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Nerf Streak Missiles


445 replies to this topic

Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#321 Rhent

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Posted 21 November 2012 - 12:30 PM

View PostCaptain Midnight, on 20 November 2012 - 03:08 PM, said:

I just don't like weapons that lock on and take no skill. They should be inherently worse than any weapon that requires skill.

I just don't like mechs with speed that take no skill to play. They should be inherently easier to target with energy and ballistic weapons.

See what I did there?

#322 SteelRat

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Posted 21 November 2012 - 12:34 PM

View PostSamizdatCowboy, on 21 November 2012 - 06:41 AM, said:


Dude, you could play that back, same match, same scenario, but put me in my hunchie instead of the A1, and there is no way in hell I survive... I don't care if they're the greenest of the green... NO mech should be able to run around in the middle of a lance of 2 assault, 1 heavy, 1 med, 1 light and almost kill them all without breaking a sweat.

When I get a stat line like that in my hunchie I have to freaking earn it, playing smart, out-piloting other brawlers, not going toe to toe with assaults by myself... and it takes me a full match to rack up that stat line. Once I was in the middle of their lance it probably only lasted about a minute


Really? You paid attention to some of these PUGers? They truely baffle the mind. I have watched my whole team break from a fight and chase a jenner halfway across the map! While getting picked off 1 by 1. I have seen some truely incredible gameplay that it doesn't surprise me you could wipe a whole team without breaking a sweat. But your basing your opinion on matches, that are the majority of the time, against inferior opponents.

And it may have seemed like a minute but probably wasn't that short and sounds like you had some good sniper support. I think team play is worth way more than any 1 mech on the field. Now if you had solo'd that whole team with no support of any kind, then your outrage would be understandable. But it sounds to me, more likely you had good team support, mixed with a really crappy PUG team and you got the result you where looking for. I am curious, how many matches did you drop in using the Streakcat before and after this magical match? Did your team actually find any competition that day? Maybe you are 1 of those pilots that I see on occasion that can rack up the kills. Their timing is impeccable and always manage to get that kill shot. They drive me nuts taking my kills and patting themselves on their backs at how awesome they are. So maybe its you thats over powered and you need a good nerfing. Please install the "Eye Poker" on your monitor and any time you get a kill, it will automatically poke you in the eye giving the rest of us a chance and you will have more fun too.

#323 Coolant

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Posted 21 November 2012 - 12:35 PM

bah...OP just keeps getting within 270m...

#324 Gremlong

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Posted 21 November 2012 - 12:36 PM

You think streak cats are bad, wait for the stalker. One variant should have 5 missile and 5 energy slots.

#325 Splitpin

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Posted 21 November 2012 - 12:43 PM

Another terrible poll, another appropriate result (no joke).
And no I don't even run a Streak Cat, but I do know their max range is 270m

#326 Reoh

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Posted 21 November 2012 - 12:50 PM

View Postwildonion, on 21 November 2012 - 12:24 PM, said:

What if AMS targeted SRM's and SSRM's like it is supposed to? I would imagine that this would help things a bit.


AMS does fire at SRMs & SSRMs, but it has a lock on time so if they're launched from close enough it doesn't have time to engage.

#327 MahKraah

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Posted 21 November 2012 - 12:56 PM

i finaly got to play against some streakcats.
first point:
dammage does hit center torso 90% , only some splash on left and right torso.Was promissed to spread but dont( at least not to the extend needed) no head leg arm dammage at all, only some scratches at left and right torso.
du to this you are cored way to quick

if you are in the thick(brawling with srm in the middle of 3-4 mechs) and suddenly notice streaks hitting you you have no chance of resistance at all , you cant even see who shoots them at you, you plain and simple see NOTHING but shakes and smoke, you cant even run away because you cant see the area around you. if you dont have the streakcat targetted BEVORE he shoots you there is practicaly nothing you can do.

sumary:
streaks need to get the promissed dammagespread.
i fear that they reached the promissed 100% hit rate by simply reducing spread and any increase in spread will result in some missiles missing. in this case a 100% hitrate and randomareahits will be only archiveable by full rewriting missile mechanics and that wont happen

the shake and smoke effects are overdone , reduce them a little untill you are not fully paralised the whole time(chainfire 6x streak)

the a1 has too much missileslots

stop giving ammo for free!!( rearm costs will reduce the problem)

its the synergy of effects that makes them too good , only verry small changes needed.
its a low dammage weapon after all and any bold changes will mostlikly destroy them again

#328 Captain Midnight

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Posted 21 November 2012 - 12:57 PM

View PostRhent, on 21 November 2012 - 12:30 PM, said:

I just don't like mechs with speed that take no skill to play. They should be inherently easier to target with energy and ballistic weapons.

