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Battletech Melee Weapons
#101
Posted 30 October 2013 - 10:46 AM
#102
Posted 30 October 2013 - 10:53 AM
#103
Posted 30 October 2013 - 10:57 AM
Kabalite Warrior, on 30 October 2013 - 10:53 AM, said:
You know jack **** about battletech don't you?
http://www.sarna.net...y:Melee_Weapons
![Posted Image](http://www.sarna.net/wiki/images/thumb/9/98/3050_Axeman.jpg/428px-3050_Axeman.jpg.png)
![Posted Image](http://www.sarna.net/wiki/images/c/cb/3025_Hatchetman1.jpg)
Edited by SirSmokes, 30 October 2013 - 11:01 AM.
#104
Posted 30 October 2013 - 11:06 AM
Kabalite Warrior, on 30 October 2013 - 10:53 AM, said:
Bro, do you even Battletech?
We should be able to pick up a blown off arm and use it as a club, that is if we happen to have a hand actuator.
Edited by Bagheera, 30 October 2013 - 11:07 AM.
#105
Posted 30 October 2013 - 11:11 AM
Bagheera, on 30 October 2013 - 11:06 AM, said:
Bro, do you even Battletech?
We should be able to pick up a blown off arm and use it as a club, that is if we happen to have a hand actuator.
I didnt like Battletech ^^ i like Mechwarrior and Mechcommander because there are no meele weapons xD
#106
Posted 30 October 2013 - 11:34 AM
If we are talking MechCommander 3 then hell yes.
#108
Posted 30 October 2013 - 02:28 PM
Kabalite Warrior, on 30 October 2013 - 10:53 AM, said:
Kabalite Warrior, on 30 October 2013 - 11:11 AM, said:
Too bad ,without Battletech and or Gundam for that matter you wouldn't have Mechwarrior . Show some respect to the games origins.
If they can get it to work right I would love to see melee combat in MWO,a swift kick to the head would be just the thing to get rid of those ankle bitting lights
Edited by Fabe, 30 October 2013 - 02:30 PM.
#109
Posted 30 October 2013 - 03:09 PM
Fabe, on 30 October 2013 - 02:28 PM, said:
Indeed. A kick from an Atlas did as much damage as an AC/20.
On the other hand, a charge by a 170 kph Locust did almost as much damage as TWO AC/20s (36 damage, although spread out in 5-damage chunks).
#110
Posted 07 November 2013 - 03:20 AM
On the other hand that would be huge commercial feature, everybody love axeman. That would bring tons of new players.
Edited by Jaeger Gonzo, 07 November 2013 - 03:46 AM.
#111
Posted 07 November 2013 - 04:22 AM
Kabalite Warrior, on 30 October 2013 - 11:11 AM, said:
Battle Tech and Mech Warrior are by the same company. In the Same universe, Using the Same Mechs, with only a slight difference.
Battle Tech focuses on the Mech combat.
Mech Warrior focuses on the Solders IN those mechs.
Due to this. Most Battle Tech games are usually TT variants (I said usually, there is the SNES/Genesis versions which are top down shooters.)
And Mech Warrior Games are usually FPS/3PS due to the focus on the pilot (Once again Usually, NOT counting that Gawdawful MechAssault)
now, that Said. Lets look at My Mech Warrior Third Eddition. Hey Look: "Melee Combat Modifier Table." Hmmm. that looks like Melee Combat to me... but lets keep looking. Yep Page 112, of the Mech Warrior: Third Edition book, Melee Combat Rules.
MekTek's MW4 had Melee attacks in certain Mechs. Mostly the Elementals. So we can't use that as a basis either.
Well, Given what little I do know; I would have to disagree with you Kabalite Warrior. Mech Warrior DOES have Melee attacks, as does Battle Tech. Since they are, In essence, The same universe from a different perspective. Melee does exist in both.
But, Should MWO have Melee? No. No. No. Collisions will be enough, thank you. If they were to add Melee to the game it would become a very CQC game. An atlas could flatten a Commando without even looking. It would make Light Fighting VERY dangerous, and possibly destroy the 'role' warfare (what little we have left anyway). Besides, Do we really want Dragon Bowling back into the game? (I know my answer to that is YES, but I think most of you will say no.)
#112
Posted 07 November 2013 - 08:58 AM
#113
Posted 07 November 2013 - 02:57 PM
#114
Posted 07 November 2013 - 02:59 PM
come back here - it is just a flesh wound!
#115
Posted 10 November 2013 - 11:02 AM
#116
Posted 10 November 2013 - 06:26 PM
#117
Posted 11 November 2013 - 02:46 AM
that game is for sure really interesting, and one of the things that we think are missing is MELEE. What is more stupid than an atlas, in front of an other atlas, doing nothing ?
Plus, that would add some dynamic moves, making the game more visually impressive
#119
Posted 28 November 2013 - 02:31 AM
Edit: (Strange, that guy who liked his own post... see above)
Edited by XtremWarrior, 28 November 2013 - 02:33 AM.
#120
Posted 21 December 2013 - 08:37 AM
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