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Streak Cats... Again.


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#221 Dawg

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Posted 24 November 2012 - 09:28 AM

First it was the Guasscat that needed nerfing or was it the Guass rifle that needs nerfing? Now its the StreakCat that people dont like dying by. Nerf Streak2's!! It seems like any config that does well on the battlefield is either op or its a noob mech that requires no skill. Suck it up and develop a counter to these tactics, we dont need PGI to do this for you via nerfing. Learn and adapt folks....its not that hard.

#222 Marzepans

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Posted 24 November 2012 - 09:31 AM

View PostDerelictTomcat, on 24 November 2012 - 09:28 AM, said:

Love the weapon, love the shake. The BLUR has to go!

That is all...


It's the constant black smoke that gets me

#223 ATao

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Posted 24 November 2012 - 09:37 AM

View PostFlapdrol, on 24 November 2012 - 09:14 AM, said:

streak cats work great agianst heavy mechs agian, that's just ridiculous. The way it was after the nerf (weak agianst heavy mechs) was fine, now they're overpowered agian.

You kill targets via focus fire (and if you aren't you are some random pug so go pug some more, sux to be you etcetc). You pick up a target that's most viable for your team's fire and destroy it by focusing fire on either it's CT or some other mech part that can earn you a quick kill. You should know the drill. For that purpose the most effecient weapons are those that can actually focus their fire on single location. Meaning that ballistics are the best seconded by lasers. Gauss cats, dragons&phracts with single gauss + laser support, laser boating heavies are all better to archive that goal. Streaks can't focus fire at certain location so they are inferior to them.

Which means that if you cry "streaks are great against heavies", "they pwn me hard" or "I pwn hard with 'em" you aren't cooperating with your team at all or you are just killing some random pugs who don't know the ropes of teamplay. Either way the game shouldn't be balanced around such narrow POV.

#224 MWHawke

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Posted 24 November 2012 - 09:42 AM

View PostAlexander Malthus, on 24 November 2012 - 09:37 AM, said:

You kill targets via focus fire (and if you aren't you are some random pug so go pug some more, sux to be you etcetc). You pick up a target that's most viable for your team's fire and destroy it by focusing fire on either it's CT or some other mech part that can earn you a quick kill. You should know the drill. For that purpose the most effecient weapons are those that can actually focus their fire on single location. Meaning that ballistics are the best seconded by lasers. Gauss cats, dragons&phracts with single gauss + laser support, laser boating heavies are all better to archive that goal. Streaks can't focus fire at certain location so they are inferior to them.

Which means that if you cry "streaks are great against heavies", "they pwn me hard" or "I pwn hard with 'em" you aren't cooperating with your team at all or you are just killing some random pugs who don't know the ropes of teamplay. Either way the game shouldn't be balanced around such narrow POV.


^

#225 Flapdrol

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Posted 24 November 2012 - 09:44 AM

View PostAlexander Malthus, on 24 November 2012 - 09:37 AM, said:

You kill targets via focus fire (and if you aren't you are some random pug so go pug some more, sux to be you etcetc). You pick up a target that's most viable for your team's fire and destroy it by focusing fire on either it's CT or some other mech part that can earn you a quick kill. You should know the drill. For that purpose the most effecient weapons are those that can actually focus their fire on single location. Meaning that ballistics are the best seconded by lasers. Gauss cats, dragons&phracts with single gauss + laser support, laser boating heavies are all better to archive that goal. Streaks can't focus fire at certain location so they are inferior to them.

Which means that if you cry "streaks are great against heavies", "they pwn me hard" or "I pwn hard with 'em" you aren't cooperating with your team at all or you are just killing some random pugs who don't know the ropes of teamplay. Either way the game shouldn't be balanced around such narrow POV.


I know perfectly well how to take them down, and if I play in a decent group they're no problem, that doesnt mean they're not overpowered. Streakcat is a ridicuous and cheesy build that's way too effective, and that is why people hate them.

#226 Cel

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Posted 24 November 2012 - 09:58 AM

I don't see how anyone could say streaks are fine, I've been playing a streak cat for the past 4 days nonstop and all I've noticed is what a stupid mech it is.

