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Nerf Streak Missiles


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Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#221 Joseph Mallan

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Posted 21 November 2012 - 06:37 AM

View PostSamizdatCowboy, on 21 November 2012 - 06:26 AM, said:

To show you nubs how it's done, here is my screenshot:

Posted Image

So my second time ever using an A1 I almost popped 700 damage and 1000 XP, with almost no effort, no thought, hello no stress! I did feel vaguely guilty aftewards given that by the end I had the remnants of their lance running scared of my li'l kitty cat... but hey there's nothing at all wrong with streakcats right?

And btw that garbage about how SSRMs 'spread' damage now is just that - garbage... my alpha absolutely wrecked the CTs of these mechs... why I was able to down them so fast before they could really do any damage to me.
I have results like that every other game in my LRM boat. That is not a huge showing for a StreakCat. It's good, but Not impressive.

#222 STRONG LIKE BEAR

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Posted 21 November 2012 - 06:39 AM

LOL

This game really is populated by people who seriously suck at video games isnt it?

PRO 600 DMG ON UR STREAKCAT BRO

SICK

#223 Keijo

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Posted 21 November 2012 - 06:40 AM

I have a streak cat, and I enjoy it for its ability to threaten light mechs. Right now, I have shelved it, since I'm trying to make enough money to buy a third Catapult. The ammo cost means that on a loss, I lose money guaranteed, and even on a good win I make about as much as a loss where I get completely destroyed in my slasback. I am a 100% free to play player, though (no founders, never bought MC). If I were premium, I could probably afford to play this mech.

In conclusion, don't nerf streaks.

#224 SamizdatCowboy

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Posted 21 November 2012 - 06:41 AM

View PostSuki, on 21 November 2012 - 06:32 AM, said:

All You showed us is the all known imperfect matchmakin system. Not so obvious premaid or just really experienced founderplayers vs non founderpug.


Dude, you could play that back, same match, same scenario, but put me in my hunchie instead of the A1, and there is no way in hell I survive... I don't care if they're the greenest of the green... NO mech should be able to run around in the middle of a lance of 2 assault, 1 heavy, 1 med, 1 light and almost kill them all without breaking a sweat.

When I get a stat line like that in my hunchie I have to freaking earn it, playing smart, out-piloting other brawlers, not going toe to toe with assaults by myself... and it takes me a full match to rack up that stat line. Once I was in the middle of their lance it probably only lasted about a minute

Edited by SamizdatCowboy, 21 November 2012 - 06:44 AM.


#225 STRONG LIKE BEAR

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Posted 21 November 2012 - 06:46 AM

SICK FRAGS dude. That is PRO

Congratulations winning a map against 4 players in trial mechs, who are incapable of using voice communication -- because it simply isnt there.

I would hardly use your screenshot as "proof" of your mad skillz or how overpowered streaks are though

#226 Suki

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Posted 21 November 2012 - 06:49 AM

View PostSamizdatCowboy, on 21 November 2012 - 06:41 AM, said:


Dude, you could play that back, same match, same scenario, but put me in my hunchie instead of the A1, and there is no way in hell I survive... I don't care if they're the greenest of the green... NO mech should be able to run around in the middle of a lance of 2 assault, 1 heavy, 1 med, 1 light and almost kill them all without breaking a sweat.

When I get a stat line like that in my hunchie I have to freaking earn it, playing smart, out-piloting other brawlers, not going toe to toe with assaults by myself... and it takes me a full match to rack up that stat line. Once I was in the middle of their lance it probably only lasted about a minute

get me against newbies and i'll do it in Cata C1, don't even need streaks

As for about experienced players, when my 2-3 premaid + pug is vs another experienced premaid - almost everybody is dead, there's always 1-2 mechs left "alive" at the end, but they are dmaged so much people have to pay repair bills as if the mech is dead :)

Edited by Suki, 21 November 2012 - 06:53 AM.


