be loaded.

This happens when I want to open Mechbay or add to it. The only solution is to logout and login again. Previously I had no problem to stay logged in all the time.

#1731 NaturalBornGriller

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Posted 01 March 2018 - 08:40 AM

I also have issues with the mechbay post what I assume was a server migration or some such for smurfys. I can't access mech bay or save any configs to mechbay...and given the previous post I think this might be more widespread.


I've tried different browsers and different computers at different locations.

Just like to point out, I tried the log off/on just now and it 'fixes' the mechbay loading..so maybe it will re-occur but that's confirmed as a decent workaround for now.

#1732 smurfynet

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Posted 01 March 2018 - 09:24 AM

Thanks for the reports, i just pushed an update which could fix the problem.
Since i can't reproduce it its hard to actually fix it.

#1733 Rhialto

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Posted 02 March 2018 - 04:39 AM

View Postsmurfynet, on 01 March 2018 - 09:24 AM, said:

Thanks for the reports, i just pushed an update which could fix the problem.
Since i can't reproduce it its hard to actually fix it.

It's not fixed... why is this happening? What could have changed?

I use Firefox. Tried CTRL-F5 to fully reload page without cache. Log out/in with Remember me box checked. In the past I was logged in for months. Now I put computer to sleep without closing the page, next day I wake up computer and I see the page and simply click the Mechbay button and get:

ERROR: Sorry mechbay could not be loaded.

#1734 smurfynet

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Posted 02 March 2018 - 04:58 AM

Ok, so it still says you are logged in (even after a refresh) but mechbay does not work.. really strange.
I activated the remember me now and see what happens so i can reproduce the problem.

#1735 smurfynet

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Posted 03 March 2018 - 02:49 AM

I was able to reproduce the issue and released a fix.

#1736 D V Devnull

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Posted 03 March 2018 - 03:11 AM

Good Evening/Morning, smurfynet... I've been using your website's MechLab and Information Tables to understand Mech Design Costs and other attributes of MWO for a long time, and I really appreciate all the work you've been doing. I hope your website lasts and lives for decades to come. :D

However, since the New Civil War Tech Patch arrived (and possibly slightly before), I have been noticing a lot of " n/a" and " n/a" indicators cropping up on the prices of various Mechs and Equipment. I've also noticed that "Light TAG" is not being filed in the "Support & Utility" area next to the normal "TAG" equipment where I've grown accustomed to looking for things like that. Now, I obviously understand you're just one person (or possibly the lead of a very small group) handling maintaining the site, and it likely takes a lot of work to do so. I just wanted to ask if you were aware of these things that seem like 'gaps'/'bugs', if there happens to be a fix in the works to bring it all up-to-date, and/or perhaps if you could use a listing of all the prices so they can be inserted into the database for display? I've always considered your site a reliable resource, so I want to help keep it that way. ^_^

~Mr. D. V. "Glad to have your awesome reference on the Net!" Devnull

#1737 smurfynet

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Posted 03 March 2018 - 04:42 AM

@DV Devnull,

thanks.
Regarding Tag, i fixed it locally, will release soon. The utilities category is manually handled. so i need to put the weapons there.

Prices are the same. While i got help for the initial import, all new prices are manually input by me. Or not lately :)
I made the prices available via my api, but they are only use-full if you actually know what id is what.

http://mwo.smurfy-ne...data/prices.xml

I use a similiar xml for the prices on the site itself as my data source:

https://gist.github....2d9dd41a672c772

As you can see, i included comments to help me while inputting the data. So if you want to help, you can try to fill the gaps. Most stuff is just monkey work. Except the upgrade prices which is possible a bit hard to get the actual per armor point and fixed price.

#1738 Koniving

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Posted 03 March 2018 - 04:47 AM

Smurfy! Quick question, has the double heatsink -- being mounted as internal or external -- stop giving different threshold numbers? Because your equipment stats only give one threshold amount from them.

#1739 smurfynet

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Posted 03 March 2018 - 04:55 AM

View PostKoniving, on 03 March 2018 - 04:47 AM, said:

Smurfy! Quick question, has the double heatsink -- being mounted as internal or external -- stop giving different threshold numbers? Because your equipment stats only give one threshold amount from them.


huh? they are still separate values, are displayed correctly on https://mwo.smurfy-net.de/equipment and also calculated accordingly within the mechlab.

Edit: Ah you mean heatbase , well the data was NEVER in the xml itself. and i hardcoded the in-engine value within the mechlab.

Edited by smurfynet, 03 March 2018 - 04:57 AM.


#1740 Koniving

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Posted 03 March 2018 - 05:55 AM

View Postsmurfynet, on 03 March 2018 - 04:55 AM, said:

Edit: Ah you mean heatbase , well the data was NEVER in the xml itself. and i hardcoded the in-engine value within the mechlab.

Yeah under equipment, showing Dissipation for external, internal... and then just one threshold increase of 1.5 without the old in engine 2.0 increase to threshold.

And by in engine I mean "comes with engine" (I know those added to the engine do not have the 2.0)





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