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Nerf Streak Missiles


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Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#401 Streeter

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Posted 22 November 2012 - 07:23 AM

View PostJP, on 22 November 2012 - 06:56 AM, said:

they are not OP.


if not I just got a heap better at this game by using a streak cat.

Im not sure if all the people saying the streaks are ok are serious or just secretly loving the easy kills they are getting.

played about 10 games and it was borderline ridiculous. first game 6 kills and more than double damage than the next highest guy :-/

following games were similar with top of the list and consistant 4+ kills, atlas, cataphract, whatever... didnt matter LOL

#402 Corwin111

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Posted 22 November 2012 - 07:34 AM

View PostStreeter, on 22 November 2012 - 07:23 AM, said:


if not I just got a heap better at this game by using a streak cat.

Im not sure if all the people saying the streaks are ok are serious or just secretly loving the easy kills they are getting.

played about 10 games and it was borderline ridiculous. first game 6 kills and more than double damage than the next highest guy :-/

following games were similar with top of the list and consistant 4+ kills, atlas, cataphract, whatever... didnt matter LOL


They're supposed to be a scary short range weapon!

SSRMs could do with a 20% damage nerf or if they ramp up the heat a bit do discourage boaters. But otherwise they're fine.

#403 Streeter

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Posted 22 November 2012 - 07:36 AM

View PostCorwin111, on 22 November 2012 - 07:34 AM, said:


They're supposed to be a scary short range weapon!

SSRMs could do with a 20% damage nerf or if they ramp up the heat a bit do discourage boaters. But otherwise they're fine.


no problem, Ill just keep using it and ******* people off then LOL

a couple of matches I felt like I could try 1v 8 it was that stupid.

#404 KinLuu

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Posted 22 November 2012 - 07:45 AM

View PostBoris The Spider, on 22 November 2012 - 05:48 AM, said:

How about a new aproach, instead of nerfing streaks, buff something else? Make the proposed EMP effect of the PPC and ERPPC cause lock breaks. Anoying to LRM boats and any build with Streaks, but against a 6 SSRM Cat, a real danger.


This would be worth a try.

#405 MWHawke

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Posted 22 November 2012 - 07:57 AM

View PostsiLve00, on 21 November 2012 - 03:13 PM, said:


no no.. remove their legs too... remove every hill and all the other stuff.. place the 2 teams 10m away from each other.. autotarget.. autofire... and every match ends up in a tie...

if this happens.. no1 cant whine about different weapons and stuff.. and all would be happy.

unksilled players always find something about weapons and stuff.. the funny part they could use them too.


Oh yeah, that would complete it totally mate.

#406 MWHawke

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Posted 22 November 2012 - 08:04 AM

View Posttopgun505, on 21 November 2012 - 10:04 PM, said:



And/or. Make it so you have to keep the missile reticle DIRECTLY on the target at all times and the moment it drifts off you lose the lock making streak racks more difficult to use ... especially against faster targets which thus allows the natural predator of Heavy mechs (the lights) a chance to survive long enough to get in and harass and tie them up.


So, you still say that light mechs should be able to take on heavier mechs? There is a reason why they are called LIGHT mechs..

#407 Karl Marlow

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Posted 22 November 2012 - 08:04 AM

Oh noes! The enemy is able to hit me with 2 missiles accurately. Surely the Mayan prophecy of doomsday is true!

What doom awaits us when the Clans start bringing in their Streak SRM-4's and 6's Surely the ground will open beneath our feet and swallow us whole!

#408 Tuku

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Posted 22 November 2012 - 08:07 AM

I cant vote because my option isn't there....(They are fine....non joke option) If you are going to make a pole dont make a pole with varying degrees of the same answer so that you can point to it later and say you where correct.


I have no problems with streaks....as an atlas pilot who has been destroyed by them I find SRM6 A1s much much more annoying than streakers.

Brought to you by a pilot who finds piloting a streak boat boring.

#409 MWHawke

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Posted 22 November 2012 - 08:11 AM

View PostCaptain Midnight, on 22 November 2012 - 12:43 AM, said:

A player with 1,000 games played can own a streakcat. A streakcat with 10 games played can own any player with less than 1,000 played.

REAL BALANCED.

OP =/= Undefeatable.

OP just means it is unreasonably good considering the factors involved. Such as, it's at least as good as ANY other build but it's easier to use than any other build. It's easily an S-tier weapon and it's auto-aim. It's as good in this game as hacking is in counterstrike, and people think it's fine? Incredible.

Streaks are insanely good, insanely overpowered. Full lances of 1,000+ games played founders can beat them by focusing fire and working together. That SUPPORTS the argument of them being OP, it does not refute it.


Play against a phract with 4 AC2 and talk about streaks being more OP than a light weapon that does heavy shaking, does dmg at 1000m out and is able to kill you b4 you get into range. Why not just nerf AC2 and 5 and ultras at the same time?

