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smurfy mechlab guide

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#901 Locutos

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Posted 29 September 2013 - 06:59 AM

Smurfy, my most visited site in the last year :lol:

I would like to get an additional stistic for the Weaponstats,
like Damage per Heat
Ac/2 for example with 2 Damage per 1 Heat

Is something like this in your future planings ?

#902 smurfynet

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Posted 30 September 2013 - 10:55 AM

View PostLocutos, on 29 September 2013 - 06:59 AM, said:

Smurfy, my most visited site in the last year :)

I would like to get an additional stistic for the Weaponstats,
like Damage per Heat
Ac/2 for example with 2 Damage per 1 Heat

Is something like this in your future planings ?


this info is planned for the stats part of the site, but i guess i also can add this info to the weapon lab.

View PostJugger Grimrod, on 29 September 2013 - 08:21 AM, said:

I am having trouble changing the names of mechs. Also, I cannot remove a mech from the mechbay list. A recurring error message repeats "ERROR: An error occurred while renaming the mech." or "... while removing the mech."


i can't reproduce this problem. what browser do you use?

#903 Rhialto

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Posted 01 October 2013 - 08:26 AM

If looking for ideas, moving mechs order with drag&drop in MechBay would be nice. ;)

#904 AndyHill

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Posted 02 October 2013 - 02:03 AM

Another brilliant idea incoming, look out. Covering your eyes to protect them from the shining awesomeness of the following suggestion is recommended.

The Hypomech!

The Hypomech is a hypothetical design for speculative testing of unreleased and unannounced 'mechs and variants. It comes in all weights from 20 to 100 tons, has minimal actuators (and a reminder text perhaps for leaving space for actuators in case the modeled 'mech has fingers etc.) and no engine or weapon hardpoint limitations (or 12 slots for all weapon types in all locations). As a bonus there could be clan stuffs available with tabletop stats for now.

#905 smurfynet

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Posted 02 October 2013 - 11:50 AM

I like both ideas. added to todo list :ph34r:

#906 cmdr_scotty

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Posted 02 October 2013 - 03:45 PM

View Postsmurfynet, on 02 October 2013 - 11:50 AM, said:

I like both ideas. added to todo list :P
I second this idea! Was thinking about something like this today

#907 Rhialto

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Posted 02 October 2013 - 04:20 PM

View Postsmurfynet, on 02 October 2013 - 11:50 AM, said:

I like both ideas. added to todo list :P

Do you have such a list? Is it online for everyone to see?

Like requested features list with what will make it, those who could make it, and finally, those you won't add.

#908 Void Angel

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Posted 03 October 2013 - 11:22 PM

As of now, my Atlas RS brawler will adapt it's missile tubes to accomodate the maximum number of SRMs (2x6) in a volley - but still fires two LRM15s in waves. More testing is pending, but I must sleeptime now.

#909 smurfynet

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Posted 03 October 2013 - 11:36 PM

View PostVoid Angel, on 03 October 2013 - 11:22 PM, said:

As of now, my Atlas RS brawler will adapt it's missile tubes to accomodate the maximum number of SRMs (2x6) in a volley - but still fires two LRM15s in waves. More testing is pending, but I must sleeptime now.


based on the game files, it looks like the maximum missile tube per launcher is 10 for all atlas variants. it looks quite the same as before. except the atlas RS (as you mentioned) its 10 tubes. i will do some more tests later and look at the differences.

Edited by smurfynet, 03 October 2013 - 11:39 PM.


#910 Hawky4s

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Posted 04 October 2013 - 01:46 AM

I would like to see a filter features on the site where I can choose my mechs to select what the chassis should provide, e.g. ECM, speed (based on chassis with max reactor), hardpoints and if premium mechs should be included in the calculation. This would help me gaining a quick overview what chassis fits to my play style.

Edited by Hawky4s, 04 October 2013 - 01:48 AM.


#911 Rhialto

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Posted 04 October 2013 - 04:40 AM

Please list the version number either on the main page itself in tiny numbers next to the About button, or add it to the About popup box.

Also I'm usually a fan of changelog and such, so you could also add a new popup window listing all revision numbers with release date and changes.

#912 Koniving

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Posted 04 October 2013 - 11:34 AM

View Postsmurfynet, on 20 November 2012 - 01:22 PM, said:

smurfy


Hey. Got an update you might have missed.

Atlas D-DC with twin LRM-10s and an SRM-6... gets 10 tubes, 6 tubes and 6 tubes. It cannot do 10*2 + 6. Just 10+6*2.

#913 smurfynet

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Posted 05 October 2013 - 05:04 AM

View PostKoniving, on 04 October 2013 - 11:34 AM, said:


Hey. Got an update you might have missed.

Atlas D-DC with twin LRM-10s and an SRM-6... gets 10 tubes, 6 tubes and 6 tubes. It cannot do 10*2 + 6. Just 10+6*2.



yepp, with the change "Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them." they also changed the missile tube counts.

i updated my site accordently. atlas D and DDC lost 4 tubes, RS gained some.

#914 Appogee

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Posted 05 October 2013 - 05:17 AM

View Postsmurfynet, on 05 October 2013 - 05:04 AM, said:

i updated my site accordently. atlas D and DDC lost 4 tubes, RS gained some.

Hey I just wanted to say how much I appreciate your site.

I must have spent more than a hundred hours there testing out builds.

Thank you!

#915 Void Angel

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Posted 05 October 2013 - 07:38 AM

View Postsmurfynet, on 05 October 2013 - 05:04 AM, said:



yepp, with the change "Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them." they also changed the missile tube counts.

i updated my site accordently. atlas D and DDC lost 4 tubes, RS gained some.

Making D-DC "missile boats" even worse. =/

#916 Koniving

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Posted 05 October 2013 - 07:45 AM

View Postsmurfynet, on 05 October 2013 - 05:04 AM, said:



yepp, with the change "Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them." they also changed the missile tube counts.

i updated my site accordently. atlas D and DDC lost 4 tubes, RS gained some.


Actually since before this patch, Atlas Ds and Rs have been using the hip-launcher as well for LRMs when 2 LRMs are equipped. So this has been going on for a bit. :)

Ever since the "Missiles using the same tubes will now have more spread" patch.

#917 Void Angel

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Posted 05 October 2013 - 09:43 PM

I could still fire 20LRMs in a salvo before - still, I dislike the missile tube limitations. This is why we have hardpoints, and the idea that a 20-shot launcher will not come with the tubes to fire its salvo is counterintuitive and strange.

#918 Rhialto

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Posted 08 October 2013 - 09:01 AM

I would really like to subscribe to a mailing list of yours where we would receive an email for each mechLab updates with all the changes. I know that usually you are pretty up to date with every new MWO updates but I would enjoy receiving an email nonetheless.

Do you need 100 subscribers to go ahead with this idea? I could start a poll.. ;)

#919 Knight_Invictus

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Posted 08 October 2013 - 10:35 AM

Outstanding!

Thanks

Knight4Him

#920 Paradoxon101

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Posted 08 October 2013 - 10:17 PM

Hi, my ATLAS AS7-D-DC has 3 Missile Hardpoints not 2.





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