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Streak Cats... Again.


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#81 MWHawke

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Posted 21 November 2012 - 04:10 PM

View PostJohnnyC, on 21 November 2012 - 04:05 PM, said:

You guys are going to try and complain this game into a paintball fight, aren't you?

"IT KILLED ME!!"

and the mob yells, "NERF IT!"

Here's your answer:

Keep your Jenner at 375-425 yards out... if the cat is getting closer, don't take time to shoot one last time, move away... you're faster than it is... you can outpace it. Turn... aim carefully (it'll be taking a straight path at you), fire. Check range. If range is less than 375, turn and move away. Turn... aim carefully, fire.

If you close distance, you take your chances at getting out alive. If you have found yourself ambushed or just happened upon one at close range, run, use cover, turn your torso left/right as you move away to spread what damage may come your way. Then if you wish to engage, follow the above strategy.

These Catapult A1's are easy to spot, easy to keep range on with a light mech, and absolutely harmless at range above 270. If you pop it's missile pods from distance it is harmless. Use your heads... don't just cry "NERF" all the time.

This is how it is done. The answer is not to make an A1 Streak Cat into a nerf gun... the answer is to become a better pilot, use your strengths, exploit it's weaknesses, and you probably won't get smoked because you didn't think.

I am not saying they're not powerful at close range. And in the hands of a good pilot they're downright deadly at close range. So just use your heads on the battlefield. Don't call for nerfs where you could much more easily use your head in the fight. And if you try and you fail... suck it up, buttercup... this is Mechwarrior.


I am guessing it is cause the light mech pilots think their mechs ought to be able to kill everything in the game.

#82 siLve00

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Posted 21 November 2012 - 04:11 PM

View PostMWHawke, on 21 November 2012 - 04:10 PM, said:


I am guessing it is cause the light mech pilots think their mechs ought to be able to kill everything in the game.


must be the ppl who are thinking no knockdown and the lagshield will stay forever in the game.. oh wait :(

Edited by siLve00, 21 November 2012 - 04:11 PM.


#83 hanitora

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Posted 21 November 2012 - 04:14 PM

View PostMWHawke, on 21 November 2012 - 04:10 PM, said:


I am guessing it is cause the light mech pilots think their mechs ought to be able to kill everything in the game.


Streak cats aren't that dangerous to light mechs. They can run away. They are dangerous to stuff that can't run away.

#84 ollo

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Posted 21 November 2012 - 04:15 PM

View PostJokerVictor, on 21 November 2012 - 12:13 PM, said:

Perhaps you could actually code the streaks to behave like they should,


YES, this is what PGI should do!

Quote

instead of being a ridiculous lock-on weapon that never misses.


YES, this is what Streaks do!

#85 Asakara

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Posted 21 November 2012 - 04:16 PM

View PostTaemien, on 21 November 2012 - 03:31 PM, said:

I don't get it. Streak Cats do what? 15 damage a hit?

Why would anyone boat those things?

Better question, why are people complaining about them? I see them ingame all the time and they've always been a free kill for me. I'm more afraid of a Jenner packing 6 MLs or 4 MPL than a streakboat.

When they start packing 4xSSRM6s then I'll be worried. But by then ER Medium Lasers will probably be available.


I believe they do 30 damage per alpha strike. Each SSRM = 2.5 damage. Each SSRM2 = 5 damage (2.5 x 2 = 5). Therefore 6 X SSRM2 launchers = 30 damage (6 X 5 = 30).

On a side note, a Jenner packing 6 medium lasers has the same alpha damage (6 X 5 = 30) as a streak cat.

The InnerSphere will develop SSRM6 launchers in 3058.. Only around 9 real years from now at the current pace MWO has adopted.

#86 Streeter

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Posted 21 November 2012 - 04:20 PM

View PostMWHawke, on 21 November 2012 - 04:10 PM, said:


I am guessing it is cause the light mech pilots think their mechs ought to be able to kill everything in the game.


hey if thats the way it is, all good Ill park the jenner and bring out the A1. Im not super awesome man at this game but good luck to you if you think you can dodge streaks the way it is now.

#87 stjobe

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Posted 21 November 2012 - 04:26 PM

A single SSRM-2 isn't really worth taking, two are okay, three are powerful, and six are quite nasty. I regularly run a COM-2D with 3xSSRM-2, and it shreds armour like nobody's business.

But my 3xMPL COM-1B actually has a higher alpha, and my LL-equipped COM-1D can actually kill StreakCats from outside their engagement range - and run away if it needs to.

When I see a StreakCat in my Commando I do not engage it right away. Instead I call it out, call in LRMs or long-range direct fire on it, wait until it's engaged with something else or just has its back turned. *Then* I engage. If it takes an interest in me, I disengage using my speed and the environment. I circle around and make a new assessment of the situation and if it looks good, I engage again, otherwise I look for another target.

So the problem as I see it isn't really with SSRM-2s, or even with StreakCats per se, but with people engaging the StreakCats on the Cat's terms. As a light pilot I learned a long time ago to never get into fair fights.

