Edited by CapperDeluxe, 17 January 2013 - 12:12 PM.
Online Mechlab, Maps, Stats And Data
#401
Posted 17 January 2013 - 12:12 PM
#402
Posted 17 January 2013 - 12:45 PM
#403
Posted 17 January 2013 - 01:01 PM
Blark, on 17 January 2013 - 10:32 AM, said:
Hm.. strange.
Just tested it, seems to work fine with all variants.
That's odd I had it happen again just this morning. I'll have to keep an eye on it, it's probly a certain combination of components and/or keystrokes.
- Aerlock
#404
Posted 17 January 2013 - 02:31 PM
very well done smurfy. One thing i didnt see is jumpjet distance and max number of jumpjets. Also ballistic weapons max range seems to be slightly higher than x2 not sure if that is intended or not.
#405
Posted 17 January 2013 - 02:57 PM
DoRkcHoPs, on 17 January 2013 - 02:31 PM, said:
very well done smurfy. One thing i didnt see is jumpjet distance and max number of jumpjets. Also ballistic weapons max range seems to be slightly higher than x2 not sure if that is intended or not.
I would like to see a Jump Jet counter on the left for current and max.
I also noticed the maps. Please tell me you're going to allow us to draw on them in the future, and then share the drawing.
#406
Posted 17 January 2013 - 03:00 PM
LarkinOmega, on 17 January 2013 - 02:57 PM, said:
I also noticed the maps. Please tell me you're going to allow us to draw on them in the future, and then share the drawing.
That would be awesome. Though I guess for now you could use a plugin like MarkUp to draw on the webpage and then share it.
Edited by SixStringSamurai, 17 January 2013 - 03:03 PM.
#407
Posted 17 January 2013 - 10:13 PM
LarkinOmega, on 17 January 2013 - 02:57 PM, said:
I also noticed the maps. Please tell me you're going to allow us to draw on them in the future, and then share the drawing.
JJ: ok, will add that stat
about maps: yes this is planned
#408
Posted 18 January 2013 - 02:45 AM
K.
#409
Posted 18 January 2013 - 03:04 AM
Klattu, on 18 January 2013 - 02:45 AM, said:
K.
1.8 = dmg per missile you cause to your enemies on hit.
1.6 = dmg per missile it caused to YOUR mech if the ammo got hit by enemy fire and explodes.
#410
Posted 18 January 2013 - 04:12 AM
LarkinOmega, on 15 January 2013 - 06:23 PM, said:
If so, which browser are you using?
I've been trying to get it to work on my Note, but I can drag and drop. That's with Chrome, Dolphin and the stock Android browser.
I'd REALLY like to get this working on my Note.
#411
Posted 18 January 2013 - 04:19 AM
#412
Posted 18 January 2013 - 05:07 AM
I have one suggestion for the next features in the maps:
If by clicking on the map, you would select "position" and select a weapon (eg LRM) from the list of counties would show the range (green and yellow) selected weapon. I do not know if I explained it well, so I did my "visualization".
This is only a visualization, not the version or the actual look of the page!
http://img802.images...sualization.png
This is only a visualization, not the version or the actual look of the page!
That would be awesome!
#413
Posted 18 January 2013 - 05:49 AM
Wintersdark, on 18 January 2013 - 04:12 AM, said:
when did you test it? i tried with a buddies ipad mini and it works quite nice, a bit slow but usable.
Taj, on 18 January 2013 - 05:07 AM, said:
i really like your suggestion about showing weapon ranges on the map. will try to add it.
#414
Posted 18 January 2013 - 08:26 AM
But the most important thing is adding Dawns and Fluffy dice.
#415
Posted 18 January 2013 - 12:39 PM
Wintersdark, on 18 January 2013 - 04:12 AM, said:
If so, which browser are you using?
I've been trying to get it to work on my Note, but I can drag and drop. That's with Chrome, Dolphin and the stock Android browser.
I'd REALLY like to get this working on my Note.
smurfynet, on 18 January 2013 - 05:49 AM, said:
when did you test it? i tried with a buddies ipad mini and it works quite nice, a bit slow but usable.
i really like your suggestion about showing weapon ranges on the map. will try to add it.
LarkinOmega, on 15 January 2013 - 06:23 PM, said:
I posted that directly after my testing, from the same Chrome Browser on my Asus Transformer.
#416
Posted 19 January 2013 - 12:41 PM
Wintersdark, on 18 January 2013 - 04:12 AM, said:
Chrome should work.
Which version do you use?
#417
Posted 19 January 2013 - 02:13 PM
#418
Posted 19 January 2013 - 03:04 PM
manicx782, on 19 January 2013 - 02:13 PM, said:
It is possible, and quite probably that we will see it in one of the next versions
#419
Posted 19 January 2013 - 03:12 PM
LarkinOmega, on 18 January 2013 - 12:39 PM, said:
Yup. I just wasn't trying hard enough. It's terribly laggy but possible.
Is it at all possible to get click-to-select and click-to-place?
Edited by Wintersdark, 19 January 2013 - 03:13 PM.
#420
Posted 20 January 2013 - 03:02 AM
two problems:
1) weight values of final builds are off by as much as five tons in some cases
2) doesn't implement engine heatsink requirements, so you can have a valid build in your mechlab but not in-game
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
This topic is locked


















