

Online Mechlab, Maps, Stats And Data
#721
Posted 08 April 2013 - 09:16 PM
#722
Posted 08 April 2013 - 10:02 PM
AndyHill, on 07 April 2013 - 01:24 PM, said:
normaly all infos are sustained stats, if coolantflush would be usable multiple times it would be usefull to add otherwise i dont think so. about fluffydice for that i need to add a 3d render of the cockpit to be of any use.

fo diggity, on 08 April 2013 - 09:30 AM, said:
thanks for the feedback, i will try to update them in one of the next versions aswell.
yashmack, on 08 April 2013 - 09:16 PM, said:
currently working on it.
#723
Posted 08 April 2013 - 10:15 PM

#724
Posted 08 April 2013 - 10:58 PM
Because Engines are by far the most expensive and make up a significant portion of the mech price, it is good to know what mech has which engine (pre-)installed. It is a criterium to decide what mech to buy.
I have two kinds of suggestions (see c) and d) first).
a) (Table Mech_and_Weapon_StatsBattlemechs)
Insert a second line in the row "engines" which says (for instance): "STD 175".
The first line in a data field in the row "engines" says (for instance) "100-210", and there is easy space below, because the second line is empty.
b) (Table Mech_and_Weapon_StatsEngines)
If an Engine in Row "Ratings" ist pre-installed in at least one Mech:
1.: Highlight the Engine Name, for instance "ENGINE 150" is highlighted
2.: Highlight the respective entries in rows Tons (STD) and Tons (XL), when the Standard or XL Version is installed.
For instance, highlight the 6.5 [Tons (STD)] (because it is pre-installed in at least one COM Mech) but not the 4.0 [Tons (XL)], because there is no XL version of the engine pre-installed in a mech.
3.: When you hover or click on, for instance, "ENGINE 150", all Mechs with the Engine are listed and the version (STD or XL) is noted behind the mech.
4.: When you hover or click on, for instance, 6.5 [Tons (STD)], all Mechs with the Engine are listed. (Maybe if you implemented "4.", it would be best not to implement "3." )
c) Make a new table. Show what engines are pre-installed, with a hover event to show which mechs they are pre-installed in. You could do c) and not do a) and B).
d) All DPS entries get a hover event to show the damage_per_heat ratio (DPS/HPS).
Mech Engines:
COM-1B STD 150
COM-1D ..
COM-2D ..
COM-3A ..
COM-TDK STD 175
RVN-2X STD 175
RVN-4X ..
RVN-3L XL 210
SDR-5D STD 240
SDR-5K ..
SDR-5V ..
JR7-D STD 245
JR7-F ..
JR7-K ..
CDA-3C STD 280
CDA-2A STD 320
CDA-2B ..
CDA-3M XL ..
CDA-X5 XL 330
CN9-A STD 200
CN9-AL STD ..
CN9-YLW STD 215
CN9-D XL 300
HBK-4G STD 200
HBK-4H ..
HBK-4J ..
HBK-4P ..
HBK-4SP ..
TBT-3C XL 300
TBT-5J STD 250
TBT-5N ..
TBT-7K ..
TBT-7M ..
DRG-1C STD 300
DRG-1N ..
DRG-5N ..
DRG-FNG ..
DRG-FLM ..
CPLT-A1 STD 260
CPLT-C1 ..
CPLT-C4 ..
CPLT-K2 ..
JM6-A ..
JM6-S ..
JM6-DD XL 260
CTF-4x STD 210
CTF-1X STD 280
CTF-2X ..
CTF-3D XL 280
CTF-MUR ..
AWS-8Q STD 240
AWS-8R ..
AWS-8T ..
AWS-8V ..
AWS-9M XL 320
AWS-PBB XL 340
STK-3F STD 255
STK-3H ..
STK-4N ..
STK-5M ..
STK-5S XL 255
HGN-HM XL 275
AS7-D STD 300
AS7-DDC ..
AS7-RS ..
AS7-K XL 300
Pre-installed engines:
STD 150
STD 175
STD 200
XL 210
STD 215
STD 240
STD 245
STD 250
STD 255
XL 255
XL 260
XL 275
XL 280
STD 280
XL 300
STD 300
XL 300
STD 320
XL 320
XL 330
XL 340
Edited by demus, 08 April 2013 - 10:59 PM.
#725
Posted 09 April 2013 - 05:51 AM
yashmack, on 08 April 2013 - 10:15 PM, said:

