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Nerf Streak Missiles


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Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#201 Joseph Mallan

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Posted 21 November 2012 - 05:04 AM

View PostSamizdatCowboy, on 21 November 2012 - 04:57 AM, said:


There is a big difference between 'possible' and 'common'. I don't think the argument is that it's not 'possible,' but arguing that it's an everyday occurrence is ludicrous. > 1000 damage is a HUGE amount of damage. An even 1000 damage is enough to core about 7 atlases from the front.

For a light mech to rack up that kind of damage is a once-in-a-blue-moon best-match-ever kind of game. Hell, for ANY normal player to rack up that kind of damage should be an uber rare occurence, I don't care what you're piloting. But streakcats DO break the 900 damage mark regularly because they ARE coring a crap ton of opponents.

It may not be every match but it's common... and it should NOT be common to inflict that much damage, esp considering how easy it is to do so in a streakcat (point, click, core).

I have two Light Pilots in ML that can and do get those numbers. I hate em for it cause I have had 3 1,000+ games in my LRM boat Atlas. Yes I'm Jellin' a little :)

So do not screw with Streaks. They are fine as is.

Edited by Joseph Mallan, 21 November 2012 - 05:05 AM.


#202 zenstrata

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Posted 21 November 2012 - 05:05 AM

not the way you were hoping the vote would go eh? :) I think they are fine the way they are. This patch was a good thing in terms of overall gameplay.

#203 Valore

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Posted 21 November 2012 - 05:07 AM

So do poll results indicate that this is a joke of a thread?

#204 Suki

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Posted 21 November 2012 - 05:10 AM

View PostSamizdatCowboy, on 21 November 2012 - 04:57 AM, said:


There is a big difference between 'possible' and 'common'. I don't think the argument is that it's not 'possible,' but arguing that it's an everyday occurrence is ludicrous. > 1000 damage is a HUGE amount of damage. An even 1000 damage is enough to core about 7 atlases from the front.

For a light mech to rack up that kind of damage is a once-in-a-blue-moon best-match-ever kind of game. Hell, for ANY normal player to rack up that kind of damage should be an uber rare occurence, I don't care what you're piloting. But streakcats DO break the 900 damage mark regularly because they ARE coring a crap ton of opponents.

It may not be every match but it's common... and it should NOT be common to inflict that much damage, esp considering how easy it is to do so in a streakcat (point, click, core).

even streak Cats can't do that kind of damage regulary, firstly - almost all the time they die not even getting half of this, secondly - the cost of the ammo will get this cata minus in cbills.

#205 BlackAce

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Posted 21 November 2012 - 05:14 AM

View PostSamizdatCowboy, on 21 November 2012 - 04:57 AM, said:


There is a big difference between 'possible' and 'common'. I don't think the argument is that it's not 'possible,' but arguing that it's an everyday occurrence is ludicrous. > 1000 damage is a HUGE amount of damage. An even 1000 damage is enough to core about 7 atlases from the front.

For a light mech to rack up that kind of damage is a once-in-a-blue-moon best-match-ever kind of game. Hell, for ANY normal player to rack up that kind of damage should be an uber rare occurence, I don't care what you're piloting. But streakcats DO break the 900 damage mark regularly because they ARE coring a crap ton of opponents.

It may not be every match but it's common... and it should NOT be common to inflict that much damage, esp considering how easy it is to do so in a streakcat (point, click, core).


And now you're twisting what I wrote. I said I've seen 1100+ damage regularly, even by a Raven. Not that I've seen a Raven regularly do 1100+ damage. You want to call BS on it happening even once? Go ahead, no skin off my nose.

#206 Vandul

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Posted 21 November 2012 - 05:23 AM

I just built a Streak Cat to complete my elite unlocks for the chassis. Catapults are not meant to brawl, and any good pilot (in any weight class) knows this and will take advantage of the Catapult chassis weaknesses.

I find it incredibly tedious to play the A1. And it does not feel right to be out there without some kind of pew-pew.

#207 Suki

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Posted 21 November 2012 - 05:24 AM

View PostValore, on 21 November 2012 - 05:07 AM, said:

So do poll results indicate that this is a joke of a thread?

Yep, another silly thread.
As I see, every mech is OP, but only if a player really like it, feel it, knows it's goods and bads. I've seen awesomes/jenners killing half the enemy team, I've seen Atlases oneshotting jenners like no one can do.

PS: As for about "scary" Cata A1. Yesterday ma cata and 2 jenners focused enemy atlas. And what do you think he did? He killed first - 1 - jenner, 2 - jenner, 3 - my cata A1 :)

A You can see, the topicsstarter didn't even tried to get us a chance to have our own opinion:
they need nerf
they don't need nerf - but all you know it's a joke.

many people think that streaks are not perfect but for now maybe it's ok.
The topicstarter didn't ask anybody to express theirs opinion, all he wanted is to focus attention on his.

