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Battletech Melee Weapons


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Poll: BattleTech melee weapons (818 member(s) have cast votes)

Should there be BattleTech melee weapons

  1. Voted Yes (695 votes [84.96%] - View)

    Percentage of vote: 84.96%

  2. Voted No (123 votes [15.04%] - View)

    Percentage of vote: 15.04%

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#1 Rojolobo

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Posted 21 November 2012 - 01:12 AM

Nice to have a button to punch a Mech. Knock him over or do damage. Battletech has melee weapons. Mace, lance, chainsaw, pile driver ect. Would be great to push someone away when hitting a button.

#2 Minos Murdoc

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Posted 21 November 2012 - 01:17 AM

I SOOOO want an axman

#3 Deadoon

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Posted 21 November 2012 - 01:29 AM

I want my black knight, with it's sword.

Edited by Deadoon, 21 November 2012 - 01:29 AM.


#4 Rushin Roulette

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Posted 21 November 2012 - 01:32 AM

Here is a preview of an Atlas vs a scout if Melee damage is implemented;

Posted Image

#5 Rojolobo

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Posted 21 November 2012 - 01:35 AM

Haha

#6 Hoshi Toranaga

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Posted 21 November 2012 - 02:15 AM

I voted yes... While I would love melee weapons and I was running an Axeman in TT A LOT, I have to say I am also afraid of it.
I have yet to see any remotely Mech style game that had melee implemented in a good way.

Also lets look at MWO:
First there is not even knockdowns now. I know they will be back soon™, prolly not before 2038, so the whole collision and knocking thing would need to get a major overhaul.
Then there is no damage if you run into somebody. If a jenner runs into an Atlas it should do a little damage to the Atlas, but the Jenner should be treated as running into a darn wall (and 35 tons at 125kph running into a wall prolly aint fun, if the wall holds up)... Speaking of which, running into walls and buildings does not do anything... etc. etc. etc.

So before even thinking about melee weapons and damage, there is a loooooooong way to go. But yes I would love them if they are implemented right.

#7 Suskis

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Posted 21 November 2012 - 03:47 AM

An Atlas in every tabletop match: LRM20 until contact, then: 2ML+AC/20+SRM6+KICK= WIN!

#8 Lysandir

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Posted 21 November 2012 - 12:56 PM

I kind of like the idea, but I voted no because I'm not sure it could be implemented correctly. If I had more faith in the devs ability to create balance I would vote yes. If this was a single player game I think it would be a no brainer, but in an online world I'm afraid it would be too difficult to balance.

Just what I need would be a Commando with an axe taking out an Atlas.

#9 Stardancer01

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Posted 21 November 2012 - 03:41 PM

I voted no, because allow I would like to see a bonus to trip chance & ram damage I would defiantly not want a press button swing weapon. If you want that go play sky rim

Edited by Stardancer01, 21 November 2012 - 03:42 PM.


#10 Bhael Fire

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Posted 21 November 2012 - 04:04 PM

I voted no. Not because I'm against melee attack, but I just don't think it can be implemented properly. It's best left in the TT game.

#11 Tempests Wrath

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Posted 21 November 2012 - 04:20 PM

View PostRushin Roulette, on 21 November 2012 - 01:32 AM, said:

Here is a preview of an Atlas vs a scout if Melee damage is implemented;

Posted Image

Where I LoL'd..
If a scout is close enough to the atlas to be melee'd for long enough for the atlas to melee it.. Its going to get what it has coming to it.

I said yes, id like to see them. But only if its done well.

Edited by Tempests Wrath, 21 November 2012 - 04:21 PM.


#12 dF0X

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Posted 21 November 2012 - 05:01 PM

View PostTerry Ward, on 21 November 2012 - 02:15 AM, said:

I voted yes... While I would love melee weapons and I was running an Axeman in TT A LOT, I have to say I am also afraid of it.
I have yet to see any remotely Mech style game that had melee implemented in a good way.

Also lets look at MWO:
First there is not even knockdowns now. I know they will be back soon™, prolly not before 2038, so the whole collision and knocking thing would need to get a major overhaul.
Then there is no damage if you run into somebody. If a jenner runs into an Atlas it should do a little damage to the Atlas, but the Jenner should be treated as running into a darn wall (and 35 tons at 125kph running into a wall prolly aint fun, if the wall holds up)... Speaking of which, running into walls and buildings does not do anything... etc. etc. etc.

So before even thinking about melee weapons and damage, there is a loooooooong way to go. But yes I would love them if they are implemented right.

I couldn't agree more. perfectly put.

#13 SICk Nick

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Posted 04 January 2013 - 06:25 PM

I can't find where I posted my original thought about melee...so I'll post again just in case...

I think that if a mech has the actuators (Hand and Lower Arm) required to make a melee attack, then it should be able to.
At this point, the only advantage I see to these actuators is a larger feild of fire for arm weapons. Big deal.

I would rather have the 4 extra critical spaces on my Stalker than the hand and arm actuators on my atlas. 4 slots is a huge difference.

Therefore, i think the added benefit of these used slots at a minimum should be a punch.

Thats my 2 cents.

#14 SirSlaughter

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Posted 05 January 2013 - 01:08 AM

Netcode and collisions back before anything else.

#15 Mazgazine1

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Posted 05 January 2013 - 01:42 AM

Of course this should be in the game! It will be a Battletech video-game first if its in! (I think?? Can someone confirm?).
Obviously there are a few things to fix but it would be ******* awesome.

I think the damage of the arm was also tied to the engine being used, so this could result in more heavies and assaults using bigger engines to hit harder. Though it depends on model and if you can sacrifice and arms slots for a weapon too.

#16 Siilk

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Posted 05 January 2013 - 02:12 AM

No melee weapons, period. Ramming/DFA is more than enough.

#17 MasterBLB

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Posted 05 January 2013 - 04:39 AM

Can't see Rushin Roulette's image :/
Could you post a direct link please?

#18 Klaus

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Posted 05 January 2013 - 04:40 AM

I would give whatever they wanted in MC for an Axeman

#19 Donas

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Posted 10 March 2013 - 07:30 AM

Voted yes, and apologizing to the Devs in advance for the nightmarish implementation of it, should they decide to go that route. :)

#20 Ialdabaoth

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Posted 10 March 2013 - 08:22 AM

Yes, but only for certain chassis. This will allow 'mechs like the Hatchetman, Axeman, Hatamoto, and Berserker to be unique and useful.

(Although there should certainly be a few variants of other chassis that allow melee weapons, and hand actuators should count as simple melee weapons in a pinch - maybe at 25% TT damage and a 2.5 second cooldown?)





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