#227 Nuclear Weapon

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Posted 21 November 2012 - 06:55 AM

View PostSamizdatCowboy, on 21 November 2012 - 06:26 AM, said:

To show you nubs how it's done, here is my screenshot:

Posted Image

So my second time ever using an A1 I almost popped 700 damage and 1000 XP, with almost no effort, no thought, hello no stress! I did feel vaguely guilty aftewards given that by the end I had the remnants of their lance running scared of my li'l kitty cat... but hey there's nothing at all wrong with streakcats right?

MatchMakin is soooooooo good :) I just NAILED and OWNED lke 3 or 4 nubs like you with a streak cat... using a streak cat :huh:... So.... yes I guess "playing a streak cat is that easy"...

Just FYI, at the end of the match their dmg was about 0 - 100... as I alwasy have said: GET SOME SKILLS, and kill those Streak cats !!

Most of the dmg is psycological (as we can all see in this particular thread) and you guys have to learn how to keep calm and kill that thing, because is a good dual gauss / AC-20 aproaches and you panic... well, maybe you will get killed faster.

Edited by Nuclear Weapon, 21 November 2012 - 06:57 AM.


#228 RadioKies

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Posted 21 November 2012 - 07:22 AM

View PostCaptain Midnight, on 20 November 2012 - 03:06 PM, said:

50% damage reduction sounds appropriate, or have them randomly target ANY component. They need to be less insanely OP.

This patch was a BIG mistake. Streaks are very, very bad for the game right now. I've been getting top damage top kills in my streak A1 for 3 games running and it takes no skill and is no fun to use.

Please, this is hotfix worthy IMO but at least in the next patch you need to nerf these out of existence!


You are the problem, not SSRM2.
Like many said before me in the thread, stop using the 6*SSRM2 cats. If you nerf the SSRM2 down there is no use to putting a single or double SSRM2 in a mech.

A better poll would have to do with the Catapults beeïng overpowered, for the cat A1 having the possibility to use 6*(S)SSRM's and the K2 able to mount dual gauss. But that isn't a realistic idea also, so good luck with that.

Maybe a good solution would be to restrict weapon types even more instead of applying a restriction of missiles/energy/ballistic also restrict the use of some sizes of weapons. I.E.:
No lrm5,(s)srm2/srm4 in an A1
No Gauss/AC20 in a K2
No LRM 15/20 in a commando
No Gauss on a Raven
No Small/med lasers in the arms of a K2
Only accept AC10/AC20/Gauss on an atlas ballistic hardpoint. etc.

This way you need to think more before you buy a mech, because you cant just place anything on it. Also the mechlab buy needs to show what you can place where before buying.

And before you say, thats not by the TT law... PGI has more things that isn't according to the rules. Heck they wanted to make the ECM available to all mechs and are just recently thinking to make it only available to some light/meds.

#229 SamizdatCowboy

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Posted 21 November 2012 - 07:26 AM

View PostBlackAce, on 21 November 2012 - 05:14 AM, said:


And now you're twisting what I wrote. I said I've seen 1100+ damage regularly, even by a Raven. Not that I've seen a Raven regularly do 1100+ damage. You want to call BS on it happening even once? Go ahead, no skin off my nose.


?? that post wasn't even a reply to you it was a reply to Joseph Mallan, and 'sides I never misunderstood your point. MY point is 1100+ damage is reeeediculous regardless of the mech dishing it out.

Btw, third time ever in a streakcat and fortune had it you were also in the match :) However I couldn't find you, I think you may have been disco. Anyways...

In that match, again without batting an eyelash or taking very much damage, I was in short order able to kill 5 of the other team, I couldn't get to the 6th in time, and you were disco at base I think. The point is 5 kills in a single match on fresh or moderately damaged opponents is a pretty good day's work and this 'only' racked up 766 damage done:

Posted Image

To get > 1000 damage I would have basically had to kill the entire other team... which is why anyone who says > 1000 damage is a 'regular occurrence' is full of it. How often does a single player kill the entire other team? How often should a single player be able to kill the entire other team? And lord knows I've come close to doing just that twice now in a streakcat...

Because it's so easy to kill things in a streakcat I don't doubt every 2 or 3 matches (maybe more) out of ten I'll crack 900, and *maybe* 1000 a little less than that. But that's just stupid. Again, no player should be regularly wiping out 80-90% of the other team by himself, I don't care how 'green' they are. This is Mechwarrior, not UT or somesuch...

