

Online Mechlab, Maps, Stats And Data
#501
Posted 07 February 2013 - 11:55 AM
#502
Posted 07 February 2013 - 01:13 PM
#503
Posted 07 February 2013 - 01:56 PM
Deathlike, on 07 February 2013 - 01:13 PM, said:
ah ok you mean the popover. ok, i will change that, thanks for that catch-
about otherparts of the mechlab, its possible that i have some other badly rounded values around

#504
Posted 07 February 2013 - 04:30 PM
smurfynet, on 06 February 2013 - 10:17 AM, said:
i think i will add that. only about the elite x2 bonus. dont know if i should add it. mainly because most of the elite x2 multiplication dont work. (at least in my expirience).
phil
Is it not working for Cool Run or Heat Containment? In not, I hope it's a known issue.
#505
Posted 08 February 2013 - 10:59 AM
Grey Ghost, on 07 February 2013 - 04:30 PM, said:
I know that twist-x does not (seem) work with the 2x, but I always assumed that cool-run and heat containment work.
I'll try to test it out the next time I skill something.
#507
Posted 09 February 2013 - 08:12 AM
Again, Great work, very well done and a very, very usefull tool for MWO.
Edited by TyGeR STD, 09 February 2013 - 08:14 AM.
#508
Posted 09 February 2013 - 09:31 AM
Thanks for building the mech lab its a great tool.
#509
Posted 10 February 2013 - 04:17 AM
TyGeR STD, on 09 February 2013 - 08:12 AM, said:
You can insert the values directly in the last tab, or hold to add/remove armor in case you have not seen it

#510
Posted 10 February 2013 - 07:07 AM
#511
Posted 10 February 2013 - 07:13 AM
Blark, on 10 February 2013 - 04:17 AM, said:
You can insert the values directly in the last tab, or hold to add/remove armor in case you have not seen it

Dang I missed that. I was thinking the same thing he was using the old +/- buttons yesterday (which seems to lag btw) (Chrome).
#512
Posted 10 February 2013 - 01:29 PM
Edited by BertyBargo, 10 February 2013 - 01:29 PM.
#513
Posted 10 February 2013 - 01:51 PM
Would like to have confirmation from PGI though.
#514
Posted 10 February 2013 - 02:14 PM
BertyBargo, on 10 February 2013 - 01:29 PM, said:
Only the heatsinks included in the engine are 2.0 (not the ones you put into engine slots).
#516
Posted 10 February 2013 - 04:58 PM
#517
Posted 10 February 2013 - 05:03 PM
#518
Posted 10 February 2013 - 08:49 PM
#519
Posted 11 February 2013 - 10:30 AM
BFett, on 10 February 2013 - 08:49 PM, said:
Yes! This is a vital program and should be included on the Community Page.
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