See what I did there?


Yeah, you crafted a strawman after you shoved your head up your arse, just like every single other player who supports the current streak launchers.

Jenners are no skill abusive crap right now too, they also need a nerf. No collisions, massive lag shield; they are as bad as the A1. a 4 Jenner 4 Streak A1 lance would be unbeatable unless the other team had the same composition. (maybe stack it with more A1s to be safe)

#329 Grugore

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Posted 21 November 2012 - 01:02 PM

View PostAzariah, on 21 November 2012 - 03:14 AM, said:


Streak SRM '2's, Should not be netting you 1208 damage. They will be nerfed eventually, watch this space.

The reason I was able to do that much damage was because I carry extra ammo, probably more than I need, even though I ran out THAT time. Another reason is because the other team ALLOWED me to live that long. When I was the last one alive, I had already killed three of them. Apparently, they didn't consider me a threat. Streak cats are only as effective as the other team allows them to be. In spite of no misses and the potential for high damage totals, which you can achieve with any decent set up, Streaks are no more powerful than most weapons and less powerful than some.

View PostTerran123rd, on 21 November 2012 - 03:03 AM, said:

I was there when he did it. He ended up leading that raven on a merry chase around the map for a good five minutes after his ammo ran out.

Had the rest of us cheering him on from beyond the grave. It was glorious.

/me cheers again

It was pretty glorious, wasn't it? Now I'm going to have to try to top that! I don't see it happening. ;)

#330 Weiland

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Posted 21 November 2012 - 01:05 PM

Damn, Cap. You gotta be glowing with pride at how many posts you've gotten in response! But, no, seriously, we had this convo, but if you need help (or anyone, for that matter) with handling streak kitties - or any kitty - then look me up on the TS.

My input is basically that streaks are fine. I do not use streakboats - wasn't my cup of tea - but I do fight them regularly. They are murder to scouts, which are in turn murder to larger, tougher mechs, which practically ignore streaks. In fact, the game is very well-balanced at the moment - with the possible exception of LRMs, because the trajectory is still ******** on those things (read: they have ADHD and like meet-ups with the terrain more than they do their intended target).

But, anyway. Streaks are fine. And, yes, the stalker is going to be wonderful.

#331 Weiland

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Posted 21 November 2012 - 01:08 PM

View PostCaptain Midnight, on 21 November 2012 - 12:57 PM, said:

Yeah, you crafted a strawman after you shoved your head up your arse, just like every single other player who supports the current streak launchers.

Jenners are no skill abusive crap right now too, they also need a nerf. No collisions, massive lag shield; they are as bad as the A1. a 4 Jenner 4 Streak A1 lance would be unbeatable unless the other team had the same composition. (maybe stack it with more A1s to be safe)


Come on, man. Not true. They need to keep polishing the netcode to enable better methods to hit them, but I still have a hard time hitting non-stationary mediums these days. Netcode, poor hitscan, and lag shields are not the fault of the Jenner. PGI isn't going to listen to flippant, short-sighted observations, either, so don't fool yourself. They'll fix issues when they finally hire a network coder. Until then, we adapt and overcome.

And it couldn't hurt to have competent teams that are able to deal with threats. Half of your problems probably come from having teammates that are unreliable and ineffective. Insert shameless matchmaker plug.

Side note. Never had a problem slaughtering A1s or Jenners.

Edited by Weiland, 21 November 2012 - 01:11 PM.


#332 Captain Midnight

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Posted 21 November 2012 - 01:25 PM

Weiland, I'm not saying that I can't beat a streak cat. I'm saying that you shouldn't have to be a basement nerd founder who plays 1500 games and knows his team better than his kids to beat a weapon that LOCKS ON AND AUTOFIRES.

Streaks are BARELY beatable, take a ton of effort to beat, have to be focus fired immediately; this would indicate that ANY weapon is OP, but the salt in the wound is that streaks take ZERO skill.

Mine has 700 rounds, max armor, enough heatsinks that I never have to stop firing for heat ever (seriously I could put out 200 of those rounds before heat probably, I've never had heat interrupt a kill). It even goes 85.5 KM/H! It's not right for a build that requires so little skill to provide so much power. Streaks should be useful against lights ONLY and a waste of ammo against anything bigger. Nothing that can outrun me can kill me. NOTHING. I chain fire and circle-jump-strafe all day. Good luck against that in any mech. When premade 8s come out on December 4th I'll make you reconsider how balanced they are.

