

Ask The Devs 26!
#161
Posted 25 November 2012 - 08:13 PM
#162
Posted 25 November 2012 - 08:21 PM
2. Can you please just answer questions that pertain to mechwarrior in stead of stuff like "do you like hamburgers?"
#164
Posted 25 November 2012 - 08:52 PM
or as many that you can or want answer at least?
Q2 Are you working on re-spawning mech that lose connection in the game? While DC the mech can be targeted but dont do anything, like it works in most other game, this really should be helpful to counter the very annoying DCs in matches.
Q3 I am really looking forward to new mechs after having played all the old ones, can you please give a upcoming list in what order they are coming and estimated time, that would be swell so we had something to look forward too!
Q4 What are the pulse lasers good for? Compared to the normal laser it has +1/+2 ton, 1/2 range and much more heat??? All for +1 in damage, it just doesnt make sense. What is it that make them any good compared to the laser? After last patch they are even worse than before. They should be equal weight have 1/2 range and more heat for +1dam to be viable at best. I think unless I am missing something here that are not written down. Care to explain this?
Q5 Good work with the hot patch fixing LRm+ artemis, seems much better now but it seems the srm+ artemis doesnt make any difference, is that so or I am missing something here?
Q6 Please, in the mech lab can you add so you see how many ammo rounds you have equipped, not just the ton but the actual amount of ammo rounds on the mech?
Q7 Please, in the mech lab can you add so you see how many slots are equipped and how many are left?
Q8 Please, in the mech lab can you add a button to remove all equipment from a mech, would be very useful when you are reequipping a mech?
Q9 Please, in the mech lab can we expect to see descriptions for weapons and equipment soon? That is very much needed.
Q10 What will the command consul equipment do and when will it be implemented?
Q11 When will the knockdown/collision system be implemented again?
The light mechs are killing us out in the field we really need collisions back!
Q12 Will the salvage system be updated to actual salvage instead of C-Bills in the future?
Q13 Will you be implementing destructible environment in the game?
Also environment that could harm your mech like fire and falling building comes to mind?
Q14Can you make FF somehow better? As they work now they just don´t do any real difference.
Q15 Will you implement a real trial ground map where players could learn how to maneuver and shoot without having to take into consideration his teammates? This would REALLY be useful for all pilots!
Q16 in all tests done by players in the forums the small laser, the medium laser and the AC/2 are very much better than all other weapons when it comes to DPS and HPS. Can and will you nerf these weapons?
Q17 when will you adress the speed shield lagg issue in the game?
I hope you really take the time and answer as many questions you can, it would be really helpful for the moral in the Inner Sphere :-)
Edited by Koningswulf, 25 November 2012 - 08:53 PM.
#165
Posted 25 November 2012 - 09:43 PM
Please let us know what you are doing in regards to the meta game, ie how far along are you in a? Answer in %
Will the meta game likely to be deployed within 2013?
#166
Posted 25 November 2012 - 10:17 PM
Kain, on 23 November 2012 - 02:52 PM, said:
Q: Will Ronda Snord's pink Highlander be a Hero Mech?
Q: Will Danielle Rondema's Atlas be a Hero Mech?
Q: Will Peter Steiner-Davion's graduation Jagermech be a hero Mech?
Q Will the "Blazing Inferno" Commando from "The Crescent Hawks' Inception" be a Hero Mech?
Q Will Cameron St. Jamais' Awesome be a Hero Mech?
Q Will you using Battletech canon as input for Hero Mech's, or are we going to see whole new created variants from PGI?
I would like to know about hero mechs too, especially an Atlas one.
#167
Posted 25 November 2012 - 10:53 PM
#168
Posted 25 November 2012 - 11:09 PM
Edited by Wolniewski, 25 November 2012 - 11:10 PM.
#169
Posted 25 November 2012 - 11:37 PM
Q2: Also, any ballpark times on when the in game options will get an overhaul? Adding the ability to set the sound device within the client would be very helpful. (When not playing MWO, the computer is used by the wife for watching TV. The wife was not amused when she had to use the headset because that is where windows was sending all the audio.) I know that is a small things for you guys, but it is a big thing for me. If I forget again, she'll stab me.
Cheers!
#170
Posted 26 November 2012 - 12:12 AM

#171
Posted 26 November 2012 - 01:25 AM
#172
Posted 26 November 2012 - 01:39 AM
#173
Posted 26 November 2012 - 02:03 AM
Q1. Will you be taking the communities reaction to 3rd Person view into consideration? with an overwhelming 90% not wanting it introduced. my personal opinion is you will lose a large % of your players if brought in. It is meant to be mech simulator and not an action game after all. - Ok yes I know that you have said you are only looking at how it "could" be used.
Q2. Can you tell us how the command console will work? Is it a second set of controls that take over if cockpit is blown out or will you be doing something else with it.
Q3. Can you let us know when collisions will be brought back in? When will netcode issues be resolved?
Q4. Are you looking at adding a training grounds for new players to LEARN how to pilot/aim-target/fire (getting rid of need of 3rd person) and letting players test mech builds outside of a normal combat match.
Q5. How will Clan Vs IS matches be played will it be 4Clans to 8IS, 8v8 or something else?
Q6. Future Hero Mechs can you please include the mechbay with the mech
Q.7 Will we see battalion sized matches (32v32)?
#174
Posted 26 November 2012 - 02:10 AM
Q2: Is there a possibility to lock certain camos to certain maps? I don't assume there are camos that fit to every map, so this would be a good idea (and maybe make camos cheaper, because then we need lot's of them ;D).
Edited by Mizore, 26 November 2012 - 07:32 AM.
#175
Posted 26 November 2012 - 02:21 AM
Mizore, on 26 November 2012 - 02:10 AM, said:
Oh yes please
#176
Posted 26 November 2012 - 02:38 AM
2. Are there any plans for European and Australasian time developer actions such as the latest Pirana Hunt? 3AM is a little too late for my tastes in the middle of the week as I would have to wake up 2,5 hours later

Dethl0k, on 25 November 2012 - 08:21 PM, said:
3. Hamburgers or Cheesburgers... and will we have a Mech sized drive-in restaurant in River City from the new francise Kerensky Fried Catapult (Hand actuator Lickin' good ™)?
#177
Posted 26 November 2012 - 02:41 AM
#178
Posted 26 November 2012 - 03:54 AM
#179
Posted 26 November 2012 - 05:12 AM
#180
Posted 26 November 2012 - 06:09 AM
Dethl0k, on 25 November 2012 - 08:21 PM, said:
2. Can you please just answer questions that pertain to mechwarrior in stead of stuff like "do you like hamburgers?"
you do realize it only take him 2 seconds to reply to a silly question and he does not actually have a quota of maximum answers? It actually doesn't take away anything for him to add in a silly answer.
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