

Online Mechlab, Maps, Stats And Data
#461
Posted 26 January 2013 - 12:18 PM
#462
Posted 26 January 2013 - 12:41 PM
roflplanes, on 26 January 2013 - 12:18 PM, said:
Press on the "arrow down " button right next to "login", you'll get an option to register

#463
Posted 27 January 2013 - 03:30 AM
Note that I move the alerts to the bottom left, it's really annoying that the first thing that happens is your screen shifts because of an alert...
Here's how it looks:

Here's the stylish code. (lots of "!important" entries, only needed to overide your styles)
@namespace url(http://www.w3.org/1999/xhtml); @-moz-document domain("mwo.smurfy-net.de") { body > div[class="container"] + div[class="container"] { /*About position:fixed !important;*/ display:none; } body > div[class="container"] + div[class="container"]:before { content:"ASDF"; display:block; outline:2px dotted #f00; width:200px;height:200px; color:#fff !important; position:fixed; top:50px; left:255px; } /*Mech toolbar*/ .action-container { position:fixed; left:100px; right:300px; top:0px; z-index:10;/*on to of main nav*/ } .action-container .dropdown .dropdown-toggle.btn.btn-flat.btn-large { /*Mech select menu*/ font-size: 12px !important; line-height: 12px !important; padding: 8px 12px !important; } .alert-container { position:fixed; bottom:2px; z-index:10000; } /*Top tool/navbar*/ .navbar-wrapper { position:fixed !important; top:0px; right:0px; } .navbar-wrapper-inner { margin:0 !important;padding:0;height:auto;width:auto !important; } .navbar { margin:0 !important; } .brand {font-size:12px !important;color:#fff !important; padding:5px !important;} .navbar .nav { float:right !important; margin:0 85px 0 0 !important; } .navbar .nav > li > a { padding:12px 4px !important; font-size:12px; background:rgba(0,0,0,.2); border-right:1px solid rgba(255,255,255,.2); } .nav li { line-height:10px !important; } .navbar-inner { min-height:30px !important; display:block !important; } .navbar-inner:before, .navbar-inner:after { display:none !important; } /*login menu*/ .navbar-inner .pull-right.dropdown.btn-group { position:fixed !important; float:none !important;right:10px; } .navbar-inner .pull-right.dropdown.btn-group a { line-height:12px !important; } body { padding:40px 0 0 0;margin:0; } }
Edited by Megachromulent, 27 January 2013 - 03:32 AM.
#464
Posted 27 January 2013 - 06:04 AM

#465
Posted 27 January 2013 - 10:31 AM
Tenam, on 27 January 2013 - 06:04 AM, said:
There is, select Armor on the right side (the Mech silhouette) and you can type the numbers in directly. I personally just use the +/- on each location directly, but if your computer is sluggish, entering the numbers directly could be better.
#466
Posted 27 January 2013 - 10:42 AM
#467
Posted 27 January 2013 - 11:17 AM
Jacmac, on 27 January 2013 - 10:42 AM, said:
Hi,
what exactly do you mean with export?
* text file?
* human readable?
* importable?
* textual summary to post to the forum?

#468
Posted 27 January 2013 - 01:55 PM
#469
Posted 27 January 2013 - 10:58 PM
BertyBargo, on 27 January 2013 - 01:55 PM, said:
There should be no limit, i have only 5 builds saved, but in my dev version > 20.
Can you pm me your username in my lab and i can have a look. you also can try a different browser.
#470
Posted 28 January 2013 - 07:51 AM
smurfynet, on 27 January 2013 - 11:17 AM, said:
Hi,
what exactly do you mean with export?
* text file?
* human readable?
* importable?
* textual summary to post to the forum?

