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smurfy mechlab guide

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#1681 Rydiak Randborir

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Posted 14 December 2016 - 09:42 AM

Hey Smurfy. The Mechlab isn't changing the color of the number of equipped LRMs in the Armaments section (from blue to orange) when you hit the ghost-heat threshold.

#1682 Void Angel

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Posted 14 December 2016 - 11:43 AM

View PostTarogato, on 17 November 2016 - 03:13 AM, said:

I think I found some issues that I wasn't aware of before...

Your model for heat capacity seems to treat internal DHS ("TruDubs") as having 2.0 capacity. I believe that all heatsinks have the capacity it says on the tin (1.5 for IS and 1.1 for clan) and there are no "TruDubs" in capacity, that's only in effect for dissipation. This could be affecting some of your other stats, such as Max DPS, sustained DPS...

Also, you don't account for the Fast Fire skill, which increases all cooldowns by 5%, and this is also affecting the DPS stats and "time to overheat" in the Weaponlab.

I can't be sure, but I've been told that Fast Fire was deactivated, though I haven't tested it. Similarly, I think heat capacity is one of the stats that pulls directly from the game files, so it should be correct as well - but Smurfy would know for sure.

#1683 Rydiak Randborir

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Posted 17 December 2016 - 02:48 PM

Mechlab is displaying duplicate (erroneous) selectable entries for Machine Gun and Large Pulse Laser on the IS side.

#1684 Tamerlin

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Posted 07 February 2017 - 09:57 PM

Too many pages, so not sure if this has been said.

Many mech MC and/or CBill costs are missing. Most seem to be Champion MC costs and newer mechs.

MechMCCbills
LCT-1E(C)760n/a
COM-1D(C)885n/a
PNT-10K(C)1445n/a
MLX-Prime(C)2870n/a
ACH-Prime(C)3870n/a
JR7-IIC(C)3465n/a
CDA-3F30957,733,836
PHX-115403,841,553
PHX-1B31607,895,553
PHX-1K13703,413,077
PHX-216904,224,561
PHX-3S28657,154,013
PHX-R3375n/a
PHX-KK3375n/a
VND-1AA(C)1850n/a
CRB-27B(C)2125n/a
WVR-7D31707,916,335
VPR-A402010,046,887
VPR-B38459.611,887
VPR-C39009.743,887
VPR-D38659,659,447
VPR-Prime3,8209,542,887
VPR-M3750n/a
SHC-Prime(C)4815n/a
HBK-IIC(C)3760n/a
HMN-A37809,445,923
HMN-B39609,890,523
HMN-C39809,939,183
HMN-P39509,867,123
HMN-Prime418510,452,733
HMN-PA4690n/a
NVA-D36409,090,617
SCR-Prime(C)5565n/a
RFL-3C19004,741,382
RFL-3N19304,823,866
RFL-5D32308.074,340
RFL-LK4500n/a
CPLT-BB4875n/a
ARC-2R25056,261,235
ARC-5S38259,551,235
ARC-5W38059,503,235
ARC-T5250n/a
GHR-5H(C)2960n/a
WHM-6D23505,871,629
WHM-6R24156,036,947
WHM-7S52506,485,947
WHM-BW5250n/a
LBK-A5395n/a
LBK-B5200n/a
LBK-C5340n/a
LBK-D5330n/a
LBK-Prime5365n/a
LBK-RL6095n/a
NTG-A566014,144,563
NTG-B548013,695,908
NTG-C554013,846,708
NTG-D603015,063,328
NTG-Prime566514,152,608
NTG-JK7035n/a
ON1-IIC-A(C)3925n/a
AWS-9M(C)5715n/a
ZEU-6T(C)3560n/a
ZEU-9S2451511,278,322
BLR-2C(C)4650n/a
CP-10-Q32558,123,100
CP-10-Z33308,322,820
CP-11-A33458,352,868
CP-11-A-DC37209,298,808
CP-11-P35308,814,706
CP-S6750n/a
KGC-000B(C)5135n/a
WHK-C(C)7740n/a
HGN-IIC-C(C)6335n/a
EXE-C720017,999,162
DWF-W(C)8770jn/a
KDK-1641016,015,225
KDK-2628015,689,225
KDK-3642016,039,165
KDK-4644016,095,705
KDK-5627015,663,255
KDK-SB7500n/a


#1685 Asrrin

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Posted 10 February 2017 - 03:22 PM

Hey Smurfy! Any plans on setting up something for the new skill system? I'd donate some $$ your way for the trouble!

#1686 Rhialto

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Posted 10 February 2017 - 04:23 PM

Not sure Smurfy is still around... haven't heard from him since September and bugs reported since then are still present.

#1687 Void Angel

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Posted 10 February 2017 - 06:29 PM

/sadness.

#1688 smurfynet

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Posted 11 February 2017 - 12:01 AM

Hi, most times i do not get any "new reply" email to this topic.
I fixed some of the bugs you guys reported, i will check them over the next couple of days and try to fix them.
I'm also currently in the progress downloading the Test client to check if the new skill tree info can be extracted.
If this is possible, i need to have a look how the tree actually works and how this could be integrated to the site/lab

Edit:
- Fixed MASC Bug
- Fixed Double Laser and MG
- Updated a lot of pricings. (thx Tamerlin)

The SkillTree stuff looks doable. Need to check in-game how it actually works.

