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#121 KahnRa

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Posted 24 November 2012 - 02:05 PM

Will BAP ever be changed to be more like Radar and provide non-Line Of Sight detection of enemy Mechs?

#122 hunter56

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Posted 24 November 2012 - 02:08 PM

View PostThe Legendary Samurai, on 23 November 2012 - 02:13 PM, said:

How does the spotting bonus XP work? Sometimes I get several bonuses for a single enemy mech spot and other times I get no bonuses on multiple spots. Can you explain how the bonuses are earned? Thanks.

you get exp when some 1 on your team targets the mech you are targeting

#123 Dueliest

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Posted 24 November 2012 - 02:30 PM

As with many online fps style games, latency can have a big impact on game-play. What steps are you guys taking to reduce and or mitigate the effects within MWO? More over is it an active interest?

#124 MasterBLB

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Posted 24 November 2012 - 02:47 PM

Master experience bonus - what benefits it offers,only a module slot or something else too?

Edited by MasterBLB, 24 November 2012 - 02:48 PM.


#125 Xeven

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Posted 24 November 2012 - 04:14 PM

When can we expect joystick and throttle support in this game. I am sorry but it is pretty lame a Mech Warrior game does not have excellent support for Joystick and Throttle. Take a look at your cockpit in game? It has no mouse or keyboard. Lame...

#126 Entropia

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Posted 24 November 2012 - 05:15 PM

Do you have any plans to implement an in-game reporting system for teamkillers/afkers/botters in the near future?

#127 Branakburn

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Posted 24 November 2012 - 05:48 PM

Why is the AC/20 in centurian arms the hardest weapon to aim in the game?

The thing seams programed to miss.

For that matter why are centurian primary weapons so difficult to aim in general?

When will we see a medium mech that can jump? The Mediums in general feel very sub-par as they are supposed to be the work horses of the military. Seams that the work horse in this game is the catapult.

Edited by Branakburn, 24 November 2012 - 05:56 PM.


#128 Kamatayan

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Posted 24 November 2012 - 06:10 PM

Will you ever address the annoying issues of farming via afking or suicide via overheat/headlong rush. I know you tried to implement something but obviously it didn't work.

Maybe introduce a mechanic that once you buy a mech you won't be able to use trial mechs ever again. With the automatic 75% repair, new players can still use their mech even if they get mauled badly.

#129 Elder Thorn

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Posted 24 November 2012 - 07:39 PM

Regarding Camo Spec:

If i buy a color for MC, will i have to rebuy it if i change it later, or do i own it for that mech i bought it for?

#130 TostitoBandito

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Posted 24 November 2012 - 08:28 PM

Are you looking at doing anything regarding the rate of fire and/or impulse/cockpit shake of small-caliber autocannons?

Specifically the AC2 and UAC5. Their rate of fire is so high that not only does the damage pile up in a hurry, but the mech being hit is basically incapacitated due to the shake and the visible explosions obscuring the entire cockpit window. These small caliber wepaons should not have that severe shake and obscuring explosions that make it seem like you are being hit by a full-auto AC20.

The AC2 could probably have its RoF cut in half to 1 second and still be viable. The UAC5 is supposed to fire 2 shells in the same time as the AC5 fires one, but it is currently much better than that, firing 2 shells every 1.1 sec compared to one shell every 1.7 sec for the AC5.

Thanks.

#131 Viraku

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Posted 24 November 2012 - 09:57 PM

Is there a possibility of a sort of "player market" where players can trade/sell mechs and equipment to other players?

Will the hiring of player mercenary groups be assisted through the UI or will all of that be done "out of game" like a leader emailing a merc commander and offering 12 million Cbills and a stock Catapult for completing x mission?

will players be taking part in the major battles in the canon like the battle of Luthien/Tukeyyid(sp?)/Wolcott or will all those be "offscreen" and we just hear about them?

Since the UNseen are out of the question, what about mechs like the Hammerhands that merely resemble the aesthetics of the unseen, or re-seen for example?

is Ferro-fibrous where you want it balance/usage wise?

Can you name a few mechs that are not int eh game that you really would like to get in?

Would making a "deathmatch" style mode be as simple as removing the capture base victory from assault? what more would be involved?

Is there an ETA on ingame chat lobby for the Mech/pilot Lab screen?
On another note would it be possible to create a sort of "training league" where new players would only be fighting new players+ older players that want to teach them the ropes in a less grueling setup than current?( comparing a bunch of new players going against eachother vs a random mix that has half beginners/vets on one team against mostly vets on the other)

I know it is called "MEchwarriro online" not ?Battletech Online?, but will we ever see combined arms combat, such as having tanks/dropship/aerospace fighter support?

#132 Ashnod

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Posted 25 November 2012 - 12:08 AM

View PostDrakuba, on 24 November 2012 - 12:12 AM, said:

Q: Do we see missile racks(like mad cat's) or gun racks(like marauder's) in future as a specific part of mech, or it will be always part of torso?

In previous Mechwarrior games, those racks were separated from torso, as a independent part of mech and by destroying that part (mad cat's right missile rack for example) doesnť mean, that right torso is destroyed as well

edit: I don't want a ETA, just answer YES or NO


PLEASE answer this one!

#133 Rejarial Galatan

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Posted 25 November 2012 - 01:26 AM

Just had another question hit me: any chance you can make the entire visual customization thing, both cockpit and external a purely CBILL thing or reduce the cost from hundreds and potentially THOUSANDS of MC down to 5-10 per crack then make it permanently unlocked and only cost CB to change around?

#134 Antij

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Posted 25 November 2012 - 02:47 AM

Will be in future possible to replace mechs in hangars, to make one class mechs stay torhether or to place more favorite to beginning of the list?

#135 PhalanxDeath

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Posted 25 November 2012 - 03:18 AM

Q: Will there eventually be a way for Pugs to only play Pugs and Premades to only play Premades?

#136 Gladiatorron

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Posted 25 November 2012 - 03:22 AM

View PostGarth Erlam, on 23 November 2012 - 08:44 AM, said:

Ask your questions here MechWarriors, I'll do my best to answer/get answers. And have a great weekend!

when will the camo be availible?

#137 PhalanxDeath

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Posted 25 November 2012 - 03:25 AM

Oh and how about MWO T-Shirts? One with a HUGE Atlas face on it? HMMMMMM?

#138 rolly

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Posted 25 November 2012 - 07:01 AM

1.) If this game is real time: 1 day = 1 day in BTU. Will this game be "finished" and out of beta before or after the Clan invasion scheduled around March - June 2013? (March - June 3050)

a.) What is your schedule for official release, given the serious bugs found and revisions you've had on new mechs being introduced?

2.) With the large amount of min-maxing of mechs: What will the difference be between clan omnimechs and the amount of non-canon customization going on? Ie. 4 x LL, Streakcats.

3.) Will you be ramping up mech releases more than just 1 a month? Like WoT which releases entire trees every patch?

4.) When will you be addressing the serious issues like the Jenner spam currently ruining the gaming experience?

#139 MustrumRidcully

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Posted 25 November 2012 - 08:12 AM

Seen any good Charts lately?
Posted Image

Edited by MustrumRidcully, 25 November 2012 - 08:12 AM.


#140 Atlai

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Posted 25 November 2012 - 08:20 AM

Can/Will we see a feature that lets us give some of our money to other players? My brother does not have a founders pack and he cannot seem to make any money(He does not get to play as much as i can) and i would be more then happy to give him some of my C-bills.





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