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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

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#501 jay35

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Posted 07 February 2013 - 11:55 AM

Your site is the REAL mechlab for this game. Thanks so much for providing it. Here's hoping the in-game mechlab continues to evolve to include features you've created on your site that make the process of arming mechs more efficient and informative. Cheers.

#502 Deathlike

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Posted 07 February 2013 - 01:13 PM

When you are adding weapons to the mech, the heat value is only a whole number and not using .1 accuracy values. For instance, the Flamer is not 0 heat and the Large Pulse Laser is not 7 (it's 7.3). I'm not sure if this affects other stuff in the lab, but if you could fix that, that would be awesome.

#503 smurfynet

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Posted 07 February 2013 - 01:56 PM

View PostDeathlike, on 07 February 2013 - 01:13 PM, said:

When you are adding weapons to the mech, the heat value is only a whole number and not using .1 accuracy values. For instance, the Flamer is not 0 heat and the Large Pulse Laser is not 7 (it's 7.3). I'm not sure if this affects other stuff in the lab, but if you could fix that, that would be awesome.


ah ok you mean the popover. ok, i will change that, thanks for that catch-
about otherparts of the mechlab, its possible that i have some other badly rounded values around :mellow: but for all calculations itself i use the non rounded values with the highest possible precision.

#504 Grey Ghost

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Posted 07 February 2013 - 04:30 PM

View Postsmurfynet, on 06 February 2013 - 10:17 AM, said:


i think i will add that. only about the elite x2 bonus. dont know if i should add it. mainly because most of the elite x2 multiplication dont work. (at least in my expirience).

phil

Is it not working for Cool Run or Heat Containment? In not, I hope it's a known issue.

#505 Blark

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Posted 08 February 2013 - 10:59 AM

View PostGrey Ghost, on 07 February 2013 - 04:30 PM, said:

Is it not working for Cool Run or Heat Containment? In not, I hope it's a known issue.


I know that twist-x does not (seem) work with the 2x, but I always assumed that cool-run and heat containment work.
I'll try to test it out the next time I skill something.

#506 WolvesX

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Posted 08 February 2013 - 04:43 PM

View Postsmurfynet, on 20 November 2012 - 01:22 PM, said:

smurfy


Love your work!

#507 TyGeR STD

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Posted 09 February 2013 - 08:12 AM

Very nice program, very well done. Only thing I would like to see added is when adding the armor to a mech, where you have the + and - 1 keys, maybe add a + and - 4 or 8 to each area. Sometimes when working configs I might be looking to skimp on armor from different parts to give me more room for an engine or weapons. A plus or minus 4 key (4 is 1\8 ton of armor) would sure come in handy, and save serverl mouse click. Its a small idea for your program. Just something that I think would make it that much more awesome!

Again, Great work, very well done and a very, very usefull tool for MWO.

Edited by TyGeR STD, 09 February 2013 - 08:14 AM.


#508 Xenok

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Posted 09 February 2013 - 09:31 AM

In the Mech lab, the flammer does not show any heat genneration. In the weapons list the flammer shows .6 heat generation. I believe the weapon list is correct and the mech lab is wrong. When you have a minute you may want to correct that.

Thanks for building the mech lab its a great tool.

#509 Blark

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Posted 10 February 2013 - 04:17 AM

View PostTyGeR STD, on 09 February 2013 - 08:12 AM, said:

Very nice program, very well done. Only thing I would like to see added is when adding the armor to a mech, where you have the + and - 1 keys, maybe add a + and - 4 or 8 to each area. Sometimes when working configs I might be looking to skimp on armor from different parts to give me more room for an engine or weapons. A plus or minus 4 key (4 is 1\8 ton of armor) would sure come in handy, and save serverl mouse click. [...]


You can insert the values directly in the last tab, or hold to add/remove armor in case you have not seen it :)

#510 Hyzoran

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Posted 10 February 2013 - 07:07 AM

An android app for this would be awesome lol

#511 SixstringSamurai

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Posted 10 February 2013 - 07:13 AM

View PostBlark, on 10 February 2013 - 04:17 AM, said:


You can insert the values directly in the last tab, or hold to add/remove armor in case you have not seen it :)


Dang I missed that. I was thinking the same thing he was using the old +/- buttons yesterday (which seems to lag btw) (Chrome).

#512 BertyBargo

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Posted 10 February 2013 - 01:29 PM

I have a question.. Does the mechlab take the engine heat sinks into account? Because there have been times where I may have 5 in the engine (aka true 2.0 doubles) and then move them into say an arm or torso (back into supposedly 1.4 doubles) but the heat percentage stays the same. Is PGI buggering around with the heatsinks or does the lab not differentiate between engine and body heatsinks?

Edited by BertyBargo, 10 February 2013 - 01:29 PM.


#513 Edustaja

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Posted 10 February 2013 - 01:51 PM

I thought the first 10 and only the first 10 are always double and the rest 1.4?
Would like to have confirmation from PGI though.

#514 Blark

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Posted 10 February 2013 - 02:14 PM

View PostBertyBargo, on 10 February 2013 - 01:29 PM, said:

I have a question.. Does the mechlab take the engine heat sinks into account? Because there have been times where I may have 5 in the engine (aka true 2.0 doubles) and then move them into say an arm or torso (back into supposedly 1.4 doubles) but the heat percentage stays the same. Is PGI buggering around with the heatsinks or does the lab not differentiate between engine and body heatsinks?


Only the heatsinks included in the engine are 2.0 (not the ones you put into engine slots).

#515 BertyBargo

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Posted 10 February 2013 - 03:00 PM

View PostBlark, on 10 February 2013 - 02:14 PM, said:


Only the heatsinks included in the engine are 2.0 (not the ones you put into engine slots).

ohhhhhhh that was never made clear to me before. Thanks

#516 Chrome Hawk Xi

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Posted 10 February 2013 - 04:58 PM

NICE app dude! I remember using SnagIt to take pictures of my Mechs to look like this, but I always wanted to do something active like this. How about some background pics on your site? Dress it up a bit, and change the transparent text fields with solid backed fields, so they look more substantial in the interface. I could picture something that looks like a slightly shiny metallic gun metal background for all the fields, and some kind of planet scape for the page background. Maybe an image of the Mech itself in the top right corner or something, Maybe a rotating gif of a Mech in a faux 3D image format. Just a few thoughts. You don't need to do any of that in my opinion, just think it would be kinda snazzy!

#517 Chrome Hawk Xi

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Posted 10 February 2013 - 05:03 PM

Donation en route btw...

#518 BFett

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Posted 10 February 2013 - 08:49 PM

I would like to see a link to this website on the Community page. Anyone else agree?

#519 SaintPeter

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Posted 11 February 2013 - 10:30 AM

View PostBFett, on 10 February 2013 - 08:49 PM, said:

I would like to see a link to this website on the Community page. Anyone else agree?

Yes! This is a vital program and should be included on the Community Page.

#520 EyEpOkEr

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Posted 11 February 2013 - 04:53 PM

View PostHyzoran, on 10 February 2013 - 07:07 AM, said:

An android app for this would be awesome lol


I could make that happen.... Smurfy would need to provide the web services....





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