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Nerf Streak Missiles


445 replies to this topic

Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#441 Joseph Mallan

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Posted 25 November 2012 - 09:32 AM

View Postzenstrata, on 24 November 2012 - 05:24 AM, said:

This is a mistake. They should not reduce their effectiveness. They are Not overpowered.

Spread the damage a bit, but other than that SSRMS ARE fine.

#442 MadPanda

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Posted 25 November 2012 - 09:37 AM

The only fix they need is to remove the shaking effect on the enemy they hit. That's really what the problem with them is. They don't do that much dmg and have reasonable cooldown. Even the shake could be Ok, but unfortunately there is the A1-cat who lets you have 6 of them so the shaking becomes OP. The shaking doesn't really add anything when you got one or two of them, so imo it's a safe thing to remove from them that would keep them the same when used in moderation but nerf the lamers who mount 6 of them.

#443 Particule

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Posted 25 November 2012 - 09:42 AM

I run with all weight classes including a A1 streak boat. I use the A1 when I get tired of Jenners circle strafing me to death. They are irritating cowardly pesky mosquitos that run around nibbling me to death. Hitting them is hard, not just because of their speed or skill.
  • Full speed Jenners warp on my screen making laser hits difficult
  • I probably don't have to mention ballistic or standard SRMs
  • When running amongst tightly packed enemies, lots of friendly fire ensues
SSRMs are the effective counter for Jenners. Without streak boats, there probably would be more Jenners out there.

Besides, have you seen how many Cataphracts gunboats are in game now. They seem to be doing just as well as Streak Cats. When netcode gets fixed, they will be insane.

#444 MustrumRidcully

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Posted 25 November 2012 - 09:50 AM

View PostJoseph Mallan, on 25 November 2012 - 09:32 AM, said:

Spread the damage a bit, but other than that SSRMS ARE fine.

Do you think SRM2s are fine right now? Are they fine with Artemis?

#445 SpiralRazor

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Posted 25 November 2012 - 10:46 AM

View PostMustrumRidcully, on 25 November 2012 - 09:50 AM, said:

Do you think SRM2s are fine right now? Are they fine with Artemis?




You cant compare them.....Streak SRM/2s are a direct upgrade to SRM/2s in the Inner Sphere

TL 1, SRMS

TL 2, SSRMS

The ONLY reason normal Short Range Missiles/2 were ever outfitted with Artemis systems was for Houses/Companies that couldnt afford the new launchers or for mechs that had SRMS along with LRMS. There were A LOT of SRM outfitted mechs, and its much easier to install an Artemis system rather then installing a whole new launcher installed.

Now when you start talking SRM/4, or 6....then you dont have many options to improve damage, other then Artemis, since the IS doesnt start producing the larger streak variants until much later.(After Clans invade).

Thats mirrored in the TT game as well btw.



Again...you cannot compare them.

#446 MustrumRidcully

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Posted 26 November 2012 - 01:30 AM

View PostSpiralRazor, on 25 November 2012 - 10:46 AM, said:




You cant compare them.....Streak SRM/2s are a direct upgrade to SRM/2s in the Inner Sphere

TL 1, SRMS

TL 2, SSRMS

What Tech Level is Artemis?

And we still haven't established that we need Tech Level differences lead to straight upgrades. After all, if we had that, we'd already have real Double Heat Sinks.

Edited by MustrumRidcully, 26 November 2012 - 01:30 AM.






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