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Nerf Streak Missiles


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Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#281 Joseph Mallan

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Posted 21 November 2012 - 09:37 AM

Duh! But there is no need to lower the RoF. It's an SRM2 Masses of them will hurt. The logic to change it because it hurts is silly.

You are confusing firing on a lock with cyclic RoF. The Streak is just fine as it is.

Edited by Joseph Mallan, 21 November 2012 - 09:40 AM.


#282 Hakkukakt

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Posted 21 November 2012 - 09:41 AM

yeah end blabla .. the next target for this whiners are the cataphract with 4xAC5 ^^ .... they will say "ouinnnn i'm killed by a 4xAC5 ...it's OP ... please nerf because i'm too bad for take covert when it fire ...."

all the same cry ... people now dont will learn how to play well and be better, but prefer cry for an easy game like Bisounours solo game ...

Edited by Hakkukakt, 21 November 2012 - 09:42 AM.


#283 MuonNeutrino

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Posted 21 November 2012 - 09:42 AM

About the only change I would see being reasonable would be to reduce the screen shake/vision disruption; having been on the receiving end of that in a heavier mech I can agree it's a little bit over the top. Other than that... waaaaah, jenners finally have a counter again. Fine by me.

#284 MustrumRidcully

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Posted 21 November 2012 - 09:47 AM

View PostJoseph Mallan, on 21 November 2012 - 09:37 AM, said:

Duh! But there is no need to lower the RoF. It's an SRM2 Masses of them will hurt. The logic to change it because it hurts is silly.

You are confusing firing on a lock with cyclic RoF. The Streak is just fine as it is.

I am trying to translate the Table Top Effect of "doesn't fire if it would miss" into MW:O.

Maybe it would be an alternative if you need to acquire a lock every time you want to fire an SSRM. But that won't work that easily, because you can fire multiple at the same time - should the lock times stack, if you boat 6 SSRms, your lock time is 6 times as high?

THe locking mechanic as is cannot replicate the effect reasonably. You must have something that will affect each SSRM individually - and that would mean a ROF change.

#285 Athomahawk

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Posted 21 November 2012 - 09:50 AM

View PostAC, on 20 November 2012 - 04:17 PM, said:

a 25 ton commando with 3 streak 2's is more dangerous than a hunchback right now. Why is this game so imbalanced! You are getting hit by a Streak SRM 2 2 Not by a face full of gauss for &#$% sake. It is only TWO missiles!


The aforementioned commando would be firing 6 missiles at a time, half the number of a streakcat.

#286 Tickdoff Tank

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Posted 21 November 2012 - 09:52 AM

View PostVermaxx, on 21 November 2012 - 08:29 AM, said:


Blow a cat's ears off. One ear instantly cuts its danger factor in half. Shoot the ears off, and you can ignore the mech completely. Don't go anywhere in MWO alone, and for god's sake tell people who you are shooting so they can join in.


When a Streakapult loses 1 arm it becomes a 65 ton Commando with less speed. I don't see a whole lot of complaining about Commandos with 3 SSRMs. Kill the ears.

<sigh> as I was posting this, I see someone above is complaining about a COMMANDO now. I am losing all hope for this community.

Edited by Tickdoff Tank, 21 November 2012 - 09:53 AM.


#287 Reoh

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Posted 21 November 2012 - 09:56 AM

View PostTickdoff Tank, on 21 November 2012 - 09:52 AM, said:


When a Streakapult loses 1 arm it becomes a 65 ton Commando with less speed. I don't see a whole lot of complaining about Commandos with 3 SSRMs. Kill the ears.

<sigh> as I was posting this, I see someone above is complaining about a COMMANDO now. I am losing all hope for this community.


No, but I do hear it being widely regarded as the only non-crap one. ;)

#288 Hou

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Posted 21 November 2012 - 09:58 AM

View PostTickdoff Tank, on 21 November 2012 - 09:52 AM, said:


When a Streakapult loses 1 arm it becomes a 65 ton Commando with less speed. I don't see a whole lot of complaining about Commandos with 3 SSRMs. Kill the ears.

<sigh> as I was posting this, I see someone above is complaining about a COMMANDO now. I am losing all hope for this community.


Eh, don't lose hope. Assessment of weapon balance vs cassis balance is hard. Joining a glorified FPS and understanding that some weapons systems work better than others most of the time is easy. He's identified a problem even if he doesn't understand why it's a problem.

