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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

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#721 yashmack

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Posted 08 April 2013 - 09:16 PM

has anyone added the thumbnail info to bbcode for the simple machines forum?

#722 smurfynet

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Posted 08 April 2013 - 10:02 PM

View PostAndyHill, on 07 April 2013 - 01:24 PM, said:

Oh. How about also including coolant flush effects in the weapons lab?


normaly all infos are sustained stats, if coolantflush would be usable multiple times it would be usefull to add otherwise i dont think so. about fluffydice for that i need to add a 3d render of the cockpit to be of any use. :)

View Postfo diggity, on 08 April 2013 - 09:30 AM, said:

If I had any requests, it'd be related to the Battlemech's quick-sheet


thanks for the feedback, i will try to update them in one of the next versions aswell.

View Postyashmack, on 08 April 2013 - 09:16 PM, said:

has anyone added the thumbnail info to bbcode for the simple machines forum?


currently working on it.

#723 yashmack

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Posted 08 April 2013 - 10:15 PM

awesome, im going to be keeping an eye on this topic for sure :)

#724 demus

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Posted 08 April 2013 - 10:58 PM

You and your homepage rock. I even sent you some little money for it. Best regards!



Because Engines are by far the most expensive and make up a significant portion of the mech price, it is good to know what mech has which engine (pre-)installed. It is a criterium to decide what mech to buy.

I have two kinds of suggestions (see c) and d) first).


a) (Table Mech_and_Weapon_StatsBattlemechs)
Insert a second line in the row "engines" which says (for instance): "STD 175".

The first line in a data field in the row "engines" says (for instance) "100-210", and there is easy space below, because the second line is empty.


b) (Table Mech_and_Weapon_StatsEngines)
If an Engine in Row "Ratings" ist pre-installed in at least one Mech:

1.: Highlight the Engine Name, for instance "ENGINE 150" is highlighted

2.: Highlight the respective entries in rows Tons (STD) and Tons (XL), when the Standard or XL Version is installed.
For instance, highlight the 6.5 [Tons (STD)] (because it is pre-installed in at least one COM Mech) but not the 4.0 [Tons (XL)], because there is no XL version of the engine pre-installed in a mech.

3.: When you hover or click on, for instance, "ENGINE 150", all Mechs with the Engine are listed and the version (STD or XL) is noted behind the mech.

4.: When you hover or click on, for instance, 6.5 [Tons (STD)], all Mechs with the Engine are listed. (Maybe if you implemented "4.", it would be best not to implement "3." )


c) Make a new table. Show what engines are pre-installed, with a hover event to show which mechs they are pre-installed in. You could do c) and not do a) and B).


d) All DPS entries get a hover event to show the damage_per_heat ratio (DPS/HPS).




Mech Engines:

COM-1B STD 150
COM-1D ..
COM-2D ..
COM-3A ..
COM-TDK STD 175

RVN-2X STD 175
RVN-4X ..
RVN-3L XL 210

SDR-5D STD 240
SDR-5K ..
SDR-5V ..

JR7-D STD 245
JR7-F ..
JR7-K ..


CDA-3C STD 280
CDA-2A STD 320
CDA-2B ..
CDA-3M XL ..
CDA-X5 XL 330

CN9-A STD 200
CN9-AL STD ..
CN9-YLW STD 215
CN9-D XL 300

HBK-4G STD 200
HBK-4H ..
HBK-4J ..
HBK-4P ..
HBK-4SP ..

TBT-3C XL 300
TBT-5J STD 250
TBT-5N ..
TBT-7K ..
TBT-7M ..


DRG-1C STD 300
DRG-1N ..
DRG-5N ..
DRG-FNG ..
DRG-FLM ..

CPLT-A1 STD 260
CPLT-C1 ..
CPLT-C4 ..
CPLT-K2 ..

JM6-A ..
JM6-S ..
JM6-DD XL 260

CTF-4x STD 210
CTF-1X STD 280
CTF-2X ..
CTF-3D XL 280
CTF-MUR ..


AWS-8Q STD 240
AWS-8R ..
AWS-8T ..
AWS-8V ..
AWS-9M XL 320
AWS-PBB XL 340

STK-3F STD 255
STK-3H ..
STK-4N ..
STK-5M ..
STK-5S XL 255

HGN-HM XL 275

AS7-D STD 300
AS7-DDC ..
AS7-RS ..
AS7-K XL 300


Pre-installed engines:

STD 150
STD 175
STD 200
XL 210
STD 215
STD 240
STD 245
STD 250
STD 255
XL 255
XL 260
XL 275
XL 280
STD 280
XL 300
STD 300
XL 300
STD 320
XL 320
XL 330
XL 340

Edited by demus, 08 April 2013 - 10:59 PM.


#725 smurfynet

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Posted 09 April 2013 - 05:51 AM

View Postyashmack, on 08 April 2013 - 10:15 PM, said:

awesome, im going to be keeping an eye on this topic for sure :D


just released a smf plugin on my github account :P

View Postdemus, on 08 April 2013 - 10:58 PM, said:

You and your homepage rock. I even sent you some little money for it. Best regards!


hi, thanks about the display of the default engine, i could show the default engine in BOLD in the engine popup for a mech, would that be ok?

