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smurfy mechlab guide

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#1621 OznerpaG

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Posted 15 December 2015 - 01:21 PM

you rock Smurfy!

#1622 Dimitry Matveyev

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Posted 16 December 2015 - 01:14 AM

Bug report: if you remove additional heat sinks from the engine you are unable to put them back in IIC mechs.

#1623 zudukai

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Posted 16 December 2015 - 05:56 AM

View PostGas Guzzler, on 15 December 2015 - 12:59 PM, said:

*snip* it looks like the Clan XL engines are not showing their internal heat sink slots properly.

Thanks for providing the mechlab for us, its an invaluable tool!


View PostDimitry Matveyev, on 16 December 2015 - 01:14 AM, said:

Bug report: if you remove additional heat sinks from the engine you are unable to put them back in IIC mechs.

yeah, basically meaning the slots are missing/broken, 275 and up. Seyla.

Edited by zudukai, 16 December 2015 - 05:58 AM.


#1624 smurfynet

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Posted 16 December 2015 - 05:57 AM

Both bugs are fixed now, try a reload.

#1625 zudukai

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Posted 16 December 2015 - 05:57 AM

already?! you rock smurfy! <S>

Edited by zudukai, 16 December 2015 - 05:58 AM.


#1626 Solahma

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Posted 17 December 2015 - 12:14 PM

Hello Smurfy, I have a spreadsheet to calculate build information. I'm noticing a discrepency between my spreadsheet and your values and curious how you find them for your site. The two values in question are Sustained DPS and Heat Efficiency.


In my spreadsheet:
  • For my heat efficiency, I simply take Dissipation per second divided by heat generation per second.
  • Heat generation per second is weapon heat divided by cooldown+duration
  • Dissipation per second is Heat sink quantity times heat sink dissipation value. Internal (fixed engine) heatsink value is 0.20 and external (not-fixed) heatsink value is 0.14 for IS DHS and 0.15 for C-DHS
  • Sustained DPS is simply a factor of the build's max DPS and heat efficiency. I multiply the Max DPS with the heat efficiency percentage.

I'd love to find out the differences causing this discrepancy. At least to understand it and perhaps adopt a similar approach.

#1627 Rhialto

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Posted 18 December 2015 - 10:48 AM

Was there any improvement made to saving/loading Mechbay? For some reason today it loaded in 2 seconds compared to the usual 20 seconds for my approx 100 saved builds.

Was wondering if it's a mystery of if Smurfy nailed something here.

Kudos!

#1628 n00ble

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Posted 29 December 2015 - 01:00 AM


503 Service Unavailable, im only one who getting this error? Someone know whats happend and any good alternative calculators?


#1629 smurfynet

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Posted 29 December 2015 - 01:21 AM

looking in to it... available again... not exactly sure why it happened. Is up again.

Edited by smurfynet, 29 December 2015 - 01:28 AM.


#1630 Belkor

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Posted 29 December 2015 - 01:27 AM

View Postsmurfynet, on 29 December 2015 - 01:21 AM, said:

looking in to it...


It is back now, you are amazing sir.

#1631 smurfynet

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Posted 29 December 2015 - 10:07 AM

Yes, i'm aware of some downtime :), i need to add a new field to the database which takes ages with a couple of million saved loadouts :(

#1632 Rydiak Randborir

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Posted 29 December 2015 - 11:01 AM

"ERROR:Sorry this loadout could not be loaded. Internal Server Error"

Posted Image

Edit: Now 503..

Edited by Rydiak, 29 December 2015 - 11:23 AM.


#1633 smurfynet

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Posted 29 December 2015 - 11:24 AM

HMPF. Very bad idea adding a new field to the database :) even with only "2049992" loadouts.
I canceled that and rolling out a new update reverting the usage of that new field.

Site will be up momentarily.

#1634 Rydiak Randborir

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Posted 31 December 2015 - 08:37 PM

Site is 503 again :(

#1635 Ingga Raokai

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Posted 01 January 2016 - 03:16 AM

Happy new year!... that might be a past already... Posted Image I see that 503 is giving you a tough start this year...

#1636 smurfynet

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Posted 01 January 2016 - 04:02 AM

Hm, same problem as last time. only problem is it crashed shortly after i went to sleep, so i did not see the monitoring email :)

I think i know the cause and it is already planned to fix this next week.
(backups causing quite a high load on the system, causing varnish to freeze (https://www.varnish-...rac/ticket/1119)

I will see if i can add a workaround before then.

Phil

#1637 Axel Sprocket

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Posted 01 January 2016 - 05:16 AM

Keep up the awesome work, Smurfy! We Mechwarriors appreciate the time and hard work you've put on this. Have a happy new year!

#1638 Rydiak Randborir

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Posted 01 January 2016 - 11:26 PM

Hey Smurfy, small bug with XL engines in the Mechlab. If you hover over an XL engine, the Details box that pops-up lists XL engines with a slot requirement of 6 (instead of 12).

#1639 NovaShadow

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Posted 13 January 2016 - 04:47 AM

smurfy

This is really sweet. I love how you have the mechs grouped by clan/innersphere and then under each mech the variants. You have the standard load out and just everything, it's great. So I have a lot of stuff because I have been investing for a while, but I don't know what is what and what I see missing are the special mechs that you can only get with packs like Founders, Project Phoenix, Saber Reinforcements, and even the packs that you can still buy like Clan Invasion, etc. Perhaps these "specials" or no different than a variant that you can buy except perhaps a C-Bill bonus and came, the point is I don't know so here are some examples and I do see you have at least one such special Mech, JR7-D(S). If for not other benefit than showing the bonuses, special features, locks, etc the Mech has it would be nice to list these variants.

JR7-D vs JR7-D(F) A Founder Mech

LCT-1V vs LCT-1V(P) A Project Phoenix Mech

GRF-1N vs GRF-1N(P) A Saber Reinforcement Mech

WHK-PRIME vs WHK-PRIME(I) A Clan Invasion Mech

#1640 The Verge

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Posted 21 January 2016 - 10:10 AM

hey smurfy, we're having some issues with the Warhawk having JJ in the displayed mechlab over here. https://www.mechspec...690/#post-80569

Let me know if anything can be done.





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