

New Camo Skins Are Nice But...
#41
Posted 22 November 2012 - 08:57 PM
#42
Posted 22 November 2012 - 09:22 PM
QuantumButler, on 22 November 2012 - 08:57 PM, said:
Nope, they've said it's only going to work for the first 8 Chassis that were available.
#44
Posted 22 November 2012 - 09:34 PM
DCLXVI, on 22 November 2012 - 09:31 PM, said:
I read a dev saying once that the yellow stripes on the founder skins can have their color changed, so there will be limited customization of them.
#45
Posted 22 November 2012 - 10:29 PM
#46
Posted 23 November 2012 - 02:37 AM
Buck Cake, on 22 November 2012 - 04:07 PM, said:
You could make anything in that game, from cyber gladiators and evil clowns to pizza boys followed by ninjas, and anything in between. Two prosthetic legs? Controlled by gene-modified shoulder rodent? Pumpkin for a head? Victorian fashiom victim? Chicken legs? Everything at once?
Look at All point bulletin paint job editor for their cars/characters;
I used to like the beater look for my cars;

#47
Posted 23 November 2012 - 02:47 AM
#48
Posted 23 November 2012 - 02:53 AM
Way back from probably when their shader wasn't even worked out properly and they were still messing with a stock CE3 blend shader.
#49
Posted 23 November 2012 - 03:15 AM
Those had a "painting" system I really quite liked.
about 2:40 onwards
Basically you get a base coat/layer, then you can add various stickers (decals, vinyls) labels, patterns etc. on top and change individual tones/colours of those decals building it all up in layers. You could also colour individual components differently. The end result was ability to end up with somewhat unique designs based off of building block decals.
Something like that would be nice to have in MWO, basically you unlock/pay to unlock the decals, stickers, labels etc. and just stick them on and move them around how you like. It would be nice if you basically unlock/buy those building blocks and can use them across any mechs you own (not on a "per mech" basis)
Edited by DogmeatX, 23 November 2012 - 03:26 AM.
#51
Posted 23 November 2012 - 05:03 AM
Just an early morning coffee thought.

#52
Posted 23 November 2012 - 09:56 AM
#53
Posted 23 November 2012 - 10:09 AM
#54
Posted 23 November 2012 - 10:16 AM
Marzepans, on 23 November 2012 - 10:09 AM, said:
Nope.
#55
Posted 23 November 2012 - 10:25 AM
Make it so!
Edited by LT Kinslayer, 23 November 2012 - 10:26 AM.
#56
Posted 23 November 2012 - 01:44 PM
#57
Posted 23 November 2012 - 01:58 PM
#58
Posted 23 November 2012 - 02:16 PM
ian davion, on 23 November 2012 - 01:58 PM, said:
Yes, i see that as well. Im not overly bothered by it myself, but it would have been good to have a collection goal for paint jobs. Something like that makes grinding more bearable, if there is a real nice goal at the end. Even if only an aesthetic one.
Edited by MouseNo4, 23 November 2012 - 02:23 PM.
#59
Posted 23 November 2012 - 02:25 PM
#60
Posted 23 November 2012 - 02:32 PM
I wouldn't mind spending some MC on each on my current Mechs to get different looks, i did virtually the same with Killing Floor (Link: http://www.killingfloorthegame.com/) it's a game you buy once, but now and then new Maps/Weapons get released for free only new Models/Skin can be bought. This is how they gain money. But to compare it to the camo system it would mean switching to another model would remove already bought models.
If i misunderstood the Command Chair thread it's okay, but loosing Camo Patterns and having to rebuy them is kinda off putting for me. And i'm a lot less likely to go hog wild on the Camo system.
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