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Streak Cats... Again.


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#201 Colonel Tie

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Posted 24 November 2012 - 04:23 AM

Damage Nerf - streaks would render useless
Increase the spreed - streaks would render useless

--------

- Disable cockpit shaking
- Disable blure rendering the view
- Increase heat from 2 to 4
- Increase weapon cooldown from 3.5 to 4.5

#202 DeadlyNerd

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Posted 24 November 2012 - 04:32 AM

Or maybe just increase lock time, decrease loss of lock time and make SSRMs hit ANYTHING, not just what's supposed to be within the "cone" (so some of them can fly off to extremities as well).

#203 zenstrata

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Posted 24 November 2012 - 04:41 AM

All you people complaining about streaks are Wrong.

Streak cats are EASY TO KILL> You just need to be in the right mech and employ half-decent strategies. I have posted many of these strategies in this thread. Sadly it seems few people have read them. Ah! I know, I will create a thread dedicated to teaching people how to defeat streak cats. Maybe that will get the point across to those who can't figure it out.

#204 Gogopher

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Posted 24 November 2012 - 04:41 AM

i run cats (best mechs in the game atm...though the flavor of the week seems to change patch to patch)...and i have them mastered out (except the guass cat which for some reason i hate)...and i will admit streak cats are a bit OP....not a ton but a bit...

but i run mine with 1x15artemis, 5xssrm (with 300xl since u rarely get side torso damage as compared to CT or legs)...so i have zero range issues...in fact it is amusing to watch the jenners home in on u thinking u are a soft lrm boat only to squash them like the bugs they are (yeah i have mastered out jenners as well...in fact i have all the founders mastered)...the problem with the streaky cats are that they are the absolute best kiters in the game...and everyone hates kiters...but most people have it right...the cats (all variants except k2) have leg issues and the cats must keep torso pointed for lock..which makes them vulnerable to smart players...

the biggest problem i see with the a1 is that most people have no clue how to fight them...range isnt the issue...the issue is dont fight them alone or on their terms...i love nothing more than to pull a mech away from the pack and kite him all over the map....i try to keep them between 180-270 and i literally r@pe them...people gotta learn that with all mechs there are limitations and strats to use...just like in any pvp game u dont fight to the other players strengths...u fight to urs...and too many people are content to allow the cats to set the conditions of the fights...

the only serious issue i see with the streak cats is shake...the ssrm's offer too much cockpit shake...and u get the black screen too much with them...reduce shake and eliminate the black screen and they will be fine...the true problem is when the introduce ssrm4/6's as those are nasty nasty nasty...but are they more nasty then a uac20...or clan pulse/ER laser...or clan ERppc's...lol people literally have no clue the abuse in store for them...

OP or not streaky cats are vital to the game atm...as they are the only mechs that can 100% of the time counter lights (since the removal of knockdowns)...i have noticed since the latest patch that the hate towards streak cats has risen immensely...and i suspect it is the light mechs who used to wtfpwn people leading the cry and the qq

conclusion:
people need to learn what they are fighting and adapt to the mech...not expect the game to adapt to their favorite mech...too many people play poorly and play with little or no skill or thought of skill...a streak cat in the hands of a poor player is no more dangerous than an unarmed mech...in the hands of a skilled player they are as dangerous as any mech in the game...not more and not less...skill dictates danger not the mech

#205 J4ckInthebox

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Posted 24 November 2012 - 04:55 AM

View PostKyrie, on 23 November 2012 - 10:36 AM, said:


SSRM hits more reliably, netcode, hit detection, server registering hits issues. :-)


Maybe, but sneaking behind a 'mech and release absolute hell on his back is priceless =)

When you manage to hit a light with that thing (which is, I must admit, rather uncommon), I can assure you what's remaining of it is not pretty at all.

Edited by J4ckInthebox, 24 November 2012 - 04:58 AM.


#206 Stone Wall

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Posted 24 November 2012 - 05:40 AM

I just faced an Atlas who got angry at my streakcat because I turned his CT red before he killed me.

#207 MWHawke

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Posted 24 November 2012 - 08:38 AM

Just nerf every weapon to 1 damage.This will make the whole bloody game fair!

#208 Joseph Mallan

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Posted 24 November 2012 - 08:41 AM

View PostStone Wall, on 24 November 2012 - 05:40 AM, said:

I just faced an Atlas who got angry at my streakcat because I turned his CT red before he killed me.

See that's just a bad player! If I overlook your StreakCat and LET you get in range, It's my fault I died!

#209 MWHawke

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Posted 24 November 2012 - 08:49 AM

View PostJoseph Mallan, on 24 November 2012 - 08:41 AM, said:

See that's just a bad player! If I overlook your StreakCat and LET you get in range, It's my fault I died!


Agreed!

#210 Marzepans

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Posted 24 November 2012 - 08:54 AM

For the love of god increase the spread on these things. The spread on LRMs is too tight also.

#211 ATao

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Posted 24 November 2012 - 09:01 AM

I can't stop but continue being surprised by human stupidity...

1) Streaks are not hitting the same location already but spreading their damage over at least 3 different mech parts.

