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Just Stop people, please?


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#181 Rejarial Galatan

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Posted 06 May 2012 - 09:41 PM

a gauss rifle is like a knife, always carry one! perhaps the LBX-10 as well...

#182 John Kerensky

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Posted 06 May 2012 - 09:50 PM

View PostRejarial Galatan, on 06 May 2012 - 09:36 PM, said:

We shall see John.


There is no need to wait. I look now. There was no "Galatan" among the 800 Kerensky took and forged through the Exodus War into the Clans. But look at me, I am arguing against you with these silly 'fact' things again, which you will summarily ignore and continue on blindly in your own willful and voluntary ignorance. I wash my hands of this whole business, stravag.

#183 Sassori

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Posted 06 May 2012 - 09:53 PM

The LB-10X, 10 damage to a single location (Slug) or 1-10 damage from a cluster (I think it uses the LRM-10 table to track hits) which are then split into 5 point damage clusters.

Not exactly that much better than a normal AC-10, unless you're trying to scatter damage in hopes of generating crits.

#184 Rejarial Galatan

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Posted 06 May 2012 - 09:57 PM

View PostJohn Kerensky, on 06 May 2012 - 09:50 PM, said:


There is no need to wait. I look now. There was no "Galatan" among the 800 Kerensky took and forged through the Exodus War into the Clans. But look at me, I am arguing against you with these silly 'fact' things again, which you will summarily ignore and continue on blindly in your own willful and voluntary ignorance. I wash my hands of this whole business, stravag.

gonna be honest with you kerensky, i put Galatan on here for my FORUM persona, when I get to name my character come game time, you can be assured, its NOT going to have a last name, i fully intend to earn a blood name IN game.

#185 EDMW CSN

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Posted 06 May 2012 - 09:58 PM

PGI will hate us on launch day, I swear they will. Because no matter what they did for MWO it will be a FLOOD of responses :)

Edited by [EDMW]CSN, 06 May 2012 - 09:58 PM.


#186 Rejarial Galatan

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Posted 06 May 2012 - 09:59 PM

that tidal wave is already starting to gather force :)

#187 William Petersen

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Posted 06 May 2012 - 10:00 PM

View PostChristopher Dayson, on 06 May 2012 - 09:53 PM, said:

The LB-10X, 10 damage to a single location (Slug) or 1-10 damage from a cluster (I think it uses the LRM-10 table to track hits) which are then split into 5 point damage clusters.

Not exactly that much better than a normal AC-10, unless you're trying to scatter damage in hopes of generating crits.


Yup. That was the whole point, and while it used the "Missiles Hit" table to determine how many pellets hit, a single location was rolled for each pellet.

It was a baller crit (or TAC/Head-shot [for pilot damage, not for head-capping]) seeker. Though I tend to still prefer SRMs because they have a higher damage/ton ratio. I also just like them. I can't explain it. Something about them just makes me happy. =)

Edited by William Petersen, 06 May 2012 - 10:01 PM.


#188 Sassori

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Posted 06 May 2012 - 10:12 PM

SRM's are one of the few ammo using weapon systems I actually will /try/ to find space for on a mech. Dunno why either, they're not even as efficient as medium lasers but... I like them.

I think it's the visual of the missiles corkscrewing around and them being short range is why I like them. I'm more a mid-range to short-range brawler overall, and SRM's are awesome for brawling.

I know I plan to swap out the LRM-10 for SRM-6 on my Centurion at the bare minimum just for engine weight speed upgrade.

Edited by Christopher Dayson, 06 May 2012 - 10:12 PM.


#189 Felicitatem Parco

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Posted 06 May 2012 - 10:21 PM

Posted Image



#190 William Petersen

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Posted 06 May 2012 - 10:22 PM

View PostChristopher Dayson, on 06 May 2012 - 10:12 PM, said:

SRM's are one of the few ammo using weapon systems I actually will /try/ to find space for on a mech. Dunno why either, they're not even as efficient as medium lasers but... I like them.


Depends on the efficiency you're considering.

Damage/Ton, no, they're a bit behind (for tonnage, all SRM racks are scaled copies of the 2):

SRM-2 - (2 or 4)/1
MLas - 5/1

Damage/Heat, they can pull ahead.

SRM-2 - (2 or 4)/2 (1 to 2)
SRM-4 - (2 to 8)/3 (.6 to 2.6r)
SRM-6 - (4 to 12)/4 ( 1 to 3
MLas - 5/3 (1.6r)



Damage/Heat goes way up with Streaks, since they all hit (disregarding AMS), or they don't fire. Damage/Ton loses the variance, but goes down a little, since streaks are heavier.

It all goes back to what Scotty said in The Final Frontier: The right tool for the right job.

#191 Haakon Valravn

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Posted 06 May 2012 - 10:25 PM

I'm fond of guns. Hence my pre-disposition toward gunfighting 'Mechs, like the Marauder and Catapult K2... I'm not picky about the guns, either. Autocannons (10 class, mainly, but I can settle for 5s), gauss rifles, PPCs.... Not much of a fan of lasers. But I always try to get a gauss rifle or AC on any 'Mech I drive. And PPCs if I cannot get those.

Just something about the flash and roar of old fashioned chemical propellents that you can feel in your very bones... Probably why I enjoy shooting (but not so much loading) blackpowder firearms.

#192 Sassori

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Posted 06 May 2012 - 10:28 PM

Streaks, being Clan (At least for anything above SRM-2's at this time period) are not even on my radar. The Streak SRM-6 was the first key to me that Clan tech was just frikken /broken/ imho. If I miss, it doesn't even fire, giving me perfect ammo for damage exchange? That was... just no.