Hi mate
Some .txt file similar to those majora incarnate's mechlab creates would be the best I suppose.
#471
Posted 28 January 2013 - 11:13 PM
Suggestion:
Pre-Made Mech Library. Allow people to flag their favorite loadout as "Share" or similar and organize a "library" of mechs. Maybe a text field for a description of the loadout. Possibly add a vote up/down for loadouts. Maybe not a comment area, though, since that's a pain. Alternately, choose some "authorities" to pick from some "common" loadouts - IE: Splat Cat, etc.
As a new user I'd like to be able to look through some mechs to see what others have done or what some "best practices" are. My buddy is new to the game and just flailing around with builds that are horribly impractical, but I don't know of a good source for alternates.
Does a "Mech Library" already exist?
#472
Posted 29 January 2013 - 12:55 AM
SaintPeter, on 28 January 2013 - 11:13 PM, said:
A global mech library does not exist.
With the next update naming YOUR mechs in the mechbay.
I also thought about the following things for some time in the future (or not):
* Rating of mechs (already started)
* Searching for mechs based on filters
* The ability to share your mechbay readonly with friends
...
#473
Posted 30 January 2013 - 12:11 PM
http://mwo.smurfy-ne...5f0e12abb6a9cdc
Load up that configuration and you'll see that it shows a total weight 34.0 tons, free weight 1.00 tons. There are 4 available slots. Now on the parts tab try to equip one more heat sink. You can't because it's marked in red and can't be dragged. If you remove 1 point of armor from anywhere on the mech (now displays 1.03 free) you can equip the heat sink. I tried this in Firefox 10.0.12 ESR and latest Chrome with the same result and I tried this out in my own lab and was able to equip the last heat sink without reducing armor though I don't have a real Raven in my mechbay to see which program is doing the math right.
#475
Posted 30 January 2013 - 12:53 PM
MasterBLB, on 28 January 2013 - 07:51 AM, said:
Hi mate
Some .txt file similar to those majora incarnate's mechlab creates would be the best I suppose.
A challenge is a format that can handle new additions (like if PGI adds ER Medium Lasers to game). I think any universal format would to use the same item ID numbers that PGI uses in their own files and avoid any invented standards or conventions. Fortunately everything (even the upgrades) have an ID value so those can be used and recognized by any program. I would also suggest a format that has an existing and easily available parser to avoid people writing their own.
Here is one example of a way to save mech information. The remark attributes are are ignored by the program loading the file.
<?xml version="1.0" encoding="utf-8"?> <mech id="32" name="Stock Awesome 9M" remark="AWESOME AWS-9M"> <upgrades> <item id="3002" remark="DOUBLE HEAT SINKS" /> </upgrades> <head armor="18"> <item id="1012" grouping="6" remark="SML PULSE LASER" /> </head> <centreTorso armor="60" rearArmor="40"> <item id="3362" remark="XL ENGINE 320" /> <item id="1011" grouping="5" remark="MED PULSE LASER" /> <item id="1032" grouping="4" remark="STREAK SRM 2" /> <item id="3001" remark="DOUBLE HEAT SINK" /> <item id="3001" remark="DOUBLE HEAT SINK" /> </centreTorso> <leftTorso armor="48" rearArmor="20"> <item id="1006" grouping="1" remark="ER PPC" /> <item id="3001" remark="DOUBLE HEAT SINK" /> <item id="3001" remark="DOUBLE HEAT SINK" /> </leftTorso> <rightTorso armor="48" rearArmor="20"> <item id="1006" grouping="3" remark="ER PPC" /> <item id="3001" remark="DOUBLE HEAT SINK" /> <item id="3001" remark="DOUBLE HEAT SINK" /> </rightTorso> <leftArm armor="52"> <item id="1032" grouping="4" remark="STREAK SRM 2" /> <item id="3001" remark="DOUBLE HEAT SINK" /> <item id="3001" remark="DOUBLE HEAT SINK" /> </leftArm> <rightArm armor="52"> <item id="1006" grouping="2" remark="ER PPC" /> <item id="3001" remark="DOUBLE HEAT SINK" /> <item id="3001" remark="DOUBLE HEAT SINK" /> </right_arm> <leftLeg armor="68"> <item id="2029" remark="STREAK SRM AMMO" /> </leftLeg> <rightLeg armor="68" /> </mech>
A more compact but less human readable way is as a URL parameter. A danger is that it is tempting to write your own code for encoding the url instead of a standard library.
Mech=33&Upgrades=3002&CentreTorso=3357&CentreTorsoArmor=29&CentreTorsoRearArmor=15&RightTorso=1001,1032&RightTorsoArmor=21&RightTorsoRearArmor=11&LeftTorso=3001,3001,3001&LeftTorsoArmor=21&LeftTorsoRearArmor=11&LeftArm=1032&LeftArmArmor=24&RightArm=1001,1001&RightArmArmor=24&LeftLeg=9006&LeftLegArmor=32&RightLeg=&RightLegArmor=32&Head=&HeadArmor=13
Finally some thought needs to be given to allowing some programs to support features that others might not. For example in the XML file you can see that there is a grouping attribute used for weapons and a name attribute used for the overall mech. This way a saved mech also includes the weapon grouping for better damage and heat analysis. Another item would be the efficiencies which runs into a little snag - there is a difference in heat performance between a mech with all 8 basic efficiencies, and a mech with all 8 basic efficiencies in 3 variants of the same chasis (elite unlocked). This could become worse over time if the true pilot trees, the ones that actually have a tree like structure which where shown last year, are introduced.
#476
Posted 30 January 2013 - 01:38 PM
Thats why i asked the purpose of the export

For users to simple share the file with friends its need to be human readable to reimport them maybe both.
So here is the way i probably will go:
1. An simple text based export. human only readable, using the translated weapon names like on my site, which are directly from the gamefiles too.
2. The original game loadout format which the game uses and my parser can load. (with probably some comments to make it human friendly)
I already use the original gamefiles for everything and have no database/own ids for components, mechs or whatnot.
#477
Posted 30 January 2013 - 09:42 PM
#478
Posted 31 January 2013 - 08:27 AM
smurfynet, on 27 January 2013 - 10:58 PM, said:
There should be no limit, i have only 5 builds saved, but in my dev version > 20.
Can you pm me your username in my lab and i can have a look. you also can try a different browser.
Thanks for getting back to me! Yeah, it's just my ****** work browser. When I went home, all my saved builds appeared.
#479
Posted 31 January 2013 - 09:51 PM
smurfynet, on 27 January 2013 - 11:17 AM, said:
Hi,
what exactly do you mean with export?
* text file?
* human readable?
* importable?
* textual summary to post to the forum?

A CSV file export of mech builds would be awesome as well as a human readable summary. The CSV file would be great for importing into spreadsheets, ect. Your site is great anyway, but the ability to compile the information in one place for our unit would be helpful in many ways that I can't describe here.
Also, are you able to calculate and display the maximum reverse speeds (speed tweak included) in the summary? I noticed while playing that Centurions have a very high reverse speed potential.
Edited by Jacmac, 31 January 2013 - 10:09 PM.
#480
Posted 01 February 2013 - 09:37 AM
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