

Ask The Devs 26!
#121
Posted 24 November 2012 - 02:05 PM
#122
Posted 24 November 2012 - 02:08 PM
The Legendary Samurai, on 23 November 2012 - 02:13 PM, said:
you get exp when some 1 on your team targets the mech you are targeting
#123
Posted 24 November 2012 - 02:30 PM
#124
Posted 24 November 2012 - 02:47 PM
Edited by MasterBLB, 24 November 2012 - 02:48 PM.
#125
Posted 24 November 2012 - 04:14 PM
#126
Posted 24 November 2012 - 05:15 PM
#127
Posted 24 November 2012 - 05:48 PM
The thing seams programed to miss.
For that matter why are centurian primary weapons so difficult to aim in general?
When will we see a medium mech that can jump? The Mediums in general feel very sub-par as they are supposed to be the work horses of the military. Seams that the work horse in this game is the catapult.
Edited by Branakburn, 24 November 2012 - 05:56 PM.
#128
Posted 24 November 2012 - 06:10 PM
Maybe introduce a mechanic that once you buy a mech you won't be able to use trial mechs ever again. With the automatic 75% repair, new players can still use their mech even if they get mauled badly.
#129
Posted 24 November 2012 - 07:39 PM
If i buy a color for MC, will i have to rebuy it if i change it later, or do i own it for that mech i bought it for?
#130
Posted 24 November 2012 - 08:28 PM
Specifically the AC2 and UAC5. Their rate of fire is so high that not only does the damage pile up in a hurry, but the mech being hit is basically incapacitated due to the shake and the visible explosions obscuring the entire cockpit window. These small caliber wepaons should not have that severe shake and obscuring explosions that make it seem like you are being hit by a full-auto AC20.
The AC2 could probably have its RoF cut in half to 1 second and still be viable. The UAC5 is supposed to fire 2 shells in the same time as the AC5 fires one, but it is currently much better than that, firing 2 shells every 1.1 sec compared to one shell every 1.7 sec for the AC5.
Thanks.
#131
Posted 24 November 2012 - 09:57 PM
Will the hiring of player mercenary groups be assisted through the UI or will all of that be done "out of game" like a leader emailing a merc commander and offering 12 million Cbills and a stock Catapult for completing x mission?
will players be taking part in the major battles in the canon like the battle of Luthien/Tukeyyid(sp?)/Wolcott or will all those be "offscreen" and we just hear about them?
Since the UNseen are out of the question, what about mechs like the Hammerhands that merely resemble the aesthetics of the unseen, or re-seen for example?
is Ferro-fibrous where you want it balance/usage wise?
Can you name a few mechs that are not int eh game that you really would like to get in?
Would making a "deathmatch" style mode be as simple as removing the capture base victory from assault? what more would be involved?
Is there an ETA on ingame chat lobby for the Mech/pilot Lab screen?
On another note would it be possible to create a sort of "training league" where new players would only be fighting new players+ older players that want to teach them the ropes in a less grueling setup than current?( comparing a bunch of new players going against eachother vs a random mix that has half beginners/vets on one team against mostly vets on the other)
I know it is called "MEchwarriro online" not ?Battletech Online?, but will we ever see combined arms combat, such as having tanks/dropship/aerospace fighter support?
#132
Posted 25 November 2012 - 12:08 AM
Drakuba, on 24 November 2012 - 12:12 AM, said:
In previous Mechwarrior games, those racks were separated from torso, as a independent part of mech and by destroying that part (mad cat's right missile rack for example) doesnť mean, that right torso is destroyed as well
edit: I don't want a ETA, just answer YES or NO
PLEASE answer this one!
#133
Posted 25 November 2012 - 01:26 AM
#134
Posted 25 November 2012 - 02:47 AM
#135
Posted 25 November 2012 - 03:18 AM
#137
Posted 25 November 2012 - 03:25 AM
#138
Posted 25 November 2012 - 07:01 AM
a.) What is your schedule for official release, given the serious bugs found and revisions you've had on new mechs being introduced?
2.) With the large amount of min-maxing of mechs: What will the difference be between clan omnimechs and the amount of non-canon customization going on? Ie. 4 x LL, Streakcats.
3.) Will you be ramping up mech releases more than just 1 a month? Like WoT which releases entire trees every patch?
4.) When will you be addressing the serious issues like the Jenner spam currently ruining the gaming experience?
#139
Posted 25 November 2012 - 08:12 AM
#140
Posted 25 November 2012 - 08:20 AM
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