

Online Mechlab, Maps, Stats And Data
#621
Posted 25 February 2013 - 01:30 PM
Just noticed the missile tube numbers on the atlas' appear to be a touch out - ie the K appears to only have 10 tubes in practice.
#622
Posted 25 February 2013 - 04:34 PM
#623
Posted 25 February 2013 - 06:19 PM
#624
Posted 26 February 2013 - 12:52 AM
The only thing that should be added is whether the mech has those special missile doors (like the catapult). I'm not sure how exactly it should be listed in the mechlab (the stats page is much more useful for those), but it is there if people actually consider this important.
#625
Posted 26 February 2013 - 09:47 AM
x4vn, on 25 February 2013 - 01:30 PM, said:
Just noticed the missile tube numbers on the atlas' appear to be a touch out - ie the K appears to only have 10 tubes in practice.
The count of the tubes in the files seems to be off unfortunately, so someone would need to count and confirm them manually.
Grey Ghost, on 25 February 2013 - 04:34 PM, said:
It is on the todo list, but with a low prio right now (the bonus is not really significant).
Will probably be added after the next big features are done.
Deathlike, on 25 February 2013 - 06:19 PM, said:
Right now there is no way to display the base value of a chassis; the prices are intended to display how much one has to invest in order to get a build (and you cannot buy an empty chassis anyway).
Smurfy could subtract the value of all the items in order to display the base sell price of an empty chassis, but it's not in high demand, so the todo prio is not very high right now.
Deathlike, on 26 February 2013 - 12:52 AM, said:
The only thing that should be added is whether the mech has those special missile doors (like the catapult). I'm not sure how exactly it should be listed in the mechlab (the stats page is much more useful for those), but it is there if people actually consider this important.
Great Idea, added to the todo list

#626
Posted 27 February 2013 - 01:13 AM
#627
Posted 27 February 2013 - 01:35 AM
First of all: Great work! Loving it!
But: I found a bug.
My Specs:
System: Debian Wheezy with e17
Browser: Google Chrome Version 25.0.1364.9
Resolution: 1600x900
This happens:
When I insert an engine into a Flame, Death's Knell, Ilya Muromets or Pretty Baby (Fang and other mechs are just working fine), the load out screen moves to the bottom and "disappears". Only if I scroll down I see it again.
Screenshot time!
http://imgur.com/a/ehXuQ
The Images are in the wrong order, but you get the picture.

Oh, and one other small bug: The Mech name on the left, over the stats, is a little bit to cropped.
Edited by Motarr, 27 February 2013 - 01:35 AM.
#628
Posted 27 February 2013 - 09:03 AM
This topic should really be re-stickied!
#629
Posted 27 February 2013 - 10:56 AM
Blark, on 26 February 2013 - 09:47 AM, said:
The problem is that we have not found an explicit count in the files so far, so I had suggested to smurfy to use the tube count of the launcher installed in the stock variant. So far only the 3 LRM20 Atlas variants seem to be off (10 tubes instead of 20), all others appear correct. We had looked into this a while ago when the issue was first brought to our attention.
#630
Posted 27 February 2013 - 12:56 PM
Motarr, on 27 February 2013 - 01:35 AM, said:
Hi, i try to fix that. you could also try to press crtl + 0 on your keyboard.
toaster79, on 27 February 2013 - 01:13 AM, said:
working on that.
#631
Posted 27 February 2013 - 12:58 PM
Snib, on 27 February 2013 - 10:56 AM, said:
Thanks for clarifying

I only remembered that there was some value smurfy was using, and that it was not quite right for all mechs.. I would love to test it out on all mechs.. but sadly I sold most variants and kept only those I liked

#632
Posted 27 February 2013 - 06:45 PM
#633
Posted 27 February 2013 - 09:52 PM
#634
Posted 28 February 2013 - 10:10 AM
* changed the colors a bit
* adding heatsink and ammo coloring
* added "stock armor" option to tools menu
LarkinOmega, on 27 February 2013 - 06:45 PM, said:
Thanks for that info, missed the post announcing the new system.
And to all others, if you like this post feel free to use the "report topic" feature to request a resticky.
Saxie, on 27 February 2013 - 09:52 PM, said:
Youre welcome and its always nice to hear.
#635
Posted 28 February 2013 - 11:33 AM
#636
Posted 28 February 2013 - 05:25 PM
Thanks to Smurfy & co for their hard work!
#637
Posted 28 February 2013 - 07:33 PM
#638
Posted 01 March 2013 - 02:56 AM
Prezimonto, on 28 February 2013 - 07:33 PM, said:
http://mwo.smurfy-ne...#module_engines

And If you click on the "Engines" Row of any mech you also see the speeds.
#639
Posted 01 March 2013 - 05:43 PM
#640
Posted 03 March 2013 - 04:54 PM
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