General Pace, on 26 November 2012 - 09:18 AM, said:
Streakcats are prevalent because players are SICK and TIRED of being destroyed by the Jenner zerg. Every player with half a brain loads SSRMs into their missile hard points just to defend against lights. This is a twitch game and lights rule the roost.
At the current time a Jenner running 140kph+ has more armor then an Atlas. Not being hit is the best defense in the game. SSRM are the only thing which evens the odds - and just a little.
Balance lights (collision) stop the Jenner zerg and you will see people dust off their PPCs and other underused weapons. Until then the Streak Cat will have a healthy dose of pilots. Losing to the Jenner zerg is just not fun.
No.
People are playing streak cats because they are overpowered, right now.
I prefer to play Jenners, myself, but it's just pointless since they buffed streaks. Thus, to raise awareness of this issue, I am playing streak-cats.
It is stupidly easy to kill
ANY mech, 1v1 or even 1v3, in a streak-cat. All of this bro-slapping and e-peen swinging about shooting ears off, or engaging from range is nonsense. At ~85kph, and fully armored, there's no way you're staying beyond 270m from me. In the time it takes you to shoot off my ears I'll have killed you and your buddy... twice.
In my personal opinion, the only long-term solution is to remove Streak-SRMs from the game, entirely. With the aiming mechanic there is no real reason to have them, and "always hit" weapons will be virtually impossible to balance properly.
Make SSRMs a cute story to tell the grand-kids about.