just released a smf plugin on my github account

demus, on 08 April 2013 - 10:58 PM, said:
hi, thanks about the display of the default engine, i could show the default engine in BOLD in the engine popup for a mech, would that be ok?
#727
Posted 09 April 2013 - 06:05 AM
MasterBLB, on 09 April 2013 - 06:00 AM, said:
i referred to the main page (mech and weapon stats" but sure, i also could show the default engine in the mechlab as well.
#728
Posted 09 April 2013 - 07:41 AM
#729
Posted 09 April 2013 - 08:17 AM
I figured it out

its working great on my smf forum!
thanks!!!
Edited by yashmack, 09 April 2013 - 08:25 AM.
#730
Posted 09 April 2013 - 08:04 PM
You are missing the "Cool Boost" upgrade (in the info lists), which requires 15k GXP (for some stupid reason) for a 20% boost to Cool Shots.
#731
Posted 13 April 2013 - 02:10 PM
If you could add the lift height of JJs (per JJ of course) when adding stuff in the mechlab. That would be helpful. Perhaps the (total) JJ height could be added to the loadouts screen as well...
#732
Posted 14 April 2013 - 07:29 AM
Not a huge deal but your missile data still shows the old missile damage rates per missile rather than the new ones. It does appear that your using the new ones when computing the alpha strike.
Love it, wish PGI would just buy it from you and incorporate it into the game so I could build it out in Smurfy and then just apply the build out in the mech lab in game. Also would make you some bank for your work.
#733
Posted 15 April 2013 - 03:46 AM
Xenok: Dmg should be correct, make sure you look at the damage of the weapon not the ammo which is the explosion damage not the damage the missile does on your target.
#734
Posted 15 April 2013 - 03:59 AM
Why keep the high tube numbers on (as an example) the atlai?
Yes, they do come with LRM20s+SRM6, but they only have 10 + 6 Tubes.
So as i understand it the tube number that you add to missile hardpoints should be 16, not 26.
#735
Posted 15 April 2013 - 04:02 AM
Problem is that currently there is no way to extract this data automatically.

#736
Posted 15 April 2013 - 12:48 PM
smurfynet, on 15 April 2013 - 03:46 AM, said:
The vertical height info for the JJs is what I meant. Basically, I'd like to know how much height I would gain by adding JJs to a mech capable of using them. This would be for the tooltip when adding jjs. The other part is that in the loadout screen, I should be able tell how high I could jump with the current # of jjs installed.
#737
Posted 15 April 2013 - 10:53 PM
And, because of the .de domain:
Weiter so mit der guten Arbeit!
#738
Posted 15 April 2013 - 11:04 PM
#739
Posted 16 April 2013 - 10:17 AM
Couple of suggestions:
Can we have turning rates and torso twist rates for variants that have been tweaked.
For example if a Highlander variant has a 5% increased twist rate (one of the new ones has) then this will state Twist rate: +5%.
This is really important when choosing which variant to buy next, as you may want to buy the most manoeuvrable variant.
In addition, in the mech list I would love to see the stock engine listed without having to load that variant in to the mech lab.
Often I choose which variant to buy next based upon how useful the stock engine will be in other chassis.
For example I bought the Trebuchet 3C to get the XL300 engine for my Jenners.
#740
Posted 16 April 2013 - 08:24 PM
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