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{Solved}[Video]How Bad Is The Patch 1.0.150(Nov. 20Th 2012)? See Here!(Still Not Fixed!)


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#41 Heffay

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Posted 24 November 2012 - 04:28 PM

What resolution are you running, and where are you recording the FRAPs to?

Your framerate may be bound by your disk write speed.

To clarify, I run at 60 fps without any issues. i5, 560Ti, 12GB RAM at 1920x1280 for basics. I run FRAPs to my regular HDD, and it drops to 4-15 fps (sequential write throughput is only about 75Mbps). I run FRAPs at half resolution to C:, and no problems at all (SSD, 175Mbps sequential throughput). Heck, I can occasionally run at full capture as well, but the second I get in combat it starts to stutter. You need over 200Mbps write throughput to be able to record at that resolution.

Edited by Heffay, 24 November 2012 - 04:32 PM.


#42 EternalCore

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Posted 24 November 2012 - 04:33 PM

View PostHeffay, on 24 November 2012 - 04:28 PM, said:

What resolution are you running, and where are you recording the FRAPs to?

Your framerate may be bound by your disk write speed.

My resolution is 1080p
My fraps is recording to a Sata II 1TB HD @ 7200rpm
My game is running on my SSD and its a Sata III drive

Don't be absurd; I can record over 120fps while gaming which it records, and my other games run, flawlessly.

Edited by EternalCore, 24 November 2012 - 04:57 PM.


#43 Heffay

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Posted 24 November 2012 - 07:53 PM

View PostEternalCore, on 24 November 2012 - 04:33 PM, said:

My resolution is 1080p
My fraps is recording to a Sata II 1TB HD @ 7200rpm
My game is running on my SSD and its a Sata III drive

Don't be absurd; I can record over 120fps while gaming which it records, and my other games run, flawlessly.


Try recording to your SSD. Are you running a 120hz monitor? And if not, do you have v-sync enabled?

Edited by Heffay, 24 November 2012 - 07:54 PM.


#44 Zakie Chan

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Posted 24 November 2012 - 08:35 PM

Performance, net code and all current crashes should be a top patching priority. The devs should but their content on the back burner and really get the basics down.

#45 Konflict

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Posted 24 November 2012 - 10:04 PM

View PostZakie Chan, on 24 November 2012 - 08:35 PM, said:

Performance, net code and all current crashes should be a top patching priority. The devs should but their content on the back burner and really get the basics down.
They have been working on this when I entered CB in July until now and its getting worse.

#46 EternalCore

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Posted 25 November 2012 - 01:17 AM

View PostHeffay, on 24 November 2012 - 07:53 PM, said:


Try recording to your SSD. Are you running a 120hz monitor? And if not, do you have v-sync enabled?

Already did. Yes. Tried them both.... You do Realize that I am a Computer & Software Tech Right and I have tried all possible Scenarios and methods to no avail... So it Comes all back to bad game coding as The CPU is pumping a **** ton of errors instead of actual working Machine code....Thus Slowing down the game to unreasonable and unplayable levels... Don't believe me Load up a CPU Machine code Watcher/debugger like Visual studio 2008 and watch the errors fly....

View PostKonflict, on 24 November 2012 - 10:04 PM, said:

They have been working on this when I entered CB in July until now and its getting worse.

You and me both and Yea and it's only gotten worse....

Edited by EternalCore, 25 November 2012 - 01:18 AM.


#47 Jadel Blade

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Posted 25 November 2012 - 01:17 AM

View PostFiachdubh, on 24 November 2012 - 04:24 PM, said:

Internet too slow too watch the videos at moment but I seem to have opposite experience of many. In closed beta I had an fps of 11 to 18 and played the game no problem. Post open beta I have an fps between 30 and 50.

Cinema and TV are traditionaly 24 fps (new fancy technology is raising that)
HALO 3 and many next gen console games are locked at 30 fps

At around 20 fps the eye sees it as running smoothly, with low resolution and blurry picture it can go much slower with sharper images such as games it needs to be a bit higher but if you have got 30 fps in game it is perfectly good and anything above is just extra icing. It is lag that is the real problem in game not fps (once you're staying 30+ of course).


No .. its not perfectly good unless the thing you are watching is a movie or TV.