And that really is the point. not my score. not the skill or lack thereof of the opposing side. It's the fact that in no other mech could I so easily and consistently reproduce this feat as I can in a streakcat.


Oh and btw, Foxxtrott the #2 in damage done that match, guess what he was piloting? Correct! streakcat :huh:

Edited by SamizdatCowboy, 21 November 2012 - 07:34 AM.


#230 Vermaxx

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Posted 21 November 2012 - 07:30 AM

View PostRadioKies, on 21 November 2012 - 07:22 AM, said:


You are the problem, not SSRM2.
Like many said before me in the thread, stop using the 6*SSRM2 cats. If you nerf the SSRM2 down there is no use to putting a single or double SSRM2 in a mech.

A better poll would have to do with the Catapults beeïng overpowered, for the cat A1 having the possibility to use 6*(S)SSRM's and the K2 able to mount dual gauss. But that isn't a realistic idea also, so good luck with that.

Maybe a good solution would be to restrict weapon types even more instead of applying a restriction of missiles/energy/ballistic also restrict the use of some sizes of weapons. I.E.:
No lrm5,(s)srm2/srm4 in an A1
No Gauss/AC20 in a K2
No LRM 15/20 in a commando
No Gauss on a Raven
No Small/med lasers in the arms of a K2
Only accept AC10/AC20/Gauss on an atlas ballistic hardpoint. etc.

This way you need to think more before you buy a mech, because you cant just place anything on it. Also the mechlab buy needs to show what you can place where before buying.

And before you say, thats not by the TT law... PGI has more things that isn't according to the rules. Heck they wanted to make the ECM available to all mechs and are just recently thinking to make it only available to some light/meds.

No. You're right, tabletop isn't the law and PGI does their own thing. The cat is currently the only thing that can carry two AC20. Until they get a dedicated ballistic-armed mech into the game, it is filling that role.

The hardpoint system provides enough limitations. There is nothing wrong with GUTTING A SIXTY FIVE TON MECH, gimping its armor, and either running slow as molasses or running with a dangerous XL, just to carry two large bore cannons.

Anyone who has a problem with it just doesn't like dying. I hate fighting gauss cats, they usually kill me. I don't think they need to be removed from the game. AC20 cats are easier to marginalize.

The day PGI starts putting serious caps on the versatility of mechs like you suggest, they better also step up to more than one mech a month - because people are just going to perma-quit because mech customization went into the toilet.

#231 Vandul

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Posted 21 November 2012 - 07:31 AM

OOOH. Did someone say UT?

#232 Vermaxx

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Posted 21 November 2012 - 07:32 AM

I also notice you didn't say anything about upgrading laser slots to PPC. Or even small lasers to medium or large. If slotting big bore cannons or different missiles into mechs is so no-no, why isn't it a no-no to do ANY upgrade/downgrade?

#233 Murzao

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Posted 21 November 2012 - 07:34 AM

Streaks are fine, a whole lotta L2P in this thread for the peeps that get owned by it. (or think it's op)

I do 500 easily with a Jenner and up to 1100 in a Cent that screenshot means nothing. And only 3 kills too haha thats weak.

You won an 8v7 handicapped fight! Awesome display of skilllllllllllllllllllllllls!

They probably weren't even firing at you because of your gigantic 30 alpha. I mean surely that must beat out a some of the 70+ alphas we have in the game atm (not even talking about assaults here)

Edited by Murzao, 21 November 2012 - 07:43 AM.


#234 Wizywig

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Posted 21 November 2012 - 07:34 AM

The A1's streaks are no more an issue than a K2's AC20s.

The real solution should be the following, This will balance out streaks well.

Missiles fly out "straight" at the target. As if they are a ballistic. Each missile is independently adjustted just enough to actually hit the target, but not enough to aim at any specific part of the target's body. Thus if you were to shoot a group of streaks from your left torso when your target is on your right, you will most likely hit the target's right arm (from the target's perspective). While shooting from your right torso would mean that the missiles would hit somewhere between the target's center torso and right arm.