Some weapons will be easy to use and pugstompers, some will shine with coordination. Streaks may always be good at pugstomping, but they're still altogether too effective for the cost of throwing them on a mech with the way maps and netcode are functioning now.

#289 Joseph Mallan

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Posted 21 November 2012 - 09:59 AM

View PostMustrumRidcully, on 21 November 2012 - 09:47 AM, said:

I am trying to translate the Table Top Effect of "doesn't fire if it would miss" into MW:O.

Maybe it would be an alternative if you need to acquire a lock every time you want to fire an SSRM. But that won't work that easily, because you can fire multiple at the same time - should the lock times stack, if you boat 6 SSRms, your lock time is 6 times as high?

THe locking mechanic as is cannot replicate the effect reasonably. You must have something that will affect each SSRM individually - and that would mean a ROF change.

You have that. If you don't get the Missile lock they don't fire.

Added Lock time.... Maybe if the launchers are on arms AND torso.

In TT you rolled to hit and if you failed you did not launch. It is replicated in the MMO as far as I saw. But that isn't a rate of fire fix. cyclic time is cyclic time. Sorry man. I don't use streaks often cause most my rides pack long range fire.

#290 Cleverbird

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Posted 21 November 2012 - 10:01 AM

View PostCaptain Midnight, on 20 November 2012 - 03:08 PM, said:

I just don't like weapons that lock on and take no skill. They should be inherently worse than any weapon that requires skill.

So let me get this straight... because YOU don't like them, they need to be nerfed?

Guess what, I don't like guass rifles, lets nerf those as well! Why? Because I don't like them.

#291 Franchi

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Posted 21 November 2012 - 10:02 AM

View PostJoseph Mallan, on 21 November 2012 - 08:54 AM, said:

Hah! He got more kills with less damage...
...
...
Cowboy wins that fight Sir.

I damaged 7 mechs for 3 kills, he hit only 5, only 2 other people on his team broke 100 damage, all the people on my team did.

#292 Joseph Mallan

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Posted 21 November 2012 - 10:14 AM

View PostFranchi, on 21 November 2012 - 10:02 AM, said:

I damaged 7 mechs for 3 kills, he hit only 5, only 2 other people on his team broke 100 damage, all the people on my team did.

Tale of the tape:
Cowboy
766 Damage 5 kills 0 assists

Franchi
1,184 damage 3 kills 4 assists(remember you only need 1 point of damage to get an assist)

Soul (your Teammate)
514 damage 2 Kills 5 Assists

Your own team mate did the same amount of work as you with less than half the damage. Both Cowboy and Soul are much more efficient killers than you. Sorry sir, but as unimpressed with Cowboy as I am(sorry man), I find your work... sloppy.

#293 Athomahawk

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Posted 21 November 2012 - 10:19 AM

ok ok, enough patting each others backs.

#294 Chuckie

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Posted 21 November 2012 - 10:21 AM

View PostJason1138, on 20 November 2012 - 04:55 PM, said:

streaks before this patch were weak as ****. i run a commando with 3 streaks on it and i couldn't even hurt anything. now i am back to killing lights, like before the nerf

i realise that no one likes streak cats but that's not a reason to nerf streaks, anymore than guass cats are a reason to nerf guass's


Yep..

Best way to kill a Commando or Jenner is with a 3SSRM Commando..

But even with my 3 SSRM Commando, I die if I try to brawl with a Atlas. I can get my licks in on him.. but not brawl.. Takes too long. Ditto with Cataphract, etc..

It comes down to NOT the SSRMs, but the StreakCats.. and GuassCats too..it would seem that the Cats need some adjustments to the chassis. Not the weapons they carry.

#295 SamizdatCowboy

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Posted 21 November 2012 - 10:28 AM

View PostReoh, on 21 November 2012 - 08:03 AM, said:

One game with high damage isn't particularly noteworthy. Consistently doing that nearly every game over a large sample would however constitute an issue.


View PostAzariah, on 21 November 2012 - 08:12 AM, said:

More screenshots if you could, that's the only way people will listen.


here's a few more:

Spoiler


Thing to note is that I'm using level 1 Basic. Can't imagine what it will be like with elite and the 2x bump + quickfire...


View PostFranchi, on 21 November 2012 - 08:46 AM, said:

Thank you for confirming what I already knew, that being that you are a terrible pilot.

It should look like this
Posted Image



um, isn't that screenshot just more evidence of what I'm saying about streakcats? Thanks I guess?

