Jump to content

Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

1768 replies to this topic

#881 smurfynet

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 403 posts

Posted 30 August 2013 - 06:38 AM

View PostLegoPirate, on 30 August 2013 - 05:00 AM, said:

hey you prob already know, but the max armor values on the griffin and wolv are way too much. they carry as much armor as a stalker? guessing thats an error.


fixed, thanks for the report.

#882 Bromineberry

    Member

  • PipPipPipPipPipPip
  • 436 posts

Posted 04 September 2013 - 05:17 AM

First of all: Thank you so much for your online Mechlab. It's really great and I use it daily. :(

You may know it, you may not: When you open the weaponlab, the PPC has still the increasing damage from 0-90m until reaching full damage at 90m. Since the last patch, it does 0 damage from 0-90m.

#883 smurfynet

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 403 posts

Posted 04 September 2013 - 07:03 AM

View PostBromineberry, on 04 September 2013 - 05:17 AM, said:

You may know it, you may not: When you open the weaponlab, the PPC has still the increasing damage from 0-90m until reaching full damage at 90m. Since the last patch, it does 0 damage from 0-90m.


Thanks for that, missed update the weaponlab. Will fix that and also the missiletube counts for orion.

#884 Iverach

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 10 posts
  • LocationKingston, Ontario, Canada

Posted 09 September 2013 - 06:19 AM

Is there some way to check off chassis and components we already own for calculating costs?

#885 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 16 September 2013 - 03:48 AM

Hey, the Cataphract 3D when Endo and Ferro are turned on is the wrong base frame weight - they appear to be 1 ton heavier in game than in smurfy.
For example, this build is impossible. I'm unsure of what it's calculating incorrectly or if something has changed!

#886 Liquid Leopard

    Member

  • PipPipPipPipPipPipPip
  • 659 posts
  • LocationChesapeake, VA

Posted 16 September 2013 - 04:05 AM

View PostKoniving, on 24 August 2013 - 07:14 PM, said:

Thanks because that drives me nuts. I think they did it in reaction to this:



Forest Colony is so much prettier in these old videos. It was overcast and dark by the time I started playing.

It's too bad PGI doesn't reintroduce this version of Forest Colony. Maybe call it "Forest Colony Spring". It's not a new map, but they could just quietly add it to the rotation and give us a tad more variety.

#887 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 16 September 2013 - 08:54 AM

View PostLiquid Leopard, on 16 September 2013 - 04:05 AM, said:


Forest Colony is so much prettier in these old videos. It was overcast and dark by the time I started playing.

It's too bad PGI doesn't reintroduce this version of Forest Colony. Maybe call it "Forest Colony Spring". It's not a new map, but they could just quietly add it to the rotation and give us a tad more variety.


I'd like it too, but a huge difference is actually in a combination of higher resolution textures and the time of day. But since the 'glow' effects would cause all 'lighting' to fade away (akin to this vid), they took away most of the light.



Personally, I wish they'd start doing 'some' random maps for generic locations. Not totally randomly generated, but "Okay make a few hills, throw down some trees. Bam, it's a forest!" "Bam, it's a desert!" "Bam, it's another forest!" And release them en masse.

#888 smurfynet

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 403 posts

Posted 16 September 2013 - 11:31 PM

View PostIverach, on 09 September 2013 - 06:19 AM, said:

Is there some way to check off chassis and components we already own for calculating costs?


currently no, if pgi provides an api to get this info i could add it.

View PostVictor Morson, on 16 September 2013 - 03:48 AM, said:

Hey, the Cataphract 3D when Endo and Ferro are turned on is the wrong base frame weight - they appear to be 1 ton heavier in game than in smurfy.
For example, this build is impossible. I'm unsure of what it's calculating incorrectly or if something has changed!


i can not reproduce this. i guess you have somewhere a spare ammo in your ingame mech you forgot about. (legs or head)

Phil

#889 Kody Gloval

    Rookie

  • 5 posts
  • LocationPerth, WA

Posted 17 September 2013 - 04:26 PM

I believe the last patch changed the heat multiplier on the AC2 from 1.0 to 0.6, which doesn't seem to have been updated in the weapons stats...all other changes seem to be reflected :)

Keep up the good work ;)

#890 smurfynet

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 403 posts

Posted 18 September 2013 - 05:40 AM

View PostKody Gloval, on 17 September 2013 - 04:26 PM, said:

I believe the last patch changed the heat multiplier on the AC2 from 1.0 to 0.6, which doesn't seem to have been updated in the weapons stats...all other changes seem to be reflected -_-

Keep up the good work :ph34r:


sure it is, its the ghost heat multiplier.

