Battletech Melee Weapons
#1
Posted 21 November 2012 - 01:12 AM
#2
Posted 21 November 2012 - 01:17 AM
#3
Posted 21 November 2012 - 01:29 AM
Edited by Deadoon, 21 November 2012 - 01:29 AM.
#4
Posted 21 November 2012 - 01:32 AM
#5
Posted 21 November 2012 - 01:35 AM
#6
Posted 21 November 2012 - 02:15 AM
I have yet to see any remotely Mech style game that had melee implemented in a good way.
Also lets look at MWO:
First there is not even knockdowns now. I know they will be back soon, prolly not before 2038, so the whole collision and knocking thing would need to get a major overhaul.
Then there is no damage if you run into somebody. If a jenner runs into an Atlas it should do a little damage to the Atlas, but the Jenner should be treated as running into a darn wall (and 35 tons at 125kph running into a wall prolly aint fun, if the wall holds up)... Speaking of which, running into walls and buildings does not do anything... etc. etc. etc.
So before even thinking about melee weapons and damage, there is a loooooooong way to go. But yes I would love them if they are implemented right.
#7
Posted 21 November 2012 - 03:47 AM
#8
Posted 21 November 2012 - 12:56 PM
Just what I need would be a Commando with an axe taking out an Atlas.
#9
Posted 21 November 2012 - 03:41 PM
Edited by Stardancer01, 21 November 2012 - 03:42 PM.
#10
Posted 21 November 2012 - 04:04 PM
#11
Posted 21 November 2012 - 04:20 PM
Rushin Roulette, on 21 November 2012 - 01:32 AM, said:
Where I LoL'd..
If a scout is close enough to the atlas to be melee'd for long enough for the atlas to melee it.. Its going to get what it has coming to it.
I said yes, id like to see them. But only if its done well.
Edited by Tempests Wrath, 21 November 2012 - 04:21 PM.
#12
Posted 21 November 2012 - 05:01 PM
Terry Ward, on 21 November 2012 - 02:15 AM, said:
I have yet to see any remotely Mech style game that had melee implemented in a good way.
Also lets look at MWO:
First there is not even knockdowns now. I know they will be back soon™, prolly not before 2038, so the whole collision and knocking thing would need to get a major overhaul.
Then there is no damage if you run into somebody. If a jenner runs into an Atlas it should do a little damage to the Atlas, but the Jenner should be treated as running into a darn wall (and 35 tons at 125kph running into a wall prolly aint fun, if the wall holds up)... Speaking of which, running into walls and buildings does not do anything... etc. etc. etc.
So before even thinking about melee weapons and damage, there is a loooooooong way to go. But yes I would love them if they are implemented right.
I couldn't agree more. perfectly put.
#13
Posted 04 January 2013 - 06:25 PM
I think that if a mech has the actuators (Hand and Lower Arm) required to make a melee attack, then it should be able to.
At this point, the only advantage I see to these actuators is a larger feild of fire for arm weapons. Big deal.
I would rather have the 4 extra critical spaces on my Stalker than the hand and arm actuators on my atlas. 4 slots is a huge difference.
Therefore, i think the added benefit of these used slots at a minimum should be a punch.
Thats my 2 cents.
#14
Posted 05 January 2013 - 01:08 AM
#15
Posted 05 January 2013 - 01:42 AM
Obviously there are a few things to fix but it would be ******* awesome.
I think the damage of the arm was also tied to the engine being used, so this could result in more heavies and assaults using bigger engines to hit harder. Though it depends on model and if you can sacrifice and arms slots for a weapon too.
#16
Posted 05 January 2013 - 02:12 AM
#17
Posted 05 January 2013 - 04:39 AM
Could you post a direct link please?
#18
Posted 05 January 2013 - 04:40 AM
#19
Posted 10 March 2013 - 07:30 AM
#20
Posted 10 March 2013 - 08:22 AM
(Although there should certainly be a few variants of other chassis that allow melee weapons, and hand actuators should count as simple melee weapons in a pinch - maybe at 25% TT damage and a 2.5 second cooldown?)
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