As far as OP mine improved as a result of a) uninstall reinstall and/or ;) hotfix. But its still worse than last week,

#48 EternalCore

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Posted 25 November 2012 - 01:22 AM

View PostFiachdubh, on 24 November 2012 - 04:24 PM, said:

Internet too slow too watch the videos at moment but I seem to have opposite experience of many. In closed beta I had an fps of 11 to 18 and played the game no problem. Post open beta I have an fps between 30 and 50.

Cinema and TV are traditionaly 24 fps (new fancy technology is raising that)
HALO 3 and many next gen console games are locked at 30 fps

At around 20 fps the eye sees it as running smoothly, with low resolution and blurry picture it can go much slower with sharper images such as games it needs to be a bit higher but if you have got 30 fps in game it is perfectly good and anything above is just extra icing. It is lag that is the real problem in game not fps (once you're staying 30+ of course).

I can see with my eyes way over 120fps. So ya I do notice fps jumps and drops...

View PostJadel Blade, on 25 November 2012 - 01:17 AM, said:


No .. its not perfectly good unless the thing you are watching is a movie or TV.

As far as OP mine improved as a result of a) uninstall reinstall and/or ;) hotfix. But its still worse than last week,

Lucky I did all that too and I'm still at 15-20fps max while in battle............

Edited by EternalCore, 25 November 2012 - 01:22 AM.


#49 Heffay

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Posted 25 November 2012 - 06:31 AM

View PostEternalCore, on 25 November 2012 - 01:17 AM, said:

Already did. Yes. Tried them both.... You do Realize that I am a Computer & Software Tech Right and I have tried all possible Scenarios and methods to no avail... So it Comes all back to bad game coding as The CPU is pumping a **** ton of errors instead of actual working Machine code....Thus Slowing down the game to unreasonable and unplayable levels... Don't believe me Load up a CPU Machine code Watcher/debugger like Visual studio 2008 and watch the errors fly....


A computer and software tech, eh? Interesting. So, you've used CrystalDiskMark to get your sequential write speed and verified that it's higher than the 1080p listing in this chart, recording at 30fps, right?

My guess is you're trying to record FRAPs at 60fps at full 1080p, and are surprised when your 75 Mbps of sequential write speed can't handle 356 Mbps of data shoved down its throat.


Posted Image

#50 JakeTehPwner

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Posted 25 November 2012 - 07:08 AM

OS: Windows 7 64bit Professional Edition
Motherboard: Asus Sabertooth 990FX R2.0
CPU: AMD Phenom™ II X4 965 Processor (4 CPUs), ~3.55GHz(motherboard auto-OCed it)
RAM: 8GB G.SKILL 1866
GPU: HIS ICEQ TURBO 6770
Soundcard: On-Board(Using Fatal1ty Headset)
HDD: Samsung Spinpoint F3 1TB
PSU: OCZ 650 fully modular/single rail

Used to have a different mobo and RAM, recently upgraded like 3 days ago and increased my FPS from 30(min) to 35(min). Soon getting a gigabyte 7870 gpu and hopefully get better framerates.

View PostHeffay, on 25 November 2012 - 06:31 AM, said:


A computer and software tech, eh? Interesting. So, you've used CrystalDiskMark to get your sequential write speed and verified that it's higher than the 1080p listing in this chart, recording at 30fps, right?

My guess is you're trying to record FRAPs at 60fps at full 1080p, and are surprised when your 75 Mbps of sequential write speed can't handle 356 Mbps of data shoved down its throat.


Posted Image



He should just run fraps on another hdd/ssd. Any spare should do.

zzzz

#51 JebusGeist

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Posted 25 November 2012 - 07:28 AM

View PostHeffay, on 25 November 2012 - 06:31 AM, said:


A computer and software tech, eh? Interesting. So, you've used CrystalDiskMark to get your sequential write speed and verified that it's higher than the 1080p listing in this chart, recording at 30fps, right?

My guess is you're trying to record FRAPs at 60fps at full 1080p, and are surprised when your 75 Mbps of sequential write speed can't handle 356 Mbps of data shoved down its throat.


My guess is you assumed this was the problem before even watching those videos, then didn't really pay attention to them. Then you subsequently didn't read the thread.