But whatevs, I've done my part, said my piece, and now it's in the hands of the mech gods (aka devs)

#296 Franchi

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Posted 21 November 2012 - 10:39 AM

View PostJoseph Mallan, on 21 November 2012 - 10:14 AM, said:

Tale of the tape:
Cowboy
766 Damage 5 kills 0 assists

Franchi
1,184 damage 3 kills 4 assists(remember you only need 1 point of damage to get an assist)

Soul (your Teammate)
514 damage 2 Kills 5 Assists

Your own team mate did the same amount of work as you with less than half the damage. Both Cowboy and Soul are much more efficient killers than you. Sorry sir, but as unimpressed with Cowboy as I am(sorry man), I find your work... sloppy.

I played a game last night where I got 6 kills doing 260 damage in my cataphract, but I think we would both agree that I didn't actually kill those mechs I just happened to be the last one to shoot them.

View PostSamizdatCowboy, on 21 November 2012 - 10:28 AM, said:




here's a few more:

Spoiler


Thing to note is that I'm using level 1 Basic. Can't imagine what it will be like with elite and the 2x bump + quickfire...





um, isn't that screenshot just more evidence of what I'm saying about streakcats? Thanks I guess?

But whatevs, I've done my part, said my piece, and now it's in the hands of the mech gods (aka devs)

and again we see that even playing as a glory hound you can't break 1k you play in a fashion that contributes to your team LOSING, in my shot I was playing as a team player with a group of brawlers it just happened.

Aren't you the same guy who thinks they were all homing for the CT last patch?

Bad pilot is bad.

As to more evidence, its more evidence that the game currently has a lot of new players who simply don't know how to fight. Once 8 on 8 comes out you won't see damage like that unless you are playing with the pugs.

Edited by Franchi, 21 November 2012 - 10:41 AM.


#297 Hou

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Posted 21 November 2012 - 10:42 AM

View PostFranchi, on 21 November 2012 - 10:39 AM, said:

I played a game last night where I got 6 kills doing 260 damage in my cataphract, but I think we would both agree that I didn't actually kill those mechs I just happened to be the last one to shoot them.

and again we see that even playing as a glory hound you can't break 1k you play in a fashion that contributes to your team LOSING, in my shot I was playing as a team player with a group of brawlers it just happened.

Aren't you the same guy who thinks they were all homing for the CT last patch?

Bad pilot is bad.


"Tape measure" fights about anecdotal evidence are fun, eh? ;)

#298 Joseph Mallan

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Posted 21 November 2012 - 10:48 AM

View PostFranchi, on 21 November 2012 - 10:39 AM, said:

I played a game last night where I got 6 kills doing 260 damage in my cataphract, but I think we would both agree that I didn't actually kill those mechs I just happened to be the last one to shoot them.
just remember you first pointed out that you did more than Cowboy. His after action report also (as you pointed out) showed his team did less than 200 damage each. That is not a lot of assistance for 5 kills and 0 assists. Don't get me wrong teamwork is better than RiStars (I will always espouse that), but Cowboy got more kills with less work and that is important also.

#299 Gremlong

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Posted 21 November 2012 - 10:49 AM

View PostSamizdatCowboy, on 21 November 2012 - 10:28 AM, said:

here's a few more:
Spoiler
Thing to note is that I'm using level 1 Basic. Can't imagine what it will be like with elite and the 2x bump + quickfire... um, isn't that screenshot just more evidence of what I'm saying about streakcats? Thanks I guess? But whatevs, I've done my part, said my piece, and now it's in the hands of the mech gods (aka devs)



Looks like to me you are showing that matching making is messed up more than the SSRM's

The game you lost, you got 4 kills but still lost. Notice you had more non founders and people with 0 xp, probably trials

The games you won you had more founders and less trial mechs. Also you didn break 1000 in three matches.

How do we even know this was all done in a streak cat ? Could have been done in LRM boat a few weeks ago.

Edited by Gremlong, 21 November 2012 - 10:50 AM.


#300 Imagine Dragons

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Posted 21 November 2012 - 10:55 AM

View PostJoseph Mallan, on 21 November 2012 - 10:14 AM, said:

Tale of the tape: Cowboy 766 Damage 5 kills 0 assists Franchi 1,184 damage 3 kills 4 assists(remember you only need 1 point of damage to get an assist) Soul (your Teammate) 514 damage 2 Kills 5 Assists Your own team mate did the same amount of work as you with less than half the damage. Both Cowboy and Soul are much more efficient killers than you. Sorry sir, but as unimpressed with Cowboy as I am(sorry man), I find your work... sloppy.


I am soooo confused.





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