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Streak Cats... Again.


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#61 siLve00

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Posted 21 November 2012 - 03:27 PM

71% think they are fine right now..
okay..............

seems like the 29% are just some drowning noobs... just use them too if you think they are so great and op or just leave it.. but i bet you will come here and cry about gaus or ac or something like that..

Edited by siLve00, 21 November 2012 - 03:28 PM.


#62 hanitora

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Posted 21 November 2012 - 03:30 PM

View PostsiLve00, on 21 November 2012 - 03:27 PM, said:

71% think they are fine right now..
okay..............

seems like the 29% are just some drowning noobs... just use them too if you think they are so great and op or just leave it.. but i bet you will come here and cry about gaus or ac or something like that..

I do use them. Been doing 700-800 dmg per game since I switched to 2 streaks... on a Raven.

#63 Taemien

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Posted 21 November 2012 - 03:31 PM

I don't get it. Streak Cats do what? 15 damage a hit?

Why would anyone boat those things?

Better question, why are people complaining about them? I see them ingame all the time and they've always been a free kill for me. I'm more afraid of a Jenner packing 6 MLs or 4 MPL than a streakboat.

When they start packing 4xSSRM6s then I'll be worried. But by then ER Medium Lasers will probably be available.

#64 Hakkukakt

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Posted 21 November 2012 - 03:33 PM

Quote

When they start packing 4xSSRM6s then I'll be worried. But by then ER Medium Lasers will probably be available.


miam .... :(

#65 Agent 0 Fortune

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Posted 21 November 2012 - 03:33 PM

View PostsiLve00, on 21 November 2012 - 03:27 PM, said:

71% think they are fine right now..
okay..............


Did you pull that statistic out of your butt, if so bring your head back with you next time.

#66 hanitora

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Posted 21 November 2012 - 03:34 PM

View PostTaemien, on 21 November 2012 - 03:31 PM, said:

I don't get it. Streak Cats do what? 15 damage a hit?

Why would anyone boat those things?

Better question, why are people complaining about them? I see them ingame all the time and they've always been a free kill for me. I'm more afraid of a Jenner packing 6 MLs or 4 MPL than a streakboat.

When they start packing 4xSSRM6s then I'll be worried. But by then ER Medium Lasers will probably be available.

Unstoppable cockpit shake without any need to aim on the streak cat pilots part until you die when one sneaks closer than 270 meters unless you're fast enough to run away. Yea why would anyone pilot one.

Edited by hanitora, 21 November 2012 - 03:35 PM.


#67 Streeter

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Posted 21 November 2012 - 03:36 PM

View PostAgent 0 Fortune, on 21 November 2012 - 03:33 PM, said:


Did you pull that statistic out of your butt, if so bring your head back with you next time.



I saw the QQ threads before I played last night. 2 shots from a streak cat and any 35 tonner and at any speed is out. Perhaps thats supposed to be the fix for lights? either way not going to pilot lights any more till/if they change it LOL

#68 Skylen

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Posted 21 November 2012 - 03:37 PM

i agree something needs to be done about ssrm's now. there only dangerous when there a ssrm boat. we need to stop these kinds of builds cause they OP the game.

#69 F lan Ker

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Posted 21 November 2012 - 03:42 PM

S!

While SSRM Catapults can be annoying and devastating in hands of capable pilots they are limited to their relatively short range. We encountered a few on Caustic/River City today and gave them a dakka-dakka welcome into the cockpit before they could even get into SSRM range. Faced 12 AC2 (U)AC5=lots of dakka :( As many mentioned, target/scout them out and pass info to the team, deal with them before they get too close. Every game has their FOTM things and I see no difference with MWO.

Edited by F lan Ker, 21 November 2012 - 03:43 PM.


#70 siLve00

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Posted 21 November 2012 - 03:45 PM

View Posthanitora, on 21 November 2012 - 03:30 PM, said:

I do use them. Been doing 700-800 dmg per game since I switched to 2 streaks... on a Raven.


that means you have 5-7 tons of ammo + 1.5-3 tons of weapons... nice ironic way to tell us how buged the lights mechs are :(
thank you :(

#71 Streeter

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Posted 21 November 2012 - 03:45 PM

View PostF lan Ker, on 21 November 2012 - 03:42 PM, said:

S!

While SSRM Catapults can be annoying and devastating in hands of capable pilots they are limited to their relatively short range. We encountered a few on Caustic/River City today and gave them a dakka-dakka welcome into the cockpit before they could even get into SSRM range. Faced 12 AC2 (U)AC5=lots of dakka :( As many mentioned, target/scout them out and pass info to the team, deal with them before they get too close. Every game has their FOTM things and I see no difference with MWO.



if I had 12x AC2s mounted on my jenner and the streak cat was walking out in the open that might be a really useful tip LOL

not so much when you are last man standing and its in the middle of a stack of buildings though.

#72 Tarball

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Posted 21 November 2012 - 03:51 PM

View PostF lan Ker, on 21 November 2012 - 03:42 PM, said:

S!

While SSRM Catapults can be annoying and devastating in hands of capable pilots they are limited to their relatively short range. We encountered a few on Caustic/River City today and gave them a dakka-dakka welcome into the cockpit before they could even get into SSRM range. Faced 12 AC2 (U)AC5=lots of dakka :( As many mentioned, target/scout them out and pass info to the team, deal with them before they get too close. Every game has their FOTM things and I see no difference with MWO.


Your answer to the streak cat is to FOTM screen shake them with quad ac's? WHile i bet that is fun and i've thought about trying it, it doesn't help fix the problem. Since we are in beta test it would be nice if PGI could address the stupid blur, shake effect and tone it down. I don't mind if it's still in the game, it's just to heavy at current levels.