OP said, the game runs off a SSD and records fraps to an HDD. Yes, an HDD has a maximum write speed. That really doesn't have any baring on the framerates seen in the video. That framerate overlay is not FRAPS overlay, its the framerate overlay provided by the MWO client itself. If you have FRAPS set to record at 60 FPS but the game itself is running at lets say 80 FPS, fraps will only capture 60 of those frames, the games framerate overlay will still show it running at 80 FPS unless we decide to make some foolish assumptions. Assumptions such as thinking the OP hasn't actually tried playing the game without fraps running, which they likely have done. Or that the OP has selected the Lock Framerates While Recording option in FRAPS, which they likely have not done.

The thread isn't "I don't get a good framerate while recording" the recording is only being used to attempt to capture and demonstrate the performance drop offs the OP has experienced since the last patch. I don't have to run fraps at all to see a drop in performance. I've followed the clean uninstall and reinstall instructions, I've ensured that all drivers and dependencies are up to date, I've ensured any background application that might be fighting over CPU time with the game is either closed or given lower priority than the game. I am not running fraps. I am still seeing framerates lower than they were on monday, or indeed on tuesday just prior to the patch, and I'm still experiencing extreme drops in framerates during gameplay that hit the single digits.

Your chart and and entire post is not applicable to the problem being described in this thread. Please try reading more carefully in the future.

#52 EternalCore

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Posted 25 November 2012 - 06:17 PM

View PostJebusGeist, on 25 November 2012 - 07:28 AM, said:


My guess is you assumed this was the problem before even watching those videos, then didn't really pay attention to them. Then you subsequently didn't read the thread.

OP said, the game runs off a SSD and records fraps to an HDD. Yes, an HDD has a maximum write speed. That really doesn't have any baring on the framerates seen in the video. That framerate overlay is not FRAPS overlay, its the framerate overlay provided by the MWO client itself. If you have FRAPS set to record at 60 FPS but the game itself is running at lets say 80 FPS, fraps will only capture 60 of those frames, the games framerate overlay will still show it running at 80 FPS unless we decide to make some foolish assumptions. Assumptions such as thinking the OP hasn't actually tried playing the game without fraps running, which they likely have done. Or that the OP has selected the Lock Framerates While Recording option in FRAPS, which they likely have not done.

The thread isn't "I don't get a good framerate while recording" the recording is only being used to attempt to capture and demonstrate the performance drop offs the OP has experienced since the last patch. I don't have to run fraps at all to see a drop in performance. I've followed the clean uninstall and reinstall instructions, I've ensured that all drivers and dependencies are up to date, I've ensured any background application that might be fighting over CPU time with the game is either closed or given lower priority than the game. I am not running fraps. I am still seeing framerates lower than they were on monday, or indeed on tuesday just prior to the patch, and I'm still experiencing extreme drops in framerates during gameplay that hit the single digits.

Your chart and and entire post is not applicable to the problem being described in this thread. Please try reading more carefully in the future.

Thank you! ;)

#53 Grits N Gravy

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Posted 25 November 2012 - 06:46 PM

Are any of your cores parked? This game is so CPU dependent, that's where you are probably bottlenecking.

#54 EternalCore

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Posted 25 November 2012 - 06:50 PM

View PostGrits N Gravy, on 25 November 2012 - 06:46 PM, said:

Are any of your cores parked? This game is so CPU dependent, that's where you are probably bottlenecking.

No, I have 0 bottle-necks. This game requires a heavy load on both the GPU and CPU but 90% of the returns are errors causing the game to chug slower then a train going up hill hauling a 100ton load...

Edited by EternalCore, 25 November 2012 - 06:51 PM.


#55 Drakken

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Posted 25 November 2012 - 07:54 PM

The graphics weren't the only poor performance I saw. LOL. So what...it's open beta and they are aware of it and working on it. So long as they fix it, that's okay. Mistakes happen. No one is perfect.

#56 Stone Profit

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Posted 25 November 2012 - 07:56 PM

Im not having any of those problems. My game plays fairly flawlessly. I feel you guys that are having issues, but maybe its your machine?