View PostTsunamisan, on 22 November 2012 - 12:45 AM, said:

Personally i think they need to be dropped from 2.5 to 2pts per missile. Make the mech have to acquire lock sooner if the target goes out of LOS. Missiles shoul only fire in a cone in front of the mech. I a cat that had lock shoot streaks out his rear and no his torso couldn't see me but for some reason he still retained a lock. Some mechs can outrun streak cats some cant but another thing is AMS needs to shoot down streaks right now if i recall it shoots at them bot misses horribly if it even hits any of them. The other big question is will ECM make it so streak will not lock or make their guided less than 100% Honestly if streaks hit with a 80% chance they would still be great there should be no absolutes because then that overrides mech piloting if they know that every tim they pull the trigger they will hit.


The streak is NOT supposed to miss.

#410 siLve00

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Posted 22 November 2012 - 08:13 AM

bump so all those whiners can see there is already a communtiy thread for streaks...

nor they can play vs them.. now they cant even read thread topics.

#411 Kshahdoo

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Posted 22 November 2012 - 08:14 AM

Streak A1 is definitely overpowered. It's just an easy mode when you can get a tonn of kills with no skill at all. A1 with streaks and XL 315 is very fast, has maximum armor, got no problems with overheat and hits like a pocket a-bomb. Very effective and boring thing.

#412 siLve00

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Posted 22 November 2012 - 08:16 AM

View PostKshahdoo, on 22 November 2012 - 08:14 AM, said:

Streak A1 is definitely overpowered. It's just an easy mode when you can get a tonn of kills with no skill at all. A1 with streaks and XL 315 is very fast, has maximum armor, got no problems with overheat and hits like a pocket a-bomb. Very effective and boring thing.


whos using a xl engine in his streak is an *****.
btw you dont have tonnage problems in an A1 you have space trouble.. but well there you go ... ppl who got no clue trying to cry about something.

#413 Corbon Zackery

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Posted 22 November 2012 - 08:35 AM

Its a system that fires 2 missles fixing AMS solves everyones issues I find it funny that AMS can handle a LRM 5 pack easy but when it comes to.

2 missles from a streak launcher it seems to have issues.

People and Dev. make excuses for it.

Well it cant track them very well.

Come on man that just lazy cheese.

Its a cheese ball system that everyone is going to explot until they fix it.

Edited by Corbon Zackery, 22 November 2012 - 08:37 AM.


#414 Franchi

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Posted 22 November 2012 - 08:53 AM

View PostSuki, on 21 November 2012 - 11:12 PM, said:

The answer to the streak cat is also Cataphract 4x, it just rips Cata to shreds with its 4 AC5 ;)

Try two ac2's and two uac5's :D not only does it rip cat's to shreds it can go toe to toe with atlases and shred them.

Edited by Franchi, 22 November 2012 - 08:54 AM.


#415 witfog

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Posted 22 November 2012 - 09:07 AM

I consider myself an average to above average pilot. My K/D ratio hovers around 1.4 and I almost exclusively PUG. I have been playing a streak cat for the last 36 hours and can assure you they are in no way overpowered. If you disagree that means either:

1. You are one of the many no skill scout pilots that I have popped.
2. You're in a heavy mech and you don't know how to aim.

This is a rock, paper, scissors game. SSRM beats scouts, scout beats LRM, LRM beats assault.

L2P.

Edited by witfog, 22 November 2012 - 09:09 AM.


#416 Satan n stuff

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Posted 22 November 2012 - 09:43 AM

You know how easy it is for a light to just run right past your precious A1 and stay out of your crosshairs for the rest of the fight? I do because that's how I deal with streak cats in my jenner. In anything heavier I can easily beat your A1 on precision and/or raw firepower, because 30 damage spread across the whole mech really isn't that great.

#417 Korobug

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Posted 22 November 2012 - 09:51 AM

Again, my 3 x SRM6 > 6 SSRM2. Plus I get an extra 2 medium lasers. Seriously guys, if you learn to aim, they're not that strong, it's just that you're probably trying to maximize your DPS instead of hitting a little more softly but focusing more of your fire on individual components. They're strong yes, they're not overpowered.

#418 Red Klown X

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Posted 24 November 2012 - 04:12 AM

Streak Kitty



#419 Thrazghul

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Posted 24 November 2012 - 04:17 AM

I agree. They are pretty insane for fire-and-forget weapons, however, they are need to better than they were post patch. I just watched a Commando loaded with streaks dominate the battlefield.

Full discolsure: Yes, I am a light player and yes, I find the proliferation of streaks irritating because they do shut me down. That being said, I really think they are a little over done as currently implemented. Missile damage shouldn't be something you just shrug off, but guided missiles really are packing too much of a punch. I'd rather see a cat with 2 six-packs than 2 ssrms at this point.

#420 zenstrata

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Posted 24 November 2012 - 05:00 AM

You know what I love most about this thread? All the people who keep posting about streaks being overpowered, and the actual poll results at the top of the thread proving them wrong :mellow: Keep voting!





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