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Even Developer Of This Game Killed In Seconds By A Streakcat


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#1 Rat of the Legion Vega

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Posted 22 November 2012 - 12:03 AM

Starting at 56:06: http://www.twitch.tv/igp/b/342004325

Calls them "frustrating, annoying"

Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.


.

Edited by Rat of the Legion Vega, 22 November 2012 - 12:07 AM.


#2 zenstrata

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Posted 22 November 2012 - 12:07 AM

THE AUTHOR OF THIS TOPIC IS BLATENTLY LYING!!

When you watch the video you will see the developer in question had already taken a large amount of damage from an engagement with an enemy Atlas. Then he was isolated away from his team deep in enemy territory and a streak cat just happened to be the one to get the kill.

In any case, streak cats are easy to kill. you just need to be in the right mech to counter them. That being the assaults. Assaults counter heavies. Lights counter assaults, mediums counter lights, heavies are a catch-all class due to their possible builds. put streaks in a catapult and it can fight lights, put gauss in to fight heavies and assaults. etc.

They are fine the way they are. I can easily crush streak cats in my atlas unless they catch me when i'm already heavily wounded.

*Edit* A lot of it also comes down to piloting. A good pilot can make any mech shine. Not saying that anyone in particular is a bad pilot. Just that if you run into an exceptional pilot, they will probably crush most other players, and sometimes it can be Very one sided.

Edited by zenstrata, 24 November 2012 - 06:29 PM.


#3 Weiland

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Posted 22 November 2012 - 12:09 AM

View PostRat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:

Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.


And this is a problem... how? I wouldn't be apropos to think that even an assault could be taken down by 37 seconds of dedicated streak fire. Nothing should take more than 30 seconds to kill you if it's focusing on you.

#4 Rat of the Legion Vega

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Posted 22 November 2012 - 12:11 AM

He wasn't in a scout mech. He was in a HUNCHBACK. The definitive battletech close range brawling mech. That was decimated in a brawl by what's supposed to be a fire support mech.

Good to hear he said tweaks are coming.

.

Edited by Rat of the Legion Vega, 22 November 2012 - 12:27 AM.


#5 xRaeder

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Posted 22 November 2012 - 12:15 AM

View Postzenstrata, on 22 November 2012 - 12:07 AM, said:

streak cats are easy to kill. you just need to be in the right mech to counter them. That being the assaults. Assaults counter heavies. Lights counter assaults, mediums counter lights, heavies are a catch-all class due to their possible builds. put streaks in a catapult and it can fight lights, put gauss in to fight heavies and assaults. etc.

They are fine the way they are. I can easily crush streak cats in my atlas unless they catch me when i'm already heavily wounded.

*Edit* A lot of it also comes down to piloting. A good pilot can make any mech shine. Not saying that anyone in particular is a bad pilot. Just that if you run into an exceptional pilot, they will probably crush most other players, and sometimes it can be Very one sided.


Stop saying stupid crap like this. I poured AC/10, LL, and ML, fire into the arms of one of them and all he kept doing was using his JJs to keep out of my torso arc.

It has nothing to do with piloting. Every pre-made I see now has 2-3 Streakcats in it. In fact I think the netcode issue has gotten worse with this last patch as even Jenners standing still are ignoring my AC/10 shots. This has prevented me from degunning them.

I used to be able to degun Cats pretty easily, now people have figured out how to fight with them... using JJs you negate most people's firepower while they continue to launch at you.

Sorry... but the Cat A1 is broken. It has too many missile points. Remove two of them. The other varients of the Cat have to either go just long range support and barely have enough ammo (or mount two SRM6s which AT least have to be aimed) or strip themselves of armor to mount two large weapons to be competative. My Cat-3D gets killed by these things in 20 seconds.

See the problem is that there is nothing that can kill them now that people have figured out what to do and premades are rolling with them in force.

PGI. Stop nerfing and buffing the Streak as a weapon. Instead look at the Mechs that are causing the imbalance.

Edited by xRaeder, 22 November 2012 - 12:18 AM.


#6 zenstrata

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Posted 22 November 2012 - 12:20 AM

It doesn't matter if they jump. just wait till they come back down. If they jump up to a hill above you, back up and shoot them off the top. Honestly it is not hard. As I said I kill them easily all the time. In fact when I am in my atlas if I hear there is a streak cat on the other side, I will go hunting them on purpose! And I kill them almost every time. If you are failing to do so, adjust your strategies.

