Quad Ace, on 21 November 2012 - 01:30 AM, said:
In this particular case, the damage is already well on the side of normal SRMs. Imagine a cat loaded with 6xSRM6...that's a 90 point alpha, and a half decent brawling pilot should have no problem getting into range to use them.
Here's a tip. If you see a cat that isn't hanging back in a fire support position, assume they are a brawler just like any other. Then have your own fire support focus on the kitty.
Yeah, but SSRM2s ought to be compared to SRM2s, not SRM6s.
6s weigh more, produce more heat, and use more ammo.
Also if we compare SSRM2s to SRM6s, what happens when clan SSRM6s come in? Every mech with 2 missile hardpoints suddenly becomes as powerful as an A1 streakboat (you have to admit, they at least aren't bad) while just using up 2 of it's hardpoints.
Imagine Commandos running around with 3 Clan SSRM6s... (I just did, and it was hillarious, but probably a wee bit broken).
Oh, and for reference, every time we see an A1 these days my team calls it primary and smashes it into the ground if it doesn't run. It's not an issue
for us but we can still recognise the power. Heck my 90kph hunch SP with 5x Medium lasers and 2 SSRM2 launchers was consistently topping our team until I stopped using my Streaks except vs lights .
Nuclear Weapon, on 21 November 2012 - 01:34 AM, said:
*JUMPS into base and shuts down his Jenner*
- Hi guys !! hows it going? -
*Powers up as soon as the cat turns arround and alpha on his back / leg / arm (choose 1) then shuts down again with a big trollface in the cockpit*
BAP is in the game now, it weighs 1.5 tons and takes 2 slots. It lets you lock onto any shutdown mech inside 200m and blow them to hell with streaks.
Edited by One Medic Army, 21 November 2012 - 01:39 AM.