#726 MasterBLB

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Posted 09 April 2013 - 06:00 AM

View Postsmurfynet, on 09 April 2013 - 05:51 AM, said:

(...)i could show the default engine in BOLD in the engine popup for a mech, would that be ok?

Default engine in bold on the engines list sound good,but what you mean by that "engine popup"?

#727 smurfynet

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Posted 09 April 2013 - 06:05 AM

View PostMasterBLB, on 09 April 2013 - 06:00 AM, said:

Default engine in bold on the engines list sound good,but what you mean by that "engine popup"?


i referred to the main page (mech and weapon stats" but sure, i also could show the default engine in the mechlab as well.

#728 MasterBLB

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Posted 09 April 2013 - 07:41 AM

I see.Well,I'm not so sure if a new column with engine size is absolutely needed,as the mech's name can be clicked and an user will be transferred into mechlab with default stock loaded...but I suppose it'd a bit inconvienient to constantly go forth and back between mechlab and mech info sheet.Well,it's up to you smurfy,adding a new column "Default engine" should not make you much difference.But also please consider clicking a name in the info sheet wil open a new tab in browser with mechlab.

#729 yashmack

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Posted 09 April 2013 - 08:17 AM

how do I obtain the package from your git page?

I figured it out :ph34r:

its working great on my smf forum!

thanks!!!

Edited by yashmack, 09 April 2013 - 08:25 AM.


#730 Deathlike

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Posted 09 April 2013 - 08:04 PM

Hi Smurfy,

You are missing the "Cool Boost" upgrade (in the info lists), which requires 15k GXP (for some stupid reason) for a 20% boost to Cool Shots.

#731 Deathlike

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Posted 13 April 2013 - 02:10 PM

Hey smurfy,

If you could add the lift height of JJs (per JJ of course) when adding stuff in the mechlab. That would be helpful. Perhaps the (total) JJ height could be added to the loadouts screen as well...

#732 Xenok

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Posted 14 April 2013 - 07:29 AM

Smurfy,

Not a huge deal but your missile data still shows the old missile damage rates per missile rather than the new ones. It does appear that your using the new ones when computing the alpha strike.

Love it, wish PGI would just buy it from you and incorporate it into the game so I could build it out in Smurfy and then just apply the build out in the mech lab in game. Also would make you some bank for your work.

#733 smurfynet

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Posted 15 April 2013 - 03:46 AM

Deathlike: i like your suggestions i hope i find time to add them before tomorrows patch. what do you mean with weight of jjs? the tons? in the tooltip?

Xenok: Dmg should be correct, make sure you look at the damage of the weapon not the ammo which is the explosion damage not the damage the missile does on your target.

#734 Ewigan

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Posted 15 April 2013 - 03:59 AM

Hi Smurfy, i am actually not sure IF i or someone else already posted that, but here is my question:

Why keep the high tube numbers on (as an example) the atlai?
Yes, they do come with LRM20s+SRM6, but they only have 10 + 6 Tubes.
So as i understand it the tube number that you add to missile hardpoints should be 16, not 26.

#735 smurfynet

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Posted 15 April 2013 - 04:02 AM

On most mechs counting the stock weapons missile type is working, on some (mainly atlas) its wrong.
Problem is that currently there is no way to extract this data automatically. :(

#736 Deathlike

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Posted 15 April 2013 - 12:48 PM

View Postsmurfynet, on 15 April 2013 - 03:46 AM, said:

Deathlike: i like your suggestions i hope i find time to add them before tomorrows patch. what do you mean with weight of jjs? the tons? in the tooltip?


The vertical height info for the JJs is what I meant. Basically, I'd like to know how much height I would gain by adding JJs to a mech capable of using them. This would be for the tooltip when adding jjs. The other part is that in the loadout screen, I should be able tell how high I could jump with the current # of jjs installed.

#737 Ewigan

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Posted 15 April 2013 - 10:53 PM

Thanks for the explanation smurfy!

And, because of the .de domain:

Weiter so mit der guten Arbeit!

#738 saagri

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Posted 15 April 2013 - 11:04 PM

Hey smurfy, I love the online mech builder, keep up the good work!

#739 Jabilo

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Posted 16 April 2013 - 10:17 AM

Hi, love the site.

Couple of suggestions:

Can we have turning rates and torso twist rates for variants that have been tweaked.

For example if a Highlander variant has a 5% increased twist rate (one of the new ones has) then this will state Twist rate: +5%.

This is really important when choosing which variant to buy next, as you may want to buy the most manoeuvrable variant.

In addition, in the mech list I would love to see the stock engine listed without having to load that variant in to the mech lab.

Often I choose which variant to buy next based upon how useful the stock engine will be in other chassis.

For example I bought the Trebuchet 3C to get the XL300 engine for my Jenners.

#740 Deathlike

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Posted 16 April 2013 - 08:24 PM

Smurfy.. is the Champion Dragon missile data correct? It says 0 missile tubes. What does this actually mean in current play?





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