You guys are going to try and complain this game into a paintball fight, aren't you?
"IT KILLED ME!!"
and the mob yells, "NERF IT!"
Here's your answer:
Keep your Jenner at 375-425 yards out... if the cat is getting closer, don't take time to shoot one last time, move away... you're faster than it is... you can outpace it. Turn... aim carefully (it'll be taking a straight path at you), fire. Check range. If range is less than 375, turn and move away. Turn... aim carefully, fire.
If you close distance, you take your chances at getting out alive. If you have found yourself ambushed or just happened upon one at close range, run, use cover, turn your torso left/right as you move away to spread what damage may come your way. Then if you wish to engage, follow the above strategy.
These Catapult A1's are easy to spot, easy to keep range on with a light mech, and absolutely harmless at range above 270. If you pop it's missile pods from distance it is harmless. Use your heads... don't just cry "NERF" all the time.
This is how it is done. The answer is not to make an A1 Streak Cat into a nerf gun... the answer is to become a better pilot, use your strengths, exploit it's weaknesses, and you probably won't get smoked because you didn't think.
I am not saying they're not powerful at close range. And in the hands of a good pilot they're downright deadly at close range. So just use your heads on the battlefield. Don't call for nerfs where you could much more easily use your head in the fight. And if you try and you fail... suck it up, buttercup... this is Mechwarrior.
Edited by JohnnyC, 21 November 2012 - 04:08 PM.