It changed from:

1.00 2.00 3.00 4.30 5.75 7.35 9.15 11.25

to:

1.00 2.00 3.00 4.18 5.45 6.81 8.29 9.95

http://mwo.smurfy-ne...eapon_heatscale

Phil

#891 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 18 September 2013 - 09:59 AM

Hey smurfy,

Is the movement stat in the data... if so, could it be listed in the main mech stat page?

#892 PantherRH

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 13 posts
  • Twitter: Link
  • Twitch: Link
  • LocationUrban Hell

Posted 19 September 2013 - 08:44 AM

Hi Smurfy.

I hope you do not mind if you could give me information on two things in the Mechlab.

The first is the question of how to read tube numbers. Sorry if this has been asked before, but I hardly check the forums. How do I read, for example, a 4x2, or a 15,10 for missile tubes? Does it fire a salvo of 4 twice for the first two numbers, and 15 then 10 for the second number, or is there something I am missing?

The second is the question of the number of tubes on the Orion's configurations. According to a visual check, the Orion should not have such a vast number of tubes (15 per salvo) for the M and V configurations. I think the original data before the Orion was injected into the game had smaller numbers, but changed sometime around the time the Protector came online. Might I re-check if it does fire 15 per salvo for each missile hardpoint for the ON1-V variant, for example? Or was there a mistake in the way PGI interpreted the mech, or was it purposely done to "balance" or make the Orion unique?

Many thanks!

#893 Iverach

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 10 posts
  • LocationKingston, Ontario, Canada

Posted 19 September 2013 - 01:35 PM

View Postsmurfynet, on 16 September 2013 - 11:31 PM, said:

currently no, if pgi provides an api to get this info i could add it.


I didn't mean pulling data from our accounts or anything, but just a checkbox or something on the chassis/components that says "I own this" and it wont be calculated in the cost.

Love what you've done with this so far either way. I think I spend as much time toying with builds when I am at work as I do on reddit.

#894 smurfynet

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 403 posts

Posted 19 September 2013 - 11:59 PM

View PostDeathlike, on 18 September 2013 - 09:59 AM, said:

Hey smurfy,

Is the movement stat in the data... if so, could it be listed in the main mech stat page?


there are acceleration data in the files but i'm not familiar with the formula to display the data.

View PostPantherRH, on 19 September 2013 - 08:44 AM, said:

Missile tubes and Orion


If there is a 4x2 this means it has two 4 missile tube slots.
So you can fire two srm 4 with one salvo, but if you fire one srm 6 you will get two salvos.

The orion and most newer mechs have dynamic models which means if you put a lrm20 in the mech you will get 20 missile tubes and the model changes also.
If you put a LRM 10 you get a model with 10 tubes...

But general on missile tubes, they are an approximation of what the missile tubes might look like but due to some sorting rules in the in game mechlab and the dynamic models there could be errors.

View PostIverach, on 19 September 2013 - 01:35 PM, said:


I didn't mean pulling data from our accounts or anything, but just a checkbox or something on the chassis/components that says "I own this" and it wont be calculated in the cost.

Love what you've done with this so far either way. I think I spend as much time toying with builds when I am at work as I do on reddit.


The thing is, only one checkbox per component would not do, because you also need some sort of counter for stuff, you need to say i have 5 small lasers, 2 LRM 20...

So i don't think i will add something like that in the near future. i added the pricing infos primarily to see how much the mech costs if you buy in that configuration. If its cheaper, because you already own some parts, great :)

Phil

#895 Rhialto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 2,084 posts
  • Twitter: Link
  • LocationQuébec, QC - CANADA

Posted 20 September 2013 - 05:57 PM

I think there is a problem with how Cooling Efficiency is calculated when adding Flamers:

4SPL = 48% vs 1.45
2SPL + 2F = 76% vs 0.92

Thanks for this wondeful tool.

#896 Buckshot Chuck

    Rookie

  • Bad Company
  • Bad Company
  • 4 posts
  • LocationSacramento, CA, USA

Posted 23 September 2013 - 06:22 PM

Is there a way, or could it be added, to share your entire Mech Bay with others, rather than just individual links?