Edited by Suki, 21 November 2012 - 05:32 AM.


#208 Suki

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Posted 21 November 2012 - 05:37 AM

View PostVandul, on 21 November 2012 - 05:23 AM, said:

I just built a Streak Cat to complete my elite unlocks for the chassis. Catapults are not meant to brawl, and any good pilot (in any weight class) knows this and will take advantage of the Catapult chassis weaknesses.

I find it incredibly tedious to play the A1. And it does not feel right to be out there without some kind of pew-pew.


Yep, Cata is not for brawling, but what to do if I really love my catas (all exept the gauss one :) )? I love brawling using streaks, I love brawling using lasers, even want to try AC20 on it :wub:
It's not an easy task to brawl in it right now and TS wants to ground the Mech i really love to zero, not becourse it's op, but course TS doesn't know what to do when he sees cata on the battlefield.

Edited by Suki, 21 November 2012 - 05:40 AM.


#209 Sean Drake

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Posted 21 November 2012 - 05:39 AM

The only issue with streaks is the same issue with all missles and that is the catapult, no matter what you do to the weapons when you shove 6 of them on a mech it's going to be broken.

#210 Dethl0k

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Posted 21 November 2012 - 05:42 AM

dont run from a streak cat just aim for its head its the best way to defend agianst them

#211 Suki

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Posted 21 November 2012 - 05:43 AM

hmm, as for about catas..... catapult now is not the only "cata", we have cataphract also, need to divide them somehow :)

Edited by Suki, 21 November 2012 - 05:43 AM.


#212 Voidsinger

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Posted 21 November 2012 - 05:43 AM

My view on this is that it isn't the Streaks which are the problem.

The problem is that players have access to free (well, at minimum 3/4 free) amounts of very expensive amunition.

Each ton of Streak ammo contains 250 damage points. Light mechs won't have room for 2-3 tons absolute max.

Many Streakcats run with 6-8 tons of ammunition.

Free reloads are the problem. The Streakcats aren't economical to run, the subsidised ammo (and the ability to just add a couple of extra tons and top up to just the 3/4 mark free) is what makes them possible. Same as mass LRM boats

#213 Suki

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Posted 21 November 2012 - 05:45 AM

View PostSean Drake, on 21 November 2012 - 05:39 AM, said:

The only issue with streaks is the same issue with all missles and that is the catapult, no matter what you do to the weapons when you shove 6 of them on a mech it's going to be broken.

what about pro haunchies killing mechs by 9 laser alfas?

#214 Suki

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Posted 21 November 2012 - 05:52 AM

View PostVoidsinger, on 21 November 2012 - 05:43 AM, said:

My view on this is that it isn't the Streaks which are the problem.

The problem is that players have access to free (well, at minimum 3/4 free) amounts of very expensive amunition.

Each ton of Streak ammo contains 250 damage points. Light mechs won't have room for 2-3 tons absolute max.

Many Streakcats run with 6-8 tons of ammunition.

Free reloads are the problem. The Streakcats aren't economical to run, the subsidised ammo (and the ability to just add a couple of extra tons and top up to just the 3/4 mark free) is what makes them possible. Same as mass LRM boats

if it was really free A1 will be op, but the problem is that:
1. the missiles are easily destroyed by a lucky enemy shot. When you're dead - you loose some too.
2. Good brawling streak cata needs XL, or there'll be not enough HS or ammo. When you're dead - you loose even more.
Most A1 catas are just too slow, too overheated, out of ammo - they are almost harmless to more or less experienced players.

#215 Sean Drake

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Posted 21 November 2012 - 06:06 AM

View PostSuki, on 21 November 2012 - 05:45 AM, said:

what about pro haunchies killing mechs by 9 laser alfas?


A huchie with 9 lasers even smalls is not doing many alphas and still needs to be able to aim, a 6xssrm catapult needs to aim in the general direction for a couple of secs and then could mash the keyboard with there face to fire and still get kills.

Also I don't know how much you have played since patch but I have ran into a few pre mades consisting of all streakapults.

#216 Suki

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Posted 21 November 2012 - 06:13 AM

View PostSean Drake, on 21 November 2012 - 06:06 AM, said:


A huchie with 9 lasers even smalls is not doing many alphas and still needs to be able to aim, a 6xssrm catapult needs to aim in the general direction for a couple of secs and then could mash the keyboard with there face to fire and still get kills.

Also I don't know how much you have played since patch but I have ran into a few pre mades consisting of all streakapults.

And why do you think it happens? Not becourse of the fact that A1 is OP, it's course of smbody not liking A1 decided to whine here and made a good adv-t here. It's like on TV - everybody sees that (for example Cola is OP), so everybody goes to shop and drinks it.

#217 Zyllos

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Posted 21 November 2012 - 06:18 AM

I think the current SSRMs are just about balanced as they could be.

