Straylight, on 21 November 2012 - 07:38 AM, said:
DPS is irrelevant unless you also specify the time interval in question. With a nod to TT, what's the damage output-over-time for 6 SSRM-2s over ten seconds compared to, say, a pair of Gauss Rifles?
Irrelevant as a gauss rifle hits from over 1000m, ALWAYS hits for full force, is not affected by AMS, requires no lock to hit.
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You mean moving your mouse, like you do when you're trying to track a moving target, while moving yourself, while trying to spread incoming damage around your torso?
No, like you're trying to compensate for the vibration of the hits. You can still aim through missle, AC, gauss shake, if the target and you are moving in predictable manner, just continue the smooth mouse movements you would if you weren't being shaken. The cockpit shake doesn't alter the location of where you're aiming in the least. It's an affect that is meant to disorrient you.
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Yeah, because standing still in front of a Streakcat sounds like a great idea...
Agreed, it's a bad idea, especially since the missles come out the front. Approach from the sides or rear and none of the streak carriers weapons are a problem.
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I'd like to see the "impact" effects of weapons tied to the mass of the target, personally. An AC/2 hit should rock a Commando (who just lost about 2% of his armor) a lot more than it should rock an Atlas (who just lost around 3/10th of a percent).
This is not a bad idea actually. A lighter target has a lower mass ratio and therefore should suffer greater rocking. I like it.
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And yes, I'd like to see the shake effects of SRMs turned down a little. For the sake of my poor GPU if nothing else.
I disagree with this, I doubt my GPU is any better than yours. My PC is apparently near the "minimal" specs required to run this game. I never get above 15fps, but that won't be something I have to live with forever, I'll upgrade soon, so why put in a patch that will actually benefit those people already on a more modern machine more capable of handling the shakes? Screw 'em I say.
Edited by Dimento Graven, 21 November 2012 - 07:51 AM.