#57 Rifter

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Posted 25 November 2012 - 08:08 PM

View PostEternalCore, on 25 November 2012 - 06:50 PM, said:

No, I have 0 bottle-necks. This game requires a heavy load on both the GPU and CPU but 90% of the returns are errors causing the game to chug slower then a train going up hill hauling a 100ton load...


I just asked a friend who is a coder(used to work for EA, now does contract work, and does have actual experiance with cryengine) to take a look at this game and let me know what he thinks, he has been in beta since aug but doesnt play much so never bothered to look into the performance issues untill i asked him yesterday, he is a very casual gamer at best, spends way more time making games than playing, poor ******* lol.

FYI i also have crap performance and a good gaming PC.

He agree's withy you that it is poor coding causing the performance issues and that there are way to many coding errors slowing down the CPU and bringing game performance down in FPS because of it.

He figures they need to decrease the errors and then the performance should come back up on its own, he said its not as if they have unoptimized code just that the errors are choking it so its not really optimization they need to do but clean up their "lazy error ridden coding" his exact words.

#58 Crazie General

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Posted 25 November 2012 - 08:13 PM

this is stupid... the FPS isn't listed in both vidio's and the fps in the first is 20-12 which isn't as bad as some people have. and this is stupid, again you don't have fps listed on both it proves nothing.


PS: I have less the the best proformance but not that bad, with my laptop.. and it is an ok gaming pc... if you have a "good gaming pc" you have a "good gaming pc"

you do not have a good gaming pc...

Edited by Crazie General, 25 November 2012 - 08:15 PM.


#59 EternalCore

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Posted 25 November 2012 - 08:24 PM

View PostStone Profit, on 25 November 2012 - 07:56 PM, said:

Im not having any of those problems. My game plays fairly flawlessly. I feel you guys that are having issues, but maybe its your machine?


No, Read the whole thread before posting...

View PostRifter, on 25 November 2012 - 08:08 PM, said:


I just asked a friend who is a coder(used to work for EA, now does contract work, and does have actual experiance with cryengine) to take a look at this game and let me know what he thinks, he has been in beta since aug but doesnt play much so never bothered to look into the performance issues untill i asked him yesterday, he is a very casual gamer at best, spends way more time making games than playing, poor ******* lol.

FYI i also have crap performance and a good gaming PC.

He agree's withy you that it is poor coding causing the performance issues and that there are way to many coding errors slowing down the CPU and bringing game performance down in FPS because of it.

He figures they need to decrease the errors and then the performance should come back up on its own, he said its not as if they have unoptimized code just that the errors are choking it so its not really optimization they need to do but clean up their "lazy error ridden coding" his exact words.

Yea with this patch the errors are like a plague with this game as the longer it runs the worse it gets(also because of the major UI memory leak).... I bet if all the errors were removed the game would only be using 10-20% of the CPU and GPU.... But because of the errors the CPU is at like 95-100% usage with 10-20fps which is very bad coding errors...

View PostCrazie General, on 25 November 2012 - 08:13 PM, said:

this is stupid... the FPS isn't listed in both vidio's and the fps in the first is 20-12 which isn't as bad as some people have. and this is stupid, again you don't have fps listed on both it proves nothing.


PS: I have less the the best proformance but not that bad, with my laptop.. and it is an ok gaming pc... if you have a "good gaming pc" you have a "good gaming pc"

you do not have a good gaming pc...

Obviously you have no idea what you're talking about.........

Edited by EternalCore, 25 November 2012 - 08:27 PM.


#60 Nanolight

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Posted 25 November 2012 - 08:33 PM

There is only one explanation for the games ability to consistently get worse with every major patch (in one way or another). That is a lack of testing, poor testing procedures and poor quality management result in this kind of mess...

There is absolutely performance issues from the last patch, you would have to very ignorant to ignore it.

Frankly, I am having a very sub par experience with this game, which is very shameful because I want to love it so much. But patch after patch I am introduced to new bugs and issues...

Now when I play the game (on my third gen core i5) I get stupid FPS, I power up with the overheat overlay on all the time, I randomly crash to the desktop, I get stuck some times, I get LRM firing off in stupid directions and worst of all I have to actually aim where a mech isn't to hit it!

For the survival of the game, the bugs must be fixed and the testing/implementation procedures on new patches must be improved.

Edited by Nanolight, 25 November 2012 - 08:36 PM.






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