BUT, I think if more is needed, I would not mind a small decrease in RoF. But their almost guaranteed hit, spreading, ammo cost, damage, and weight is good.

Edited by Zyllos, 21 November 2012 - 06:18 AM.


#218 SamizdatCowboy

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Posted 21 November 2012 - 06:26 AM

holy lolz batman... okay, I put my money where my mouth is and just bought an A1. Upgraded all Basic efficiencies, as well as endo steel, double heat sinks, and fastest 315 engine.

First match was a wash cause I actually, like, used heat sinks not realizing how little heat SSRMs use. I also tried to 'judiciously' use chain fire again erroneously worrying about heat. Got killed pretty quick head2head against a AC20 K2.

Sooo went back, stripped heat sinks except for engine heat sinks, maxed armor, and added AMS.

Second match is where the lolz commenced. On Caustic valley I waited for a bit until the match had progressed to the point of close-ish combat, then I ran, literally, into the middle of a hunchie, 2 atlases, a cataphract, and a jenner. In my hunchie 4SP this would have been SUICIDE. But with the A1 I held down alpha, killed the first atlas, the cataphract, the hunchie, almost killed the jenner but he ran away, and almost killed the second atlas before a teammate got him.

Now to be fair, I did have teammates on the ridge sniping, but still.. I was in the MIDDLE of an enemy lance, with their attention focused on me... but with the armor bump, moving at 80ish km/h I'm tough to hit/kill, and all I have to do is circle/hold down alpha... and let the massacre commence.

To show you nubs how it's done, here is my screenshot:

Posted Image

So my second time ever using an A1 I almost popped 700 damage and 1000 XP, with almost no effort, no thought, hello no stress! I did feel vaguely guilty aftewards given that by the end I had the remnants of their lance running scared of my li'l kitty cat... but hey there's nothing at all wrong with streakcats right?

And btw that garbage about how SSRMs 'spread' damage now is just that - garbage... my alpha absolutely wrecked the CTs of these mechs... why I was able to down them so fast before they could really do any damage to me.

Edited by SamizdatCowboy, 21 November 2012 - 06:34 AM.


#219 Suki

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Posted 21 November 2012 - 06:29 AM

View PostZyllos, on 21 November 2012 - 06:18 AM, said:

I think the current SSRMs are just about balanced as they could be.

BUT, I think if more is needed, I would not mind a small decrease in RoF. But their almost guaranteed hit, spreading, ammo cost, damage, and weight is good.

it's much more better idea then most others. IF streaks are really needing some tweaking right now - it'll be just the right idea and not trashing the most expensive ammo in 50-100% misses alfas.

#220 Suki

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Posted 21 November 2012 - 06:32 AM

View PostSamizdatCowboy, on 21 November 2012 - 06:26 AM, said:

holy lolz batman... okay, I put my money where my mouth is and just bought an A1. Upgraded all Basic efficiencies, as well as endo steel, double heat sinks, and fastest 315 engine.

First match was a wash cause I actually, like, used heat sinks not realizing how little heat SSRMs use. I also tried to 'judiciously' use chain fire again erroneously worrying about heat. Got killed pretty quick head2head against a AC20 K2.

Sooo went back, stripped heat sinks except for engine heat sinks, maxed armor, and added AMS.

Second match is where the lolz commenced. On Caustic valley I waited for a bit until the match had progressed to the point of close-ish combat, then I ran, literally, into the middle of a hunchie, 2 atlases, a cataphract, and a jenner. In my hunchie 4SP this would have been SUICIDE. But with the A1 I held down alpha, killed the first atlas, the cataphract, the hunchie, almost killed the jenner but he ran away, and almost killed the second atlas before a teammate got him.

Now to be fair, I did have teammates on the ridge sniping, but still.. I was in the MIDDLE of an enemy lance, with their attention focused on me... but with the armor bump, moving at 80ish km/h I'm tough to hit/kill, and all I have to do is circle/hold down alpha... and let the massacre commence.

To show you nubs how it's done, here is my screenshot:

Posted Image

So my second time ever using an A1 I almost popped 700 damage and 1000 XP, with almost no effort, no thought, hello no stress! I did feel vaguely filthy aftewards given that by the end I had the remnants of their lance running scared of my li'l kitty cat... but hey there's nothing at all wrong with streakcats right?

And btw that garbage about how SSRMs 'spread' damage now is just that - garbage... my alpha absolutely wrecked the CTs of these mechs... why I was able to down them so fast before they could really do any damage to me.

All You showed us is the all known imperfect matchmakin system. Not so obvious premaid or just really experienced founderplayers vs non founderpug.

OMG just to battles, try to do it 2-3 days and You'll stress a lot looking at Your cbill income :)

As I stated earlier - streak Cata is very expensive to run all the time, on a bad day i can go minus in cbills

Edited by Suki, 21 November 2012 - 06:44 AM.






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