Edited by smurfynet, 11 February 2017 - 09:01 AM.


#1689 MechWarrior7738512

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Posted 05 March 2017 - 11:18 PM

Hi, i have a question concerning the DPS on energy weapons on the website (which is awesome btw!)
I don't understand the DPS values for energy weapons.

DPS = Damage / Cooldown (right?)
For example: DPS(AC20) = 20 / 4 = 5;
For some reason the DPS values for a lot of energy weapons don't seem to fit.
I am almost sure, you have already talked about this topic but i couldn't find anything.
So why do the values of the energy DPS diifer from the usual calculation?

#1690 smurfynet

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Posted 05 March 2017 - 11:55 PM

View PostKrautmann, on 05 March 2017 - 11:18 PM, said:

I don't understand the DPS values for energy weapons.


Energy weapons have a "duration" so this value is also used in the dps calculation.

#1691 The6thMessenger

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Posted 12 March 2017 - 06:44 PM

Hey Smurfy, could you be a dear and tweak your tool to also show valid quirks on the mech even when changing omnipods as well as weapons affected, even armor values that already takes account of armor quirks?

Like if an Urbanmech has +7 leg armor, it would show up as [n/35] instead of [n/28], and on the left would be the quirks, and would glow yellow depending on if there is a weapon that utilizes said quirks.

#1692 ColKraken

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Posted 15 March 2017 - 05:57 PM

Hey Smurfy, with the new mechs coming out (Uziel, Annihilator, Cougar, and Mad Cat Mk II), could you make layouts for them before they are released in July?

I, and many others, love to make builds and experiment with mechs on your site, and with the new tech and mechs, we are dying to make builds for them.

I know that you don't have armor values (per component) for the new mechs, but you have total armor values, and could distribute it similar to another mech of the same weight (or even just leave it off).

Just a suggestion coming from someone who really wants to make Mad Cat Mk 2 builds.

#1693 Void Angel

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Posted 26 March 2017 - 02:02 PM

I've been seeing people on the help forums lately being confused about the Clan ERPPC. The game's weapon tables list its damage as being 15, with a tooltip listing the splash damage effect. However, the tooltip isn't clear that the maximum amount of splash is being included in the weapon's damage numbers, causing some confusion - and the conclusion that the site is wrong (the number actually is wrong if you hit an arm or leg, if I understand the weapon mechanics.)

I don't know if you'd have to do it manually, but I'd suggest changing the table's damage number to 10 and then making it clear in the tooltip that extra damage is done as splash. =)

#1694 Currant

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Posted 19 April 2017 - 07:29 AM

Thanks for the great tool smurfy.

I've been having an issue where when I click the + or - sign to adjust armor points that the value will runaway instead of changing a number of points based on how many times I've clicked. Is this a bug or something odd going on with my browser.

#1695 Xiellify

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Posted 21 April 2017 - 07:16 AM

Thank goodness, I found this. Quite helpful. Kudos on the hard work on this!

#1696 smurfynet

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Posted 09 May 2017 - 03:56 AM

Site will be down for server migration. should not take too long.

Edit: Migration done

Edited by smurfynet, 09 May 2017 - 04:58 AM.


#1697 zudukai

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Posted 09 May 2017 - 01:44 PM

it's still taking ages to resolve, is everything okay over there?

i'll be the first one to admit that i'm hooked, addicted even, to building and tweaking mechs so i hope that managing this website isn't too taxing on you, i literally have thousands of bookmarks and builds inside your beautiful system.

#1698 zudukai

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Posted 09 May 2017 - 01:51 PM

View Postzudukai, on 09 May 2017 - 01:44 PM, said:

it's still taking ages to resolve, is everything okay over there?

i'll be the first one to admit that i'm hooked, addicted even, to building and tweaking mechs so i hope that managing this website isn't too taxing on you, i literally have thousands of bookmarks and builds inside your beautiful system.

not sure what changed, but everything seems to be back to 100% apparently? might want to check the logs anyway.

#1699 smurfynet

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Posted 10 May 2017 - 05:24 AM

View Postzudukai, on 09 May 2017 - 01:51 PM, said:

not sure what changed, but everything seems to be back to 100% apparently? might want to check the logs anyway.


Thanks for your reporting and yea, i was playing around with some firewall problems at the time of reporting.
I found a fix for the problems and now the server should be working as before. (might be even a bit better, since the new host is faster than the old one)

#1700 Vyx

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Posted 09 June 2017 - 05:36 PM

A small thing, but in the mechtooltip, in the 'Ammunition' column, if:

SRM AMMO + ARTEMIS IV
SRM AMMO + ART. IV (1/2)
C-SRM AMMO + ART. IV
C-SRM AMMO+ART. IV (1/2)

is used, the width of the column forces the line to wrap on Chrome, IE, and Firefox.

Example1 Example2 Example3 Example4

Setting the column width maybe 10-15 pixels wider would likely fix this.

BTW, great work.

Edited by Vyx, 09 June 2017 - 05:53 PM.






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