2) Their damage is reduced by AMS so it's more effective to focus fire target with both ballistics and lasers cause the bigger the target the harder it's to destroy with streaks. It's pretty hard to hit the same location to get the engine.

And that leads us to... 3) Right now streak boats are really good only for one thing: killin light and medium mechs. And that role is suites 'em well. It's ok for HEAVY mech to specialize on wrecking lights and mediums.

Right now streaks are not that good as they were before the first nerf. But with their damage fixed they are stil decent viable option for certain role. If you nerf 'em harder they'll become just as useless as uac5 after 25% jam nerf. They were useless prior to current patch.


P.S.: firing streaks in chain has a certain disadvantage. AMS is destroying more of them that way so ssrm in chain fire mode = less dps. Not to mention even more damage spread. Fair trade off for constant shaking.

Edited by Alexander Malthus, 24 November 2012 - 09:08 AM.


#212 MWHawke

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Posted 24 November 2012 - 09:03 AM

View PostMarzepans, on 24 November 2012 - 08:54 AM, said:

For the love of god increase the spread on these things. The spread on LRMs is too tight also.


I am sure you played the patch which boosted LRMs right? How can you still complain about them being OP?

#213 Marzepans

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Posted 24 November 2012 - 09:04 AM

View PostMWHawke, on 24 November 2012 - 09:03 AM, said:


I am sure you played the patch which boosted LRMs right? How can you still complain about them being OP?


I'm not complaining about LRMs. The SRMs need their spread increased but the LRMs are pretty much ok. The spread on them is a bit too tight in my opinion but they are manageable.

Edited by Marzepans, 24 November 2012 - 09:05 AM.


#214 Vanguard319

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Posted 24 November 2012 - 09:11 AM

IMO, Cats with Artemis IV-equipped SRMs are far worse, since you're not limited to 2 missiles per launcher, and you can fire on shutdown mechs.

#215 Dumbkauf

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Posted 24 November 2012 - 09:12 AM

Can we Nerf the Nerf? Man this game has now gone full circle since closed beta and we still have major issue's with game mechanics, who cares about weapon balance tweaks, lets get the game back to gaming and then worry about what Mech will be Flava Flav next week.

#216 tbl

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Posted 24 November 2012 - 09:12 AM

I agree that the SSRMs missing before patch was kinda crap but I don't think they needed such a big damage buff AND the cone reduction. Reduce their damage or increase their cooldown time and they will be perfect.

Edited by tbl, 24 November 2012 - 09:13 AM.


#217 Flapdrol

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Posted 24 November 2012 - 09:14 AM

streak cats work great agianst heavy mechs agian, that's just ridiculous. The way it was after the nerf (weak agianst heavy mechs) was fine, now they're overpowered agian.

Edited by Flapdrol, 24 November 2012 - 09:15 AM.


#218 Grisolm Redd

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Posted 24 November 2012 - 09:22 AM

SSRM's are the only check against fast lights at the moment, and will be until knockdowns are implemented and/or their teleporters are removed.

I am a shameless SSRM supporter.

#219 iminbagdad

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Posted 24 November 2012 - 09:25 AM

View Postzenstrata, on 24 November 2012 - 04:41 AM, said:

All you people complaining about streaks are Wrong.

Streak cats are EASY TO KILL> You just need to be in the right mech and employ half-decent strategies. I have posted many of these strategies in this thread. Sadly it seems few people have read them. Ah! I know, I will create a thread dedicated to teaching people how to defeat streak cats. Maybe that will get the point across to those who can't figure it out.


Streak cats are easy to kill when:

1. you're with your team working together.
2. you catch them at greater than 300m
3. the other team doesn't jump you with 3+ of them

Streak cats are NOT easy to kill when:

1. you're stuck with PUGs who all want to shoot at their own thing and die.
2. the cat pilot has an ounce of intelligence (not a good pilot, just as long as they arent a motard)
3. combat has been initiated and you're in a fur-ball, details below.

I love people who say they are so easy to kill and all you need is to keep your distance or use teamwork or something. No duh. Heres the issue, by the time i can type focus fire on A im dead so with these damn pugs we are forced to play with its not possible. Also my absolute favorite tactic in the world doesnt work anymore ( pressing the "P" button, god thats funny).

now for number 3 above. once combat has been engaged keeping your distance is not possible. I can't turn around and distance myself from a streak cat without exposing my back to him and the rest of the team. So explain to me how "keep your distance" is a valid catch all tactic for this mech. Dont get me wrong, right now i try to keep an arms length from cover to help give me some time to engage but cats have enough armor to close the distance.

Now all bets are off when working together with a team. I laugh at your streak cats when Murphy's Law drops together. Teamwork trumps all and i dont care what cheese build you bring to the table we'll pound you so hard it will cost you MC to repair. The issue is pugging and this phase 1 BS. Thats why they need to do something.

p.s. The "you" im using is not the person i'm quoting its the generic "you"

#220 DerelictTomcat

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Posted 24 November 2012 - 09:28 AM

Love the weapon, love the shake. The BLUR has to go!

That is all...





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