It's inherently flawed in design because it's meant to be a boat of some kind, if you try to play the mix and match missile game you're going to end up short when it comes to up close battles or long range artillery. Therefore it's all streaks, all LRM or all SRM.

It doesn't come with any other hardpoints either, so the people saying they should carry lasers - are stupid.

6 SSRM2 Alpha - 30 Guaranteed Damage

6 SRM6 Alpha - 90 Possible Damage

I actually have such an easy time playing a streak cat, I can watch youtube. (totally serious) Most matches even when I'm focused down, I walk away with 300-600 damage without even really trying. (that should never happen)

I think streaks should generate a tiny bit more heat, and this mech altogether needs to be revised, because 6 missile hardpoints is stupid, even the LRM boats don't carry 6 missile boxes anymore because there is no LRM shake, there's no point in offsetting your LRM shots.

Anyone trying to defend streaks is just in hardcore denial because they finally found their new baby mech that they think they are good with, or they are forum trolls that are just sick of hearing people complain about stuff - and all I've done the past couple of days is play with a stupid streak cat just to prove a point. The point was proven to me, more than anyone.

You guys really want a good idea of how broken streak cats are? play a couple of games. Some games you'll get focused from the start, the rest you'll dominate even when it doesn't feel like it. Skill-Less.

#227 J4ckInthebox

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Posted 24 November 2012 - 10:03 AM

Quote

6 SRM6 Alpha - 90 easily achievable Damage


especially with Artemis.

Edited by J4ckInthebox, 24 November 2012 - 10:04 AM.


#228 Cel

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Posted 24 November 2012 - 10:05 AM

View PostJ4ckInthebox, on 24 November 2012 - 10:03 AM, said:


especially with Artemis.

Well, not really. Artemis just makes sure that damage is concentrated as opposed to spread out. So if you're trying to hit a moving enemy - lag + prediction of shot will make it harder to hit with Artemis since the missiles are clustered tighter.

But yes, 90 alpha destroys faces.

Edited by Cel, 24 November 2012 - 10:06 AM.


#229 Crazycajun

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Posted 24 November 2012 - 10:08 AM

You folks will stop at nothing to get every weapon in game nerfed so that u won't have to actually think and learn how to counter/defeat it...

tons and i mean tons of us have no problem countering streak boats and mech with streaks..

1. focus fire
2. dearrm them <cats>
3. priority target <just above k2s>
4. drop some nutts and stop relying on pgi ruin the game by making it ez mode for you

#230 Ockow

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Posted 24 November 2012 - 10:08 AM

Streak-SRMs - OMG NERF THEM!
Nov 23 - Update

We are very aware of what the streaks are doing at the moment. They ARE going to be nerfed. How is still under internal discussion/testing at the moment.

What has happened (and as noted in the last patch notes), was that two bugs were fixed. The first was to make sure the missiles ALWAYS hit. The second one was some underlying bug that was preventing the SSRMs from doing full damage. Now that those two bugs were fixed, the amount of damage per volley has increased due to the combination of both of these fixes.

We will be addressing this ASAP and I'll keep you updated on the progress

#231 Cel

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Posted 24 November 2012 - 10:11 AM

View PostCrazycajun, on 24 November 2012 - 10:08 AM, said:

You folks will stop at nothing to get every weapon in game nerfed so that u won't have to actually think and learn how to counter/defeat it...

tons and i mean tons of us have no problem countering streak boats and mech with streaks..

1. focus fire
2. dearrm them <cats>
3. priority target <just above k2s>
4. drop some nutts and stop relying on pgi ruin the game by making it ez mode for you


So you won't have to actually think? oh i'm sorry, I wasn't aware that I was thinking when I was killing people with my streak mech. I just had to make sure the reticle was red while i was running at full speed and jump jetting over hills while still half-assedly keeping a lock on.

#232 MWHawke

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Posted 24 November 2012 - 10:26 AM

View PostCel, on 24 November 2012 - 09:58 AM, said:

I don't see how anyone could say streaks are fine, I've been playing a streak cat for the past 4 days nonstop and all I've noticed is what a stupid mech it is.

It's inherently flawed in design because it's meant to be a boat of some kind, if you try to play the mix and match missile game you're going to end up short when it comes to up close battles or long range artillery. Therefore it's all streaks, all LRM or all SRM.