#7 xRaeder

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Posted 22 November 2012 - 12:24 AM

View Postzenstrata, on 22 November 2012 - 12:20 AM, said:

It doesn't matter if they jump. just wait till they come back down. If they jump up to a hill above you, back up and shoot them off the top. Honestly it is not hard. As I said I kill them easily all the time. In fact when I am in my atlas if I hear there is a streak cat on the other side, I will go hunting them on purpose! And I kill them almost every time. If you are failing to do so, adjust your strategies.


Right. In a perfect world he'd be alone and that's all it would take. But hes got friends. This is a team game. But here's a tip to knowing something is OP. When teams of players all start rolling the same build you know you have a problem.

I've seen it in games going back to SWG with the Teras Kasi/Pisoleer/Fencer combos that people came up with. All the "serious" PvPers went that way. We saw it with Bright Wizards in WaR. I can name countless FoTM. What the Streakcat is is a FoTM because we are starting to see pre-mades made up primarily of this type of Mech.

When teams start rolling one thing... you know you have a problem.

#8 zenstrata

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Posted 22 November 2012 - 12:28 AM

Some builds will always advance beyond others. That is Normal! if you doubt me go try to win a game with a commando armed with nothing but flamers. Then come back and tell me that all builds should be equal.

#9 DrAwkward

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Posted 22 November 2012 - 12:28 AM

View PostRat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:

Starting at 56:06: http://www.twitch.tv/igp/b/342004325

Calls them "frustrating, annoying"

Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.



Listen again. You either didn't hear correctly or are being disingenuous.

Person 1 asks: "It's a streakcat and he's doing that whole chain-fire business to bounce the screen around. Do you find that frustrating sometimes, Bryan?"
Bryan: "Yeah, it gets a little annoying, but it's--uh, I think we got a couple of tweaks coming down the pipe that's going to fix some of that.

It's unclear if he is referring to streaks, streakcats, or screen shake.

Also, on your topic of time: Is it unfair that a heavier 'mech that focused fire on Bryan was able to eliminate him in "approximately 37 seconds?" Are you arguing that there should be more armor on Hunchbacks or that Catapults shouldn't be able to mount 9 tons of weapons? Please clarify what you think should have been different about these fight conditions.

#10 Terror Teddy

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Posted 22 November 2012 - 12:31 AM

View PostxRaeder, on 22 November 2012 - 12:15 AM, said:


Sorry... but the Cat A1 is broken. It has too many missile points.


Good lord. THINK man.

The missile slots are not the problem and neither is the Chassis.

1.Lock on with missiles like STREAK ignore netcode problems
2.Defenders with non-lock weapons have a harder time hitting a fast streak cat.
3.Add additional Ballistic fire delay to compound the problem.

This is like the discussion about nerfing jenners because the game engine needs tweaking.

View PostxRaeder, on 22 November 2012 - 12:24 AM, said:

When teams of players all start rolling the same build you know you have a problem. I've seen it in games going back to SWG with the Teras Kasi/Pisoleer/Fencer combos that people came up with. All the "serious" PvPers went that way.


Yup, when things become 'boats' in teams you know a build is too good because the individual WEAPON is unbalanced compared to other weapons. Lasboats, Gaussboats, Streakboats etc.

These things will (hopefully) diminish when the netcode improves and fire delay is fixed and you really HIT with AC20 and LBX20.

#11 Rat of the Legion Vega

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Posted 22 November 2012 - 12:32 AM

View Postzenstrata, on 22 November 2012 - 12:07 AM, said:

*Edit* A lot of it also comes down to piloting. A good pilot can make any mech shine. Not saying that anyone in particular is a bad pilot. Just that if you run into an exceptional pilot, they will probably crush most other players, and sometimes it can be Very one sided.


Please don't use the words "exceptional", "pilot" and "streak cat" together in the same paragraph ever again concerning a weapon system you don't even have to aim to kill with in 37 seconds.

Also, are you implying a developer of this game, who must play it every day, is a bad pilot? What chance then do average players who can only fit a couple of games a week into their busy schedule have against these no-aim monstrosities?

#12 Streeter

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Posted 22 November 2012 - 12:34 AM

nah guys, we have already had this topic,

all the experts said unless you are noob just stay out of range, shoot its arms off, jump over it. etc.

*I wasnt really convinced by their advice either LOL

good to hear they are going to fix it soon.

#13 DrAwkward

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Posted 22 November 2012 - 12:34 AM

View PostxRaeder, on 22 November 2012 - 12:24 AM, said:


Right. In a perfect world he'd be alone and that's all it would take. But hes got friends.
-snip-


So, your opponent has friends and you don't? Where are your teammates while you brawl with the Catapult and his team?

#14 xRaeder

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Posted 22 November 2012 - 12:37 AM

View Postzenstrata, on 22 November 2012 - 12:28 AM, said:

Some builds will always advance beyond others. That is Normal! if you doubt me go try to win a game with a commando armed with nothing but flamers. Then come back and tell me that all builds should be equal.