And thanks for the great tool.

#897 smurfynet

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 403 posts

Posted 26 September 2013 - 07:33 AM

View PostRhialto, on 20 September 2013 - 05:57 PM, said:

I think there is a problem with how Cooling Efficiency is calculated when adding Flamers:

4SPL = 48% vs 1.45
2SPL + 2F = 76% vs 0.92

Thanks for this wondeful tool.


flamers are not in the calculation, because they cause unlimited heat.

View PostKorgrim, on 23 September 2013 - 06:22 PM, said:

Is there a way, or could it be added, to share your entire Mech Bay with others, rather than just individual links?

And thanks for the great tool.


not yet, i thought about it but had no time to add this feature.
i currently readapting the ui 2.0 design to my site and its possible i will add that feature as-well.

#898 Rhialto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 2,084 posts
  • Twitter: Link
  • LocationQuébec, QC - CANADA

Posted 26 September 2013 - 08:51 AM

View Postsmurfynet, on 26 September 2013 - 07:33 AM, said:

flamers are not in the calculation, because they cause unlimited heat.

Do you have an idea how to get around this?

While not a solution to the above, I wanted to know if it could be an idea to also add a result window showing how long in seconds someone could Alpha fire with current setup. There could be a drop down menu for selecting the map too, or a table poping showing times for every map (let alone day/night). You looks to be a master in maths, I'm impressed. I understand some build are not designed at all for Alpha but it could help to determine overall cooling efficiency for some builds.

Quote

i currently readapting the ui 2.0 design to my site and its possible i will add that feature as-well.

Are you saying you are working an a complete new UI? I like the current one and I see little enhancement from time to time, which is great, I like all the effort you put in your tool with every update. I use it more than before, a donation will follow shortly.

Can we have a look at the UI you are working on?

View PostKorgrim, on 23 September 2013 - 06:22 PM, said:

Is there a way, or could it be added, to share your entire Mech Bay with others, rather than just individual links?


What would be even better is the ability to paste the link right into MWO! Not having to switch every second or so from one window to another to copy Mech setup.

#899 smurfynet

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 403 posts

Posted 26 September 2013 - 09:07 AM

View PostRhialto, on 26 September 2013 - 08:51 AM, said:

Do you have an idea how to get around this?


i'm not sure how, i'm open for suggestions

View PostRhialto, on 26 September 2013 - 08:51 AM, said:

While not a solution to the above, I wanted to know if it could be an idea to also add a result window showing how long in seconds someone could Alpha fire with current setup. There could be a drop down menu for selecting the map too, or a table poping showing times for every map (let alone day/night). You looks to be a master in maths, I'm impressed. I understand some build are not designed at all for Alpha but it could help to determine overall cooling efficiency for some builds.


how long you can alpha until overheat is visible in the weapon lab.

View PostRhialto, on 26 September 2013 - 08:51 AM, said:

Are you saying you are working an a complete new UI? I like the current one and I see little enhancement from time to time, which is great, I like all the effort you put in your tool with every update. I use it more than before, a donation will follow shortly.

Can we have a look at the UI you are working on?


i'm currently trying out different thing to do the following things:

* Responsive design (better mobile expirience)
* Colorscheme of ui 2.0 ingame
* Ways to improve the mechselection
the list gets really long in the dropdowns the idea is to adapt this screen: "http://i.imgur.com/vdGTL0u.jpg" this would allow me to also add more list selection like the sites mechbay or your friends/clans mechbays, later (if pgi supports it) the ingame mechbay.

But there is not really much to show yet :huh:

View PostRhialto, on 26 September 2013 - 08:51 AM, said:

What would be even better is the ability to paste the link right into MWO! Not having to switch every second or so from one window to another to copy Mech setup.


that whould be only "legally" possible with an api provided by pgi.

#900 Rhialto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 2,084 posts
  • Twitter: Link
  • LocationQuébec, QC - CANADA

Posted 26 September 2013 - 01:52 PM

View Postsmurfynet, on 26 September 2013 - 09:07 AM, said:


wow, I wish I had 1/10 of your fortune. ;) I'm at 1/30 now. :ph34r:

View Postsmurfynet, on 26 September 2013 - 09:07 AM, said:

that whould be only "legally" possible with an api provided by pgi.

Show them your traffic and maybe they will consider... :D





18 user(s) are reading this topic

0 members, 18 guests, 0 anonymous users