#88 siLve00

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Posted 21 November 2012 - 04:26 PM

View PostStreeter, on 21 November 2012 - 04:20 PM, said:


hey if thats the way it is, all good Ill park the jenner and bring out the A1. Im not super awesome man at this game but good luck to you if you think you can dodge streaks the way it is now.


np i will rip your team apart with my jenner.. and visit you in my base when your out of ammo... then i shot your left leg.. your right arm your left arm ... and well then simple kill you.

:( or i run into you.. jump over you.. dash away behind a hill .. and come later to you just to remove one of your arms... :(

again its skill involved.. a very good streakcat player would know how to conquer it.. but.. well a good jenner pilot knows how to disappear... 1st rule for lights : make them fight your way .. not the other way arround.

Edited by siLve00, 21 November 2012 - 04:27 PM.


#89 JokerVictor

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Posted 21 November 2012 - 04:27 PM

This is not a QQ thread, this is a pretty major balance issue. The reason why AC/2's and AC/5's aren't hilariously overpowered because of their cockpit shake is simple... if you shoot them, they have the same trouble aiming. This is not the case with a streak cat, and that alone should be a reason to have them looked at. Just wait till the bigger models come out, if you think this is fine. (To be fair though, the AC's also need their shake toned way down)

Also, the tactic of being able to lock on to a target then jump over them while maintaining lock and shooting missiles into their heads, all without actually aiming, is pretty crappy. It was also mentioned that this invokes the netcode demons, and it absolutely does. This patch in particular, I've watched countless gauss or AC rounds bounce off of freshly landed streak cats for no damage. The whole thing just reeks of cheese, like the build is taking advantage of unfinished or broken mechanics.

I pilot mainly heavies, for the record. Cats mostly, and now cataphracts. I'm not some light pilot QQing about being blown to pieces by a bigger mech. The problem, as I see it, is that the streak cat completely dominates everything else in the heavy class at close range. I have several mechs set up for close range brawling, and they get owned by it. And on the flipside of the coin, I've never lost a 1 on 1 with anything when I've piloted one. That's pretty ridiculous.

#90 Asakara

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Posted 21 November 2012 - 04:28 PM

View PostsiLve00, on 21 November 2012 - 03:45 PM, said:


that means you have 5-7 tons of ammo + 1.5-3 tons of weapons... nice ironic way to tell us how buged the lights mechs are :(
thank you :(


1 ton of ammo for an SSRM2 = 50 shots. My Raven mounts 2 SSRM2 launchers on it and 2 tons of ammo. My Jenner D is the same. It is rare for me to run out of ammo when I can fire missiles 50 times with it in a match (and each shot requires me to be locked first).

Of course my Jenner and Raven both have medium lasers on them as well.. Which also happen to contribute to the total damage score.

But 5-7 tons of SSRM ammo, on a light? LOL.

#91 J4ckInthebox

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Posted 21 November 2012 - 04:28 PM

why boating 6 SSRM's on a cat when you can boat 6 SRM6's? it's way funnier.

Edited by J4ckInthebox, 21 November 2012 - 04:29 PM.


#92 hanitora

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Posted 21 November 2012 - 04:30 PM

View PostAsakara, on 21 November 2012 - 04:28 PM, said:

1 ton of ammo for an SSRM2 = 50 shots. My Raven mounts 2 SSRM2 launchers on it and 2 tons of ammo. My Jenner D is the same. It is rare for me to run out of ammo when I can fire missiles 50 times with it in a match (and each shot requires me to be locked first). Of course my Jenner and Raven both have medium lasers on them as well.. Which also happen to contribute to the total damage score. But 5-7 tons of SSRM ammo, on a light? LOL.


Yea I know, he's weird. You don't even need 5-7 tons on a streak cat.

#93 Slopey

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Posted 21 November 2012 - 04:31 PM

I've played 4 drops in a row tonight where the Streaks were hitting only CT. I thought that was resolved and they should spread damage?

Certainly doesn't seem to be the case - I've had 4 cataphracts with CT wiped out in a row by Streak Cats. Rest of the armour is untouched.

Anyone else seeing that?

#94 Streeter

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Posted 21 November 2012 - 04:32 PM

View PostsiLve00, on 21 November 2012 - 04:26 PM, said:


np i will rip your team apart with my jenner.. and visit you in my base when your out of ammo... then i shot your left leg.. your right arm your left arm ... and well then simple kill you.

:( or i run into you.. jump over you.. dash away behind a hill .. and come later to you just to remove one of your arms... :(

again its skill involved.. a very good streakcat player would know how to conquer it.. but.. well a good jenner pilot knows how to disappear... 1st rule for lights : make them fight your way .. not the other way arround.



cheers for the tip noob, Ill keep that in mind.

View PostSlopey, on 21 November 2012 - 04:31 PM, said:

I've played 4 drops in a row tonight where the Streaks were hitting only CT. I thought that was resolved and they should spread damage?

