Captain Midnight, on 22 November 2012 - 12:43 AM, said:
A player with 1,000 games played can own a streakcat. A streakcat with 10 games played can own any player with less than 1,000 played.
REAL BALANCED.
OP =/= Undefeatable.
OP just means it is unreasonably good considering the factors involved. Such as, it's at least as good as ANY other build but it's easier to use than any other build. It's easily an S-tier weapon and it's auto-aim. It's as good in this game as hacking is in counterstrike, and people think it's fine? Incredible.
Streaks are insanely good, insanely overpowered. Full lances of 1,000+ games played founders can beat them by focusing fire and working together. That SUPPORTS the argument of them being OP, it does not refute it.
Play against a phract with 4 AC2 and talk about streaks being more OP than a light weapon that does heavy shaking, does dmg at 1000m out and is able to kill you b4 you get into range. Why not just nerf AC2 and 5 and ultras at the same time?
Tsunamisan, on 22 November 2012 - 12:45 AM, said:
Personally i think they need to be dropped from 2.5 to 2pts per missile. Make the mech have to acquire lock sooner if the target goes out of LOS. Missiles shoul only fire in a cone in front of the mech. I a cat that had lock shoot streaks out his rear and no his torso couldn't see me but for some reason he still retained a lock. Some mechs can outrun streak cats some cant but another thing is AMS needs to shoot down streaks right now if i recall it shoots at them bot misses horribly if it even hits any of them. The other big question is will ECM make it so streak will not lock or make their guided less than 100% Honestly if streaks hit with a 80% chance they would still be great there should be no absolutes because then that overrides mech piloting if they know that every tim they pull the trigger they will hit.
The streak is NOT supposed to miss.