No... its not normal. Not in a FPS. That is an RPG's normal where the developers have to continually find balance and waste entire dev cycles and countless manhours trying to balance the game. Meanwhile people quit in droves because it takes too long to balance. Why would you even want that?

The ONLY way to solve this without continually having to go down the slippery slope of rebalancing weapons... seeking some imaginary state, is to solve the netcode problem first and foremost... and then open up the game to 64 players and 20x20km map sizes with interesting enough map mechanics so that FoTM don't exist.

When PvP is large... and the map mechanics (terrain and objectives) are interesting and varied enough (all in the same zone) then you normalize player skill, loadouts, etc.

This is why Planetside 2 has zero serious balance issues right now. Its field of play is so varied that there's no room for FoTM. Until this game has that kind of large scaleness to it... PGI will continue to find itself wasting manhours on balance.

View PostDrAwkward, on 22 November 2012 - 12:34 AM, said:


So, your opponent has friends and you don't? Where are your teammates while you brawl with the Catapult and his team?


Usually dead to the team of Streakcats...

#15 Jacek Owens

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Posted 22 November 2012 - 12:38 AM

TKing match is at 38:05 in that same video.

Shameful really! People like ARMSLIKENOODLES and DrRexalot have a forum to talk to devs, yet they felt it better to ruin the event for everyone. They probably think it was lulz but they ended up looking like dix I'm afraid. They tried to get in the other matches too...

Why is this game populated by so many fukwits... is this normal for a "thinking gamers FPS"?

Edited by Jacek Owens, 22 November 2012 - 12:40 AM.


#16 Asmosis

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Posted 22 November 2012 - 12:39 AM

^^ well of course thats what happens when you go single file into *any* group of mechs.

had a streak cat try to approach me in the lake, got shredded by multiple ac cannons before it got within 200m.

I've also rounded a corner on one in a phract, took heavy damage sure but won the battle. People seem to think because streaks are guided they should only have 1/2-1/3 the dps of a equivilent weight mech. newsflash its still a HEAVY mech, and it should be a threat to other heavy mechs. Its armaments weigh more than a hunchbacks 9xML build so dont use lightweight as an excuse fo nerfing firepower.

View PostJacek Owens, on 22 November 2012 - 12:38 AM, said:

Why is this game populated by so many fukwits... is this normal for a "thinking gamers FPS"?


Its normal for any FPS. non-thinking people often end up in places they shouldnt.

Edited by Asmosis, 22 November 2012 - 12:43 AM.


#17 Rushin Roulette

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Posted 22 November 2012 - 12:39 AM

Yea. The Gauss really needs to be nerfed its really OP...

Oh, wait... I think I might be in the wrong whine thread. Is this thread about premades being OP, LRMs being OP, AC20s being OP or medium Lasers being OP? Ive kind of lost the overview of which weapon is not OP... btw. Flamers and Machine Guns need to ber nerfed NAOW!!!11ONEELEVEN

#18 Allekatrase

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Posted 22 November 2012 - 12:41 AM

View PostRat of the Legion Vega, on 22 November 2012 - 12:32 AM, said:


Please don't use the words "exceptional", "pilot" and "streak cat" together in the same paragraph ever again concerning a weapon system you don't even have to aim to kill with in 37 seconds.

Also, are you implying a developer of this game, who must play it every day, is a bad pilot? What chance then do average players who can only fit a couple of games a week into their busy schedule have against these no-aim monstrosities?

First, I don't disagree about the skill to pilot a streak cat. Obviously a more skilled pilot will know how to survive better, but landing hits takes no skill.

However, 37 seconds is a long time to kill someone so I don't think that's any kind of reflection on streaks.

But the biggest issue I have with your post is that being a developer somehow makes them an amazing player automatically. I'm sure a lot of developers are really good players, but it is in no way some inherent ability of developers nor is it likely they get more play time than a lot of the more dedicated players here. In fact the dedicated players probably play a lot more than most of the devs. You think their job is to play the game?

#19 ei8ht

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Posted 22 November 2012 - 12:41 AM

View PostRat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:

Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.


If he wasn't running XL engines he might have survived longer, then again he wasn't using cover nor using his speed to get out of range.

#20 Terror Teddy

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Posted 22 November 2012 - 12:43 AM

View PostRushin Roulette, on 22 November 2012 - 12:39 AM, said:

Yea. The Gauss really needs to be nerfed its really OP... Oh, wait... I


Welcome to the everything is OP thread.

Personally I think it will be fixed and not OP when all other weapons are not delayed by LAG, Fire Delay or Netcode.





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