Certainly doesn't seem to be the case - I've had 4 cataphracts with CT wiped out in a row by Streak Cats. Rest of the armour is untouched.

Anyone else seeing that?



nah man, just need to hit them with 12 AC/2s and jump over them.

#95 siLve00

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Posted 21 November 2012 - 04:38 PM

View PostAsakara, on 21 November 2012 - 04:28 PM, said:


1 ton of ammo for an SSRM2 = 50 shots. My Raven mounts 2 SSRM2 launchers on it and 2 tons of ammo. My Jenner D is the same. It is rare for me to run out of ammo when I can fire missiles 50 times with it in a match (and each shot requires me to be locked first).

Of course my Jenner and Raven both have medium lasers on them as well.. Which also happen to contribute to the total damage score.

But 5-7 tons of SSRM ammo, on a light? LOL.


so ... what ? your ssrm doing 700-800 damage or not ? no they dont.. they add up.. nothing wrong with it correct ?
when you state "iam using ssrm on my raven and i do 700-800 damage" so what ?

*fore sure i know every light wont use only ssrm except he just goes for other lights .. because as med/heavy you will somple ignore a light who is using ssrm.. thats no threat at all*

#96 hammerreborn

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Posted 21 November 2012 - 04:40 PM

View PostStreeter, on 21 November 2012 - 04:32 PM, said:


nah man, just need to hit them with 12 AC/2s and jump over them.


This is the problem I have with streaks, is that doesn't even work. I get that streak canon is 100% hit, but either the lock on or arc needs to be looked it. Streaks counter lights, I get that, but that's not what frustrates me, it's the fact that while a dude looks at the ground and shoots lasers into the floor I'm getting blasted by their missles while above their head anyways. All the manuevering that makes lights fun is negated by everyone and their mother hitting at hilariously bad angles that makes no physical sense whatsoever with autokill missles. If the dude is facing me and fires towards me, great, that should hit. But while I'm moving behind them and they are trying to follow me with torso twist there shouldn't be nearly 90 degree turning missles being launched through the damn catas head.

#97 JohnnyC

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Posted 21 November 2012 - 04:43 PM

View PostStreeter, on 21 November 2012 - 04:32 PM, said:

nah man, just need to hit them with 12 AC/2s and jump over them.


Is this "12 AC/2s" thing a joke or something? What mech has 12 ballistic hardpoints?

Edited by JohnnyC, 21 November 2012 - 04:44 PM.


#98 Streeter

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Posted 21 November 2012 - 04:46 PM

View PostsiLve00, on 21 November 2012 - 04:38 PM, said:


so ... what ? your ssrm doing 700-800 damage or not ? no they dont.. they add up.. nothing wrong with it correct ?
when you state "iam using ssrm on my raven and i do 700-800 damage" so what ?

*fore sure i know every light wont use only ssrm except he just goes for other lights .. because as med/heavy you will somple ignore a light who is using ssrm.. thats no threat at all*



have downed quite a few gauss cats in under 30 seconds with my 2D commando using 3 x streaks. If its the way its meant to be then its all good. Sorry for saying that I reckon they are a bit much now (>_<)

View PostJohnnyC, on 21 November 2012 - 04:43 PM, said:


Is this "12 AC/2s" thing a joke or something? What mech has 12 ballistic hardpoints?


another users anwer on how to counter the streak cat...


View PostF lan Ker, on 21 November 2012 - 03:42 PM, said:

S!

While SSRM Catapults can be annoying and devastating in hands of capable pilots they are limited to their relatively short range. We encountered a few on Caustic/River City today and gave them a dakka-dakka welcome into the cockpit before they could even get into SSRM range. Faced 12 AC2 (U)AC5=lots of dakka :( As many mentioned, target/scout them out and pass info to the team, deal with them before they get too close. Every game has their FOTM things and I see no difference with MWO.


#99 Asakara

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Posted 21 November 2012 - 04:49 PM

View PostsiLve00, on 21 November 2012 - 04:38 PM, said:


so ... what ? your ssrm doing 700-800 damage or not ? no they dont.. they add up.. nothing wrong with it correct ?
when you state "iam using ssrm on my raven and i do 700-800 damage" so what ?

*fore sure i know every light wont use only ssrm except he just goes for other lights .. because as med/heavy you will somple ignore a light who is using ssrm.. thats no threat at all*


First, I never stated any match damage totals, that was another person.

What I did say was that the idea of mounting 5-7 tons of SSRM ammo on a light was laugh out loud silly to me.

In addition I stated that I also use medium lasers which also contribute to any damage total for the match. I was implying that you should probably not assume any damage total the other person posted was exclusively from SSRMs, as such things might lead to silly assumptions like 5-7 tons of SSRM ammo on a light.

#100 One Medic Army

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Posted 21 November 2012 - 04:52 PM

SSRM catapult=fast, armored, and hard-counter to lights and brawlers.
What hard-counters a SSRM cat aside from teamwork which counters everything?
Someone with long range weapons standing in the open.
What counters that guy? Everything in the game pretty much. Standing in the open in the current metagame is asking for death.





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