The streaks then home in on the target, the targeting appearing as a hot blob to the missiles, not homing in on any specific component as the missiles have no concept of components.

Now this also means:

Firing from your rabbit-ears means you will hit more upper body. Firing from lower-torso you will hit legs at times. Firing from a taller mech you will hit more upper body. Firing from an awesome's toroso to another awesome's torso would mean more leg damage. Firing at the side of a mech would mean arm/leg damage mostly. Etc. This would make shooting missiles, even homing ones, a skill, rather than point and click.

#235 DontGetCrabs

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Posted 21 November 2012 - 07:36 AM

I didn't vote because I'm a little torn on this subject. There is nothing more frustrating than getting owned by a streak cat right now for myself. Mostly because it takes absolutely no skill to use them. They are hard to kill if they get the jump on you, because of the light weight of streaks they can stack huge engines in them making them hard to get away from. If you spot on in advance they are a cake walk to take care of just sit back at range and pepper them.

I do not like to complain about something in the game without a logical solution to the problem, but this is one I cannot figure out how to properly balance. Streaks are fine as they when placed in every other mech. The only solution I could think is somehow reducing the max engine size on the A1???? The only thing is are you going to end up punishing LRM boats with this "Nerf" that use the A1 for LRM's??? Like I said tricky subject to handle.

For the most part I normally get the better or streak cats, its just when jumped by them do they jack me up.

#236 Chief 117

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Posted 21 November 2012 - 07:43 AM

I agree with the op, I am running a commando with 3 ssrms and 200 ammo and I cored an atlas, 1 catapult, 1 commando and 1 Cicada....in a sinlge match

#237 Kaijin

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Posted 21 November 2012 - 07:48 AM

View PostAzariah, on 21 November 2012 - 03:17 AM, said:


No they hit 100% of the time, read the patch notes, and no, they do not do less damage then before, if they did then you wouldn't have loads of streak cats.


You believe the patch notes? You must be new...

#238 Joseph Mallan

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Posted 21 November 2012 - 07:50 AM

Quote

Because it's so easy to kill things in a streakcat I don't doubt every 2 or 3 matches (maybe more) out of ten I'll crack 900, and *maybe* 1000 a little less than that. But that's just stupid. Again, no player should be regularly wiping out 80-90% of the other team by himself, I don't care how 'green' they are. This is Mechwarrior, not UT or some such...
Again Murphy's has several players who consistently do 600-800 damage with weapons other than Streaks. During the LRM Nerf I was ranging between 300-600 damage with 2 LRM20s. Your performance with streaks is good, But again, It's not overly impressive to me or what I have seen, to be more accurate. *Shrug*

Edited by Joseph Mallan, 21 November 2012 - 07:52 AM.


#239 SamizdatCowboy

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Posted 21 November 2012 - 07:50 AM

View PostDontGetCrabs, on 21 November 2012 - 07:36 AM, said:

For the most part I normally get the better or streak cats, its just when jumped by them do they jack me up.


Posted Image

Sorry, had to..

Seriously though some reasonable ideas to balance are: 1) They should NOT do majority CT damage as they do now. They legitimately need to spread damage across components. 2) cockpit shake should be lessened. 3) Maybe a heat, weight, or crit bump?

That said, I do understand the points being made about how this problem only manifests on the cat A1. Heck I pack two SSRMs on my hunchie 4SP and they seem just right in that configuration.. add a placeholder punch in between my main energy weps, but nothing that's going to make an atlas sweat...

Edited by SamizdatCowboy, 21 November 2012 - 07:59 AM.


#240 John Norad

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Posted 21 November 2012 - 07:57 AM

View PostSamizdatCowboy, on 21 November 2012 - 07:50 AM, said:

1) They should NOT do majority CT damage as they do now. They legitimately need to spread damage across components.
2) cockpit shake should be lessened.

Yes to both. Regular spread over all locations and less shaking.
In addition to that the 75% ammo refill really has to go. Why are there ammo prices in the first place, if everybody and their horse abuses the free refill to pay no ammo bills whatsoever? It's silly. Of course that means ammo prices have to drop considerably, probably around 1/3 of the current costs. But that should be a given.





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