So, once again, if you think streaks are fine you are delusional. I made this analogy in another thread, but I'll share it again here...

I know we're all tabletop players, tabletop in general. Battletech is an inherently imbalanced game; might be why FASA went out of business but that's just conjecture. Haven't you ever played at the comic shop and something was banned? No XYZ mech? No customs? A lot of people simply picked an era because the game got worse and worse. I played a lot more D&D than I did Battletech, and I was always the DM. As the DM I had to think about the health of the game and what was fun. My players were total munchkins and I like that, I like minmaxing and achieving the best possible builds, but I also like to limit the broken builds out of existence. I feel like most of the streak supporters saying "it's fine" would think that any feat or prestige class from any book in D&D 3.5 is just fine too! Great example of this would be Monkey Grip. I've never seen a fighter who didn't think it was fine, and who didn't get a little mad when I banned it. They all had more fun in my games than in anything-goes games because BALANCE is important.

ED: Weiland, maybe this game would be getting more than 200 new players a WEEK if PGI started listening to my "flippant" remarks. The broken Jenner netcode and the SSRM2s are probably turning off a LOT of players. What if in Counterstrike the M4A1 stays the same but the Famas automatically locks on and autofires? No one is going to take a game seriously where built in auto-aim is as competitive as actually being good at playing.

Edited by Captain Midnight, 21 November 2012 - 01:31 PM.


#333 TheWildOnion

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Posted 21 November 2012 - 02:23 PM

View PostReoh, on 21 November 2012 - 12:50 PM, said:


AMS does fire at SRMs & SSRMs, but it has a lock on time so if they're launched from close enough it doesn't have time to engage.


Aaaand that would be the issue. I really do get my Cicada too close, too often. Thanks for clearing that up for me, Reoh.

#334 Stonefalcon

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Posted 21 November 2012 - 02:27 PM

Streaks do need a nerf, what happens when Clan tech comes in and you see Catapult A1 sporting 6 Clan SSRM6 and a BAP, you are dead regardless as no matter how hard you try you can't shoot those ears off in one attack and shutting down is no longer feasable with BAP in play.

The best changes to come of Streaks is to reduce the damage per missile from 2.5 to 2 and remove the BAP as an equip-able module from the A1.

#335 Sean Drake

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Posted 21 November 2012 - 02:29 PM

View PostSuki, on 21 November 2012 - 08:30 AM, said:

I'm sure that the only dumb here is you point, think about not using ammo gives you up to 10 HS.
use your upper head already.


I apologise if English is not your first language but could you please post that again to make it understandable.

#336 Clay Pigeon

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Posted 21 November 2012 - 02:30 PM

SSRMs have been nerfed. They used to always hit the CT or RCT. Now they hit the LT, RLT, RT, RRT, and in mechs that are moving, the extremities. Their damage spreads like LRMs.

#337 Sean Drake

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Posted 21 November 2012 - 02:34 PM

I will repeat again that streaks like all missiles can never be balanced, you either balance them around the streakapult in which case there useless on a cent or other mech with 1-3 slots or you balance them around the 1-3 slot mech and they become overpowered on the streakapult.

There is no fix to this that does not involve a radical change to mech customisation or the removal of the catapult neither of which is likely to happen, so get use to the nerf a go round for missiles.

#338 MWHawke

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Posted 21 November 2012 - 03:09 PM

PGI, just make all weapons do 1 damage and cause no other effect, eg. screen shake, etc. All mech chassis should have the same exact weapon weight loadout and slots and speed and armor.

That would make everyone happy!!!

#339 Tarball

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Posted 21 November 2012 - 03:12 PM

You need an option to address the real problem, Blur and screen shake. I could protect my lights from streak cats if I could see my freakin screen.

#340 siLve00

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Posted 21 November 2012 - 03:13 PM

View PostMWHawke, on 21 November 2012 - 03:09 PM, said:

PGI, just make all weapons do 1 damage and cause no other effect, eg. screen shake, etc. All mech chassis should have the same exact weapon weight loadout and slots and speed and armor.

That would make everyone happy!!!


no no.. remove their legs too... remove every hill and all the other stuff.. place the 2 teams 10m away from each other.. autotarget.. autofire... and every match ends up in a tie...

if this happens.. no1 cant whine about different weapons and stuff.. and all would be happy.

unksilled players always find something about weapons and stuff.. the funny part they could use them too.





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