It doesn't come with any other hardpoints either, so the people saying they should carry lasers - are stupid.

6 SSRM2 Alpha - 30 Guaranteed Damage

6 SRM6 Alpha - 90 Possible Damage

I actually have such an easy time playing a streak cat, I can watch youtube. (totally serious) Most matches even when I'm focused down, I walk away with 300-600 damage without even really trying. (that should never happen)

I think streaks should generate a tiny bit more heat, and this mech altogether needs to be revised, because 6 missile hardpoints is stupid, even the LRM boats don't carry 6 missile boxes anymore because there is no LRM shake, there's no point in offsetting your LRM shots.

Anyone trying to defend streaks is just in hardcore denial because they finally found their new baby mech that they think they are good with, or they are forum trolls that are just sick of hearing people complain about stuff - and all I've done the past couple of days is play with a stupid streak cat just to prove a point. The point was proven to me, more than anyone.

You guys really want a good idea of how broken streak cats are? play a couple of games. Some games you'll get focused from the start, the rest you'll dominate even when it doesn't feel like it. Skill-Less.


I kill streak cats with many mechs. THey are not as uber as you think. You just need to know how to deal with them. ANd yes, I have played streak cats. And yes, I have died playing Streakcats. And no, I do not think I am uber in my Streakcat. I prefer to snipe with my Gauss and PPC. And yes, I hit light mechs running around and dodging at 600m and do not need to rely on auto-aiming weapons to hit my targets.

And yes, I am sick of all this complaining, from streaks are over uber to streakcats are over uber, jenners are over uber, streak jenners are over uber, phracts are over uber, ac 2 are over uber, ac 5 are over uber, gauss are over uber, ac 20 are over uber. And no, I don't troll forums just to complain about people giving feedback but I DO know that all weapons behave differently. Do I QQ about AC 2s, AC 5s, AC 20s, etc.? NO, I learn how to deal with them and still get between 1-3 kills a game. Do I consider myself an UBER player? NO!! The reason for my success is due to having great teamwork.

Learn how to play the game. Stop QQing about everything.

I totally disagree that it is a skill-less mech to play. You want proof? Run in a straight line at your opponents (since you say it is skill-less) and then stand in one spot, and try to kill your opponent without moving (remember, you said skill-less).

#233 Hedonism Robot

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Posted 24 November 2012 - 10:28 AM

Just remember u can shut down then it drops the lock and they cant shoot u. The only mech that can really load up on them is the Catapult and then its super short range and can be disabled easily. I do agree after using my streakcat that they are a little strong, but I think the AMS was also buffed too because when i went against one my AMS was running non stop and I was taking a lot less dmg.

#234 Cel

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Posted 24 November 2012 - 10:38 AM

View PostMWHawke, on 24 November 2012 - 10:26 AM, said:


I kill streak cats with many mechs. THey are not as uber as you think. You just need to know how to deal with them. ANd yes, I have played streak cats. And yes, I have died playing Streakcats. And no, I do not think I am uber in my Streakcat. I prefer to snipe with my Gauss and PPC. And yes, I hit light mechs running around and dodging at 600m and do not need to rely on auto-aiming weapons to hit my targets.

And yes, I am sick of all this complaining, from streaks are over uber to streakcats are over uber, jenners are over uber, streak jenners are over uber, phracts are over uber, ac 2 are over uber, ac 5 are over uber, gauss are over uber, ac 20 are over uber. And no, I don't troll forums just to complain about people giving feedback but I DO know that all weapons behave differently. Do I QQ about AC 2s, AC 5s, AC 20s, etc.? NO, I learn how to deal with them and still get between 1-3 kills a game. Do I consider myself an UBER player? NO!! The reason for my success is due to having great teamwork.

Learn how to play the game. Stop QQing about everything.

I totally disagree that it is a skill-less mech to play. You want proof? Run in a straight line at your opponents (since you say it is skill-less) and then stand in one spot, and try to kill your opponent without moving (remember, you said skill-less).

Your whining is completely unfounded and your reasoning on skill is totally skewed. There is no skill in standing still and shooting as much as there is no skill in automatically walking and shooting. Ever heard of throttle? such a huge difference, who could surmount to such a level of skill?