Anyone else notice how the streak ssrm blur effect seems to be cumulative? For example if a streak cat group fires all the missles at once it's not nearly as bad on the blur as if they chain fire, the blur doesn't wear off before the next missile blur hits and it stacks and get increasingly blurry. I almost think this is a bug.

#73 F lan Ker

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Posted 21 November 2012 - 03:53 PM

S!

12 ACs would be ultra-dakka on a Mech :( We were a 4 man "TS team" and focused fire, targeting every contact and looking for their setup to determine which one to focus on. SSRM Cat came in the open and was greeted by Dakka-Dakka :( Same happened in River, one unlucky StreakCat popped around corner and melted in seconds from 4 Mechs pouring Dakka-Dakka into it :( Sure been killed by them too and many others, but I guess the point is to learn from it..or at least try :D

#74 hanitora

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Posted 21 November 2012 - 03:53 PM

View PostsiLve00, on 21 November 2012 - 03:45 PM, said:


that means you have 5-7 tons of ammo + 1.5-3 tons of weapons... nice ironic way to tell us how buged the lights mechs are :(
thank you :(

I have 2 tons of streak ammo.

#75 siLve00

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Posted 21 November 2012 - 03:53 PM

View PostAgent 0 Fortune, on 21 November 2012 - 03:33 PM, said:


Did you pull that statistic out of your butt, if so bring your head back with you next time.


np kiddo

http://mwomercs.com/...treak-missiles/

Edited by siLve00, 21 November 2012 - 03:54 PM.


#76 Streeter

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Posted 21 November 2012 - 03:57 PM

View PostsiLve00, on 21 November 2012 - 03:53 PM, said:




I think the way the OP started that thread didnt help the stats there too much.

I use streaks on my jenner also and it does take down other lights a little too quickly in my opinion. 6 x streaks on a cat and any light is going to have a really bad day, you cant get away even at 150kph before 2 salvos hit and you are out.

If thats how they are intended to work then I guess all is fine.

#77 siLve00

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Posted 21 November 2012 - 04:00 PM

View PostStreeter, on 21 November 2012 - 03:57 PM, said:



I think the way the OP started that thread didnt help the stats there too much.

I use streaks on my jenner also and it does take down other lights a little too quickly in my opinion. 6 x streaks on a cat and any light is going to have a really bad day, you cant get away even at 150kph before 2 salvos hit and you are out.

If thats how they are intended to work then I guess all is fine.


my jenner doesnt die by 2 full hits.
well maybe its just skill involved since i dont run straight to a scat or straight away... if a cat catches me and i dont pay attention i blame myself not the guy who is using a mech and a weapon i could use too.

#78 superteds

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Posted 21 November 2012 - 04:03 PM

jesus christ

they do **** all dps vs big things

all their dps is in their (obvious) arms

they aren't hilariously quick

they can't do anything outside of 270m



ALL YOU HAVE TO DO is use some TEAMWORK and waste them/their arms before they close to 270m

I'm sorry if having to THINK is difficult for some people.

#79 JohnnyC

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Posted 21 November 2012 - 04:05 PM

You guys are going to try and complain this game into a paintball fight, aren't you?

"IT KILLED ME!!"

and the mob yells, "NERF IT!"

Here's your answer:

Keep your Jenner at 375-425 yards out... if the cat is getting closer, don't take time to shoot one last time, move away... you're faster than it is... you can outpace it. Turn... aim carefully (it'll be taking a straight path at you), fire. Check range. If range is less than 375, turn and move away. Turn... aim carefully, fire.

If you close distance, you take your chances at getting out alive. If you have found yourself ambushed or just happened upon one at close range, run, use cover, turn your torso left/right as you move away to spread what damage may come your way. Then if you wish to engage, follow the above strategy.

These Catapult A1's are easy to spot, easy to keep range on with a light mech, and absolutely harmless at range above 270. If you pop it's missile pods from distance it is harmless. Use your heads... don't just cry "NERF" all the time.

This is how it is done. The answer is not to make an A1 Streak Cat into a nerf gun... the answer is to become a better pilot, use your strengths, exploit it's weaknesses, and you probably won't get smoked because you didn't think.

I am not saying they're not powerful at close range. And in the hands of a good pilot they're downright deadly at close range. So just use your heads on the battlefield. Don't call for nerfs where you could much more easily use your head in the fight. And if you try and you fail... suck it up, buttercup... this is Mechwarrior.

Edited by JohnnyC, 21 November 2012 - 04:08 PM.


#80 MWHawke

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Posted 21 November 2012 - 04:10 PM

View PostStreeter, on 21 November 2012 - 03:45 PM, said:



if I had 12x AC2s mounted on my jenner and the streak cat was walking out in the open that might be a really useful tip LOL

not so much when you are last man standing and its in the middle of a stack of buildings though.


And your JNR is supposed to pound away and kill all the remainder mechs or take on a mech that is designed specifically to kill a light? light mechs are not supposed to be able to kill a heavy mech unsupported unless the pilot is extremely skilled. Get that into your head. It is exactly these types of post that show why lights are thought of as overpowered. Light mechs are supposed to get owned by heavies if they get hit, even more so if you are talking about a build designed to take on lights.

View PostsiLve00, on 21 November 2012 - 04:00 PM, said:


my jenner doesnt die by 2 full hits.
well maybe its just skill involved since i dont run straight to a scat or straight away... if a cat catches me and i dont pay attention i blame myself not the guy who is using a mech and a weapon i could use too.


Totally agree





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