Online Mechlab, Maps, Stats And Data
#901
Posted 29 September 2013 - 06:59 AM
I would like to get an additional stistic for the Weaponstats,
like Damage per Heat
Ac/2 for example with 2 Damage per 1 Heat
Is something like this in your future planings ?
#902
Posted 30 September 2013 - 10:55 AM
Locutos, on 29 September 2013 - 06:59 AM, said:
I would like to get an additional stistic for the Weaponstats,
like Damage per Heat
Ac/2 for example with 2 Damage per 1 Heat
Is something like this in your future planings ?
this info is planned for the stats part of the site, but i guess i also can add this info to the weapon lab.
Jugger Grimrod, on 29 September 2013 - 08:21 AM, said:
i can't reproduce this problem. what browser do you use?
#903
Posted 01 October 2013 - 08:26 AM
#904
Posted 02 October 2013 - 02:03 AM
The Hypomech!
The Hypomech is a hypothetical design for speculative testing of unreleased and unannounced 'mechs and variants. It comes in all weights from 20 to 100 tons, has minimal actuators (and a reminder text perhaps for leaving space for actuators in case the modeled 'mech has fingers etc.) and no engine or weapon hardpoint limitations (or 12 slots for all weapon types in all locations). As a bonus there could be clan stuffs available with tabletop stats for now.
#905
Posted 02 October 2013 - 11:50 AM
#908
Posted 03 October 2013 - 11:22 PM
#909
Posted 03 October 2013 - 11:36 PM
Void Angel, on 03 October 2013 - 11:22 PM, said:
based on the game files, it looks like the maximum missile tube per launcher is 10 for all atlas variants. it looks quite the same as before. except the atlas RS (as you mentioned) its 10 tubes. i will do some more tests later and look at the differences.
Edited by smurfynet, 03 October 2013 - 11:39 PM.
#910
Posted 04 October 2013 - 01:46 AM
Edited by Hawky4s, 04 October 2013 - 01:48 AM.
#911
Posted 04 October 2013 - 04:40 AM
Also I'm usually a fan of changelog and such, so you could also add a new popup window listing all revision numbers with release date and changes.
#913
Posted 05 October 2013 - 05:04 AM
Koniving, on 04 October 2013 - 11:34 AM, said:
Hey. Got an update you might have missed.
Atlas D-DC with twin LRM-10s and an SRM-6... gets 10 tubes, 6 tubes and 6 tubes. It cannot do 10*2 + 6. Just 10+6*2.
yepp, with the change "Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them." they also changed the missile tube counts.
i updated my site accordently. atlas D and DDC lost 4 tubes, RS gained some.
#915
Posted 05 October 2013 - 07:38 AM
smurfynet, on 05 October 2013 - 05:04 AM, said:
yepp, with the change "Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them." they also changed the missile tube counts.
i updated my site accordently. atlas D and DDC lost 4 tubes, RS gained some.
Making D-DC "missile boats" even worse. =/
#916
Posted 05 October 2013 - 07:45 AM
smurfynet, on 05 October 2013 - 05:04 AM, said:
yepp, with the change "Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them." they also changed the missile tube counts.
i updated my site accordently. atlas D and DDC lost 4 tubes, RS gained some.
Actually since before this patch, Atlas Ds and Rs have been using the hip-launcher as well for LRMs when 2 LRMs are equipped. So this has been going on for a bit.
Ever since the "Missiles using the same tubes will now have more spread" patch.
#917
Posted 05 October 2013 - 09:43 PM
#918
Posted 08 October 2013 - 09:01 AM
Do you need 100 subscribers to go ahead with this idea? I could start a poll..
#919
Posted 08 October 2013 - 10:35 AM
Thanks
Knight4Him
#920
Posted 08 October 2013 - 10:17 PM
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