View PostHedonism Robot, on 24 November 2012 - 10:28 AM, said:

Just remember u can shut down then it drops the lock and they cant shoot u. The only mech that can really load up on them is the Catapult and then its super short range and can be disabled easily. I do agree after using my streakcat that they are a little strong, but I think the AMS was also buffed too because when i went against one my AMS was running non stop and I was taking a lot less dmg.

Wrong. I can still shoot you on my streak. I carry a beagle. Nice try though.

#235 ferranis

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Posted 24 November 2012 - 10:55 AM

Remove shake, spread hits out on every part of the mech -> problem solved.

SSRM 2(!) are support weapons to sneak a little bit 100%hit damage in, not to roflstomp people while watching a video.

#236 Blark

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Posted 24 November 2012 - 11:18 AM

I don't know what all the fuss is about, scrub cats are so easy to deal with:

1) Shoot off the giant ears, they only have 40armor+internals each, and hitting them on a cat moving at over 80kph while twisting its torso and bombarding you with streaks is easy as pie!

2) You can focus a lone pug streak cat with your premade group (works for every build btw!)

3) You can power down and hope it has no beagle and no teammates!

4) Keep your range! It's only moving at a little over 80kph and has jj's, also there is no cover in all the maps, so this should be really easy, even if your in a slow mech!

...

On a more serious note: The streak cat is no über-bulild, but it's exceptionally easy to play compared to and hybrid or pure manual aimed weapon build, yet quite effective even with minimal skill requirement.
I bet most streak cat pilots and streak enthusiasts in general are really afraid of light mechs and are quite happy with a weapon that can deal with those with little effort.

#237 ferranis

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Posted 24 November 2012 - 11:28 AM

I think too that streaks are at a good balance state, just a little more spread and they are fine.

The problem is that you cant fight back thanks to sitting in a rollercoaster with all that shake.

#238 Asakara

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Posted 24 November 2012 - 11:33 AM

View PostLefty Lucy, on 23 November 2012 - 01:02 PM, said:


so basically it should be significantly more difficult to get the lock in the first place. Probably about as difficult as hitting the target with a ballistic weapon.


View PostLefty Lucy, on 23 November 2012 - 01:46 PM, said:


Yes, a "standard hit roll", so it should be just as difficult to attain a lock with streaks as it is to hit with other weapons. Right now it is significantly easier to attain a lock than it is to hit a moving target with a ballistic weapon, or with the full beam from a laser weapon. Therefore it should be more difficult to establish a lock with streaks.

I think the idea of streaks automatically losing lock after a volley hits would be a good change.


I apologize but "significantly more difficult" and "just as difficult" mean different things to me... But whatever.

I am glad you like the idea of streaks requiring a new missile lock after each volley. I think it was a good rule by the original creators of Battletech and I suspect that is what PGI will do when they implement the already announced nerf to streaks.

Edited by Asakara, 24 November 2012 - 11:33 AM.


#239 SpiralRazor

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Posted 24 November 2012 - 11:47 AM

View PostAsakara, on 24 November 2012 - 11:33 AM, said:




I apologize but "significantly more difficult" and "just as difficult" mean different things to me... But whatever.

I am glad you like the idea of streaks requiring a new missile lock after each volley. I think it was a good rule by the original creators of Battletech and I suspect that is what PGI will do when they implement the already announced nerf to streaks.




Thats something i hadnt thought about...Leaving all the mechanics of the weapon alone, but requiring a new missile lock...It would give you reason to buy equipment to reduce lock on times.


BUT



How would you account for streaks in chain fire then?? People would just switch to 3/3 or alphas.

#240 Agent 0 Fortune

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Posted 24 November 2012 - 11:57 AM

View PostCrazycajun, on 24 November 2012 - 10:08 AM, said:

4. drop some nutts and stop relying on pgi ruin the game by making it ez mode for you


I don't know if you were being sarcastic, but I lol'd when I read it. It doesn't get any more EZ mode than SSRM2.

And do the people who suggest that you just need to outnumber the Streak cats to beat them with focused fire, you realize that each team has the same number of players, and focus fire goes both ways, except all the aiming is done automatically for team StreakCat, while your team, even if everyone targets the same mech, some will shoot arms and some head, and some torso.

It almost pointless to even discuss it, the devs already stated they know there is a problem and are going to fix it.





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