


So Stats Will Be Public - What Do You Think?
#121
Posted 17 January 2013 - 04:25 PM

#122
Posted 17 January 2013 - 04:30 PM
#123
Posted 17 January 2013 - 04:35 PM
I think it's one of those things that if we did well we may wish to show off a bit, but if we did not do so well we will want it to not be that publicly shown.
Edited by Zphyr, 17 January 2013 - 04:36 PM.
#124
Posted 17 January 2013 - 04:36 PM
#125
Posted 17 January 2013 - 04:39 PM
Broceratops, on 22 November 2012 - 05:34 PM, said:
What do you guys think about this?
On the one hand I would like to know who has been AFK farming this whole time. On the other hand I would not like people commenting on how small my Yen Lo Wang is.
Edit: Added the fence sitting option

If stats go public, virtually any possible constructive conversation will end on these boards. What little there is. It will all come down to people trashing eachother based on K/D or whatever other pointless metric they choose to use. It will turn into a Mechwarrior version of any PvP discussion in World of Warcraft, if you aren't super awesome top rated multi-year gladiator your opinion won't matter. This is an awful idea.
Quote
Leader boards are as a whole almost always useless, and in a game like this I'd see them only being harmful to both the game and the community. Community Warfare (if that vapor ware ever happens) will provide the means by which clans, houses and mercs can compete to show off their epeen via who manages to take and hold what assets, thats more then enough.
People can already share their stats if they want to via screen shots. Expect to see more stat whoring as well if it goes public. Yet another awful design choice by PGI.
Edited by Quxudica, 17 January 2013 - 04:43 PM.
#126
Posted 17 January 2013 - 04:41 PM
First you need to fix the matches !!!
Assault - Capping to win should be viable or it's just "Death Match".
Conquest - No great suggestions, would LOVE to see it work, but a PUG conquest match is still not there yet. (basically it's just "Death Match", see Assault )
Actually love MWO and commend the programmers for moving forward.
BUT, stats without matches could very well make things much worse.
PLEASE keep working on improving gameplay, by giving us the two match types in a finished state. THEN you can ask me about stats.
#127
Posted 17 January 2013 - 04:42 PM
Greyfyl, on 17 January 2013 - 04:36 PM, said:
Yup, like on battlelog.
Stats are completely meaningless, especially in this game where you always win and rarely die if you do a 4 group with powerbuilds.
#128
Posted 17 January 2013 - 04:55 PM
#129
Posted 17 January 2013 - 04:57 PM
I would want to see players ranked 1 to 8 regarding their end of game ranking within their team.
Not 1 to 16, just 1 to 8, team ranking is about the only important way to view compotency.
Once again, please continue working on the matches themselves before comtemplating stat publishing.
#130
Posted 17 January 2013 - 05:06 PM
#131
Posted 17 January 2013 - 05:12 PM
#133
Posted 17 January 2013 - 05:51 PM
#134
Posted 17 January 2013 - 07:27 PM
Just finished a match where we launched 2 short against a premade,
so 2 more dc'd on purpose making it 4 vs 8,
and at the end im ranked dead last. Why?
#135
Posted 17 January 2013 - 07:58 PM
Merkury, on 17 January 2013 - 07:27 PM, said:
Just finished a match where we launched 2 short against a premade,
so 2 more dc'd on purpose making it 4 vs 8,
and at the end im ranked dead last. Why?
You have my condolences. I was on the other end of a drop like that last night where we were up by 1 no show, 2 dc's and an AFK. My 4 man and our pugmates didn't exactly enjoy the drop on our side either. We felt bad and said we'd just take 3 caps and let them have two and cap it out. Then the 4 opposing mechs showed up at Theta and opened fire. Oh well.
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