Anyways yeah lots of stuff can beat the medium laser for damage per heat, (Like every ballistic weapon in the game at this time period), and same with missiles really.

Still, got a soft spot for SRM-6's. I think it's the 2 damage per missile.

#193 William Petersen

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Posted 06 May 2012 - 10:30 PM

View PostChristopher Dayson, on 06 May 2012 - 10:28 PM, said:

Streaks, being Clan (At least for anything above SRM-2's at this time period) are not even on my radar. The Streak SRM-6 was the first key to me that Clan tech was just frikken /broken/ imho. If I miss, it doesn't even fire, giving me perfect ammo for damage exchange? That was... just no.

Anyways yeah lots of stuff can beat the medium laser for damage per heat, (Like every ballistic weapon in the game at this time period), and same with missiles really.

Still, got a soft spot for SRM-6's. I think it's the 2 damage per missile.


I know, I just mentioned them (and *only* mentioned them) because they're going to be here *eventually*.

Yeah, me too. =) Pretty sure it's the 2-damage per missile for me as well.

Confound these SRMs, they lead me to make non-optimal loadouts!

...or do they? /wicked grin

#194 JadeTimberwolf

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Posted 06 May 2012 - 10:59 PM

<smirks viciously> Only a pup would be so willing to switch sides so easily like freebirth scum, then again the pups did create a unit of freebirth traitors.

OOC: ok on to topic. Much of level 2 tech is available as has already been pointed out, does that mean commonly? nope sorry not all of it is, As to the requests for clan tech, come on guys, we don't even know when the clans will be available as a player faction, you are giving us clanners a bad name by constantly asking for it. Do I want clan tech? hell yes I do but I am happy to play my game as a merc or a lone warrior until such a time comes when I can go home to Clan Jade Falcon. Do I want level 2 tech available to me with ease of access, sure but I can play level 1 tech I can still make some nasty customizations with it. Would I like to see quads? Yes I would but I don't expect it because at this time frame they are pretty rare.

The one thing I think I would most like to see carried over from TT to MWO is the rules to build your own mech, is it canon? no not really how many custom design mechs really existed in any stories, as far as I know none. Is it fun? yes it is fun (in my opinion) to actually say to your opponents or teammates "hey like my design?". Is it something we will see? unlikely nice idea but unlikely.

#195 Rejarial Galatan

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Posted 06 May 2012 - 11:01 PM

Jadetimberwolf.... I point my sig line out XD And to the building mechs.. sounds fun but oh so headache causing.

#196 JadeTimberwolf

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Posted 06 May 2012 - 11:06 PM

I was having a bit of rp fun since you have those few posts in rp style, but on that note you do have some other decent choices, Merc or Lone.

Yes building mechs would cause a headache for many, I feel though that TT veterans like myself would have a slight advantage doing so but only slight because the devs if they every decided to go for that idea would have to work in hard points as well.

#197 Kasiagora

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Posted 06 May 2012 - 11:06 PM

I've always been a fan of the SRM-6 because of that hope for doing over 10 damage without dedicating myself to an AC/20 (at this time period). My favorite weapon in the game is probably the AC/10, especially the LB-X version which I always just call a shotgun. But I'll settle for the Ac/5 on mechs like a Clint, and SRM-4 on the Jenner and Commando help to give these mechs some serious punch for their weight, but I'll avoid Javelins because I don't want to dedicate myself so solely to one type of weapon, or ammo. Eggs and baskets I guess.

AC/2s never put out enough damage to seem worth putting on a mech to me. I always wanted there to be some sort of kicker rule, like slightly better accuracy, or less of a difficulty multiplier for attempting an aimed shot at range, or something! 7 tons (including ammo) is NOT enough for only 2 points of damage to me even with their range. Even if you double them up like on Jagermechs or Blackjacks.

#198 JadeTimberwolf

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Posted 06 May 2012 - 11:30 PM

Speaking of ACs, my favorite AC doesn't start production till 3057 but there is another varient of it that should be in production and has been for abour 14 years, the Ultra 5, better range then a standard AC 5 though not by much, if your looking for range in an AC in this era while it only packs 2 points per hit it has a 24 hex range which is barely longer then an ER PPC just doesn't pack as big of a punch. AC 2 makes for a good long range support weapon I believe, if your looking for something to offest your SRM-6 or SRM-4 in the concept of damage/ammo ton at the 9 hex range of the SRMs an AC/20 is the way to go, SRM-6 gets about 30 points of damage per ton of ammo granted only take up 2+ammo crits they generate a fair ammount of heat, the AC/20 gets about 100 points of damage per ton but take up 5+ammo crits, yet with minimal heat generation. Then there is the Machine gun, a third the range of the SRM and AC/20 but twice the punch per ammo ton. A single ton of Machine gun ammo can produce 400 points of damage only take up 1+ammo crits and produces minimal heat, draw back is as I mentioned, 1/3 the range of SRM or AC/20.

#199 UncleKulikov

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Posted 07 May 2012 - 12:34 AM

3025 is where level 1 tech is king. I'm fine with sticking to that one, but lots of people have their eyes set on their particular babies. I'm fine with whatever equipment as long as it's balanced and fun.

#200 Mason Grimm

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Posted 07 May 2012 - 03:42 AM

I'm glad to see the posts are now all back on target and not quite so combative. I just woke up and am still in Grumpy Grimm mode until after morning coffee!





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