#1
Posted 20 November 2012 - 01:23 PM
#2
Posted 20 November 2012 - 01:24 PM
#3
Posted 20 November 2012 - 01:25 PM
That is, unless something gets in the way.
#4
Posted 20 November 2012 - 01:27 PM
That said, the devs must like them streak cats, fixing streak trajectories, damage and allowing BAP to target shutdown mechs. OTOH, good luck on getting a server-authoritative lock, assuming it is going to suffer from lag-shield as normal weapons do.
Edited by superbob, 20 November 2012 - 01:28 PM.
#5
Posted 20 November 2012 - 01:27 PM
As long as they didn't put the ability to make 180° Turns within half a second and that kind of stuff, i am fine
#6
Posted 20 November 2012 - 01:30 PM
you know it to be true my son, you can feel it inside you.
checks and balances. Short range weapons are to strong? Need to punish them for boating short range weapons with Long range punch.
#7
Posted 20 November 2012 - 01:33 PM
#8
Posted 20 November 2012 - 01:34 PM
superbob, on 20 November 2012 - 01:27 PM, said:
That said, the devs must like them streak cats, fixing streak trajectories, damage and allowing BAP to target shutdown mechs. OTOH, good luck on getting a server-authoritative lock, assuming it is going to suffer from lag-shield as normal weapons do.
I'm assuming they either widened the spread on the reticle to attain lock in the first place or... did nothing so now lag shield works against lock on weapons.
#9
Posted 20 November 2012 - 02:28 PM
In MW:O, they tried to replicate that effect by the Streaks being homing weapons. But maybe they should have considered what kind of advantage homing really is and lowered the rate of fire on Streaks?
#10
Posted 20 November 2012 - 02:36 PM
It will take you forever and a day to kill heavies/assaults.
Streak Cats are light hunters, and harassers...thats it.
#11
Posted 20 November 2012 - 02:40 PM
SpiralRazor, on 20 November 2012 - 02:36 PM, said:
It will take you forever and a day to kill heavies/assaults.
Streak Cats are light hunters, and harassers...thats it.
The Streak Cats I watched today destroyed more than just lights and mediums. Admittedly, a lot of the heavies where Cataphracts, which have their own problem.
But hey - it'S a Streak 2. Not a Streak 6.
Yes.
#12
Posted 20 November 2012 - 02:49 PM
#13
Posted 20 November 2012 - 02:55 PM
Edited by White Bear 84, 20 November 2012 - 02:56 PM.
#14
Posted 20 November 2012 - 02:56 PM
Now with the pathing fix and 'damage increase' to SSRM, it feels like SSRM are back to what they were 2 patches ago... that's the no-miss, CT blasting monsters they were. Where last patch the SSRM ninja nerf actually meant they were reasonably effective but not overpowered, it also saw the emergence of the SRM back onto the field on Catapults and smaller battlemechs. Now whilst a SSRM Cat didn't disappear, I'm afraid they'll come out of the woodwork again and go toe to toe with assaults like they did previously.
Anyone else feel like they've been overbuffed from one extreme to the next?
PS. QQ no matchmaker phase 2
#15
Posted 20 November 2012 - 02:57 PM
TeknoXI, on 20 November 2012 - 02:49 PM, said:
Hah, try that with an 4X with a base engine of 210... You don't have much time to run away either, many of those Streaks will hit your head.
But, well, no need to balance the Streaks for one particular mech. I think we can agree on that. Fix the mech instead.
Whether Streaks are OP or not... We'll see. They are heavier than regular SRMs for a reason, in the end. I am not too worried just yet.
#16
Posted 20 November 2012 - 03:35 PM
MustrumRidcully, on 20 November 2012 - 02:28 PM, said:
In MW:O, they tried to replicate that effect by the Streaks being homing weapons. But maybe they should have considered what kind of advantage homing really is and lowered the rate of fire on Streaks?
#17
Posted 20 November 2012 - 03:38 PM
#18
Posted 20 November 2012 - 03:55 PM
Of course.. then at that distance its the lasers that are op, a bit further and its the gauss thats op, bit further and its the LRMS's that are op.. ..lol.
Super serial about all this op stuff.
#19
Posted 20 November 2012 - 03:58 PM
#20
Posted 20 November 2012 - 03:58 PM
White Bear 84, on 20 November 2012 - 03:55 PM, said:
Of course.. then at that distance its the lasers that are op, a bit further and its the gauss thats op, bit further and its the LRMS's that are op.. ..lol.
Super serial about all this op stuff.
Its true this world is just too OP i vote we all have our guns and missiles and bullets changed